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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Description

A build oriented around big DPS with mercurial and
running around fast. Mega farming.

Almost no actives! Mouse1 gods only!

Item Build

Early Game

Left -> Right.

item
Monster Rounds
800
item
Rapid Rounds
800

Very efficient.

item
Extended Magazine
800

Very efficient.

item
Quicksilver Reload
1600
item
Tesla Bullets
3200
item
Swift Striker
2400
item
Extra Health
800

Builds into Fortitude, decent in lane

item
Active
Fleetfoot
1600

Fleetfoot is really insane right now. If you'd like, you can replace Fleetfoot with Surge of Power. Buy SoP anytime after Mercurial.

item
Enchanter's Emblem
1600

Against lane bullies / fed SPIRIT damage heroes.

item
Battle Vest
1600

Against lane bullies / fed GUN damage.

item
Extra Regen
800

Mid

Farming -> Dueling

item
Titanic Magazine
2400
item
Fortitude
4000

Go really fast, farm camps, etc.

item
Mercurial Magnum
8000
item
Hollow Point
3200

Late (1)

Heals!

item
Spirit Lifesteal
1600

Buy spirit lifesteal first usually.

item
Bullet Lifesteal
1600
item
Leech
9600

Leech is very efficient. Build its components incrementally for tempo/value.

Good Mid/Late Defenses

item
Spellbreaker
6400

Generally best spirit / CC defense. Especially against Lash, Vindicta, Bebop.

item
Escalating Resilience
4000

Semi-optional: Buy often against strong gun carries

item
Active
Blood Tribute
3200

Buy against hard CC, e.g when you're dying to ganks, disarms, stuns. Buy instead of other debuff reducer/remover. You have to use it consciously, but if you do, it's very very very strong.

item
Active
Debuff Remover
4800

Late (2)

High-prio

item
Toxic Bullets
3200

Anti-heal. Buy when you need to stop the HEALS (e.g infernus). Sometimes buy after lifesteal/leech.

item
Frenzy
6400
item
Active
Capacitor
9600
item
Burst Fire
4000

Hyper-Late

Unordered

item
Crippling Headshot
8000

Buy particularly when they buy lots of armors/resilience.

item
Spirit Burn
6400
item
Spiritual Overflow
6400
item
Ricochet
6400

Unordered, not bought that frequently

item
Spirit Resilience
3200

Buy when their best hero is big spirit dmg.

item
Bullet Resilience
3200

Don't usually buy unless you REALLY need it.

item
Juggernaut
8800

Buy against lots of movement debuff. Just a good item in general. Use for Vyper, Haze, Infernus usually.

item
Active
Unstoppable
8000

Buy when you are the raid boss, but you're dying to their CC or getting ganked and dying in team fights.

item
Active
Scourge
6400

Buy HYPER late when you need %Health dmg and protection.

item
Active
Focus Lens
6400

Buy to be an assassin / when they have the raid boss.

item
Counterspell
3200

Only get if you're an absolute chad.

item
Inhibitor
6400
item
Plated Armor
6400

Very good against almost all gun and Toxic Bullets. Mirage, Infernus, Vyper, etc.

item
Active
Slowing Hex
1600

Ability Point Order

Card Trick

Project Mind

Full Auto

Telekinesis

1

2

1

1

2

1

5

2

2

5

5

5