Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
I
Monster Rounds
You can sell this for slots once your stomps are basically one shotting waves.
I
Extra Charge
Two stomps better than one.
II
Arcane Surge
Spam use for everything. Use it often.
II
Imbue [E]
Compress Cooldown
If you can get this right after you black hole is pretty nice value.
II
Spirit Shielding
The meta item.
II
Weapon Shielding
The meta item for weapon.
II
Battle Vest
If you don't feel like building cold front.
L - R but depending on situation and slot economy.
III
Rapid Recharge
Give them 4 stomps instead of 3.
III
Superior Cooldown
Buy this always, Dynamo cooldown is too long.
III
Superior Duration
Make everything last longer. Nice.
III
Veil Walker
Good stats with movement speed + heal.
III
Active
Warp Stone
Best movement option for Dynamo. Sell Monster Rounds if need slot.
IV
Active
Refresher
Sell Enchanter's Emblem or Cold Front if you need refresher slot.
III
Active
Heroic Aura
Combo with Veil Walker for insane move speed. Mind your slots if you plan to purchse this.
III
Active
Rescue Beam
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
Up to your judgement and situation.
IV
Transcendent Cooldown
This item kinda bad. Buy as the last item possible.
III
Spirit Resilience
Buy this to up your tankiness.
IV
Plated Armor
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Spellbreaker
If you need to survive certain spell nukes. GT, Lash etc. The debuff resist is nice too.
III
Bullet Resilience
Innate boon bullet resist. Don't have to prioritize unless they are doing a lot of bullet damage.
III
Greater Expansion
More range on all your items and abilities. Nice.
IV
Juggernaut
Gun damage is not real right?
IV
Healing Tempo
Steriod cream for your carries.
II
Active
Slowing Hex
Runny characters can't run lite.
II
Suppressor
Pair with Cold Front
III
Active
Disarming Hex
Shooty characters can't shoot.
III
Active
Knockdown
Flying characters drop down.
III
Active
Silence Wave
Stomp + Silence = Good initiate plus damage.
IV
Active
Curse
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Boundless Spirit
Buy when you really need the damage.
IV
Spirit Burn
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
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