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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Description

I've only been playing GUN focused Dynamo since before the game was public
Maintained Eternus for the entirety of solo ranked weeks
Maintained Eternus when queues merged
This build is both rewarding and punishing
If you enjoy a challenge, or just the feel of the gun, this build is for you
Choose between two paths during the early game
The build will help slot in your first open slots up to 1 or 2 Additionals, the rest is up to you
I stream on www.twitch.tv/XenoCrysts
Feel free to pop by if you have any ques

Item Build
L->R then CHOOSE PATH

item
Close Quarters
800
item
Extra Charge
800

To sell when Tier 3 Kinetic Pulse is reached IF NEEED a slot

Fire-rate Path (Upgrade to EITHER T2 OR T3)

item
Rapid Rounds
800
item
Swift Striker
2400

Get OVER Burst if NOT CONFIDENT with maintaining aim WHILE sliding

item
Burst Fire
4000

Slide when bar TURNS BLUE for longest slide

Headshot Path

item
Headshot Booster
800
item
Headhunter
4000
Tier 2 L->R

item
Bullet Resist Shredder
1600
item
Slowing Bullets
1600
item
Weakening Headshot
1600
Upgrades

item
Point Blank
4000

Good to get early before OPTIONALS Paired with Slowing Bullets = Easier Headshots

item
Crippling Headshot
8000

Teammates can also benefit from the -18% Bullet/Spirit Resists

1st Optional (Upgrades to EITHER Dash/Surge/Mastery)

item
Extra Stamina
800
item
Kinetic Dash
2400

Requires 2 STAMINA BARS to proc now (Situational) Adds 8 Ammo ON PROC

item
Arcane Surge
2400

Requires 2 STAMINA BARS to proc now (Situational)

item
Stamina Mastery
4000
2nd Optional

item
Weighted Shots
3200

Paired with Point Blank = BRAIN MAKE CHEMICAL Weapon DMG is hard to come by now

3rd Optional Combo

item
Battle Vest
1600

Not as good against Spirit Heavy users

item
Hollow Point
3200

Not as good against Spirit Heavy users

DO IT COWARD

item
Counterspell
3200

FOR THE AVERAGE FROMSOFTWARE ENJOYER WE DON'T STOP UNTIL WE CAN PARRY EVERYTHING

Tier 2 Additionals Buy-as-needed or Skip to Tier 3 & 4 Items

item
Opening Rounds
1600
item
Intensifying Magazine
1600
item
Backstabber
1600
item
Debuff Reducer
1600
item
Reactive Barrier
1600
item
Weapon Shielding
1600
item
Quicksilver Reload
1600
item
Active
Slowing Hex
1600
item
Suppressor
1600
Tier 3 to 4 Additionals Buy-as-needed

item
Active
Blood Tribute
3200
item
Hunter's Aura
3200
item
Active
Debuff Remover
4800
item
Active
Metal Skin
3200
item
Active
Warp Stone
3200
item
Active
Knockdown
3200
item
Active
Disarming Hex
4000
item
Surge of Power
4000
item
Armor Piercing Rounds
7200
item
Lucky Shot
6400
item
Spellslinger
6400
item
Plated Armor
6400
item
Spellbreaker
6400
item
Active
Vampiric Burst
8000
item
Active
Focus Lens
6400
item
Mercurial Magnum
8000
Extremely Situational

item
Glass Cannon
6400
item
Active
Shadow Weave
6400
item
Frenzy
6400
item
Cheat Death
6400
item
Healing Tempo
8800
item
Active
Phantom Strike
6400
item
Juggernaut
8800
Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

1

2

5

1

1

2

5

5

2

5