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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Description

Still testing this, but it's similar to my support build just focused with more damage items on your ult.

Item Build
Early Game

LTR or as needed

item
Rapid Rounds
500
item
Extra Charge
500
item
Sprint Boots
500

Extra regen helps

item
Improved Cooldown
1250
item
Healing Booster
1250

You can rush this early if needed.

item
Duration Extender
1250
item
Active
Healing Rite
500
item
Active
Healing Nova
1750

Sell for slot later

Mid Game

Look for outliers on their team, and buy counters

item
Mystic Reach
500

Can rush if hard lane against bullets.

item
Enduring Speed
1750
item
Kinetic Dash
1250

More stamina

item
Active
Alchemical Fire
3000
item
Torment Pulse
3000
item
Superior Cooldown
4250

On the 4

item
Active
Rescue Beam
3000
Late Upgrades

item
Superior Duration
4250

On the 4

item
Improved Reach
3500

On the 4

For Your Ult

Pick up when you can

item
Active
Majestic Leap
3000

Use this and sell for Magic Carpet later on.

item
Active
Unstoppable
6000

Default option mostly, only buy this for stuns in your ult.

item
Active
Refresher
6000

2x ult is cool, but make sure you're not being stunned in ults. It's basically a win-more item.

item
Active
Magic Carpet
6000

Sell Majestic Leap for this

item
Diviner's Kevlar
6000

Realllllly hard to justify this, but it's funny?

Counters

item
Debuff Reducer
1250
item
Active
Debuff Remover
4250

Amazing item

item
Active
Return Fire
1750

Strongly consider this if they're shooting you outside your ult.

item
Healbane
1250
BUILD GUIDE

Stay back in lane and focus on keeping your team topped up while looking for safe opportunities to land Stomp for pressure. Early game, play safe and reactive—your job is to sustain, not dive. Once you max your Heal (3), you use this power spike to roam for impactful ults, especially during mid-game skirmishes. Prioritize staying near your team—your presence enables aggressive plays and quick recovery. Don’t take too many risks. Make sure to use your Alch Fire before your ultimate to deal maximum damage.

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

1

2

1

5

1

2

5

2

5

2

5