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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Description

For up-close and personal fighting, mainly focussed around chasing down enemies and dealing tons of spirit damage. Goal is to make you as hard to escape and as lethal as possible.

Item Build
Laning Phase

Just some nice things for your early game.

item
Basic Magazine
500
item
Close Quarters
500

Extra damage to help Fathom play close (as he should be doing). DO NOT SELL.

item
Hollow Point Ward
500
item
Rapid Rounds
500

Extra sprint speed is nice for ganking

item
Enduring Spirit
500

Helps you heal off your 1

item
Sprint Boots
500

Extra sprint speed is nice for ganking. DO NOT SELL.

item
Active
Healing Rite
500

For tough lanes

item
Ammo Scavenger
500
item
Extra Charge
500

Extra charges for your 1

Mid Game

item
Kinetic Dash
1250

Optional if you want to buy Arcane Surge later

item
Slowing Bullets
1250

Makes escaping you harder

item
Soul Shredder Bullets
1250

Good for amping up your 1

item
Swift Striker
1250

Optional if you want to buff your fire rate

item
Active
Fleetfoot
1250

Passive and Active are both nice for chasing

item
Bullet Lifesteal
1250

Fathom does a lot of gun damage (especially with his 1), so now you can heal off that

item
Combat Barrier
1250

Optional if you want to focus on gun more

item
Enduring Speed
1750

Makes escaping you (and slowing you) harder

item
Healbane
1250

Good for anti-heal ofc, but mostly here for the heal-on-kill

item
Spirit Lifesteal
1250

Good for your 1

item
Bullet Resist Shredder
1250

Optional for a more gun-focussed build

item
Mystic Vulnerability
1250

Great for your 1

item
Active
Decay
1250

Optional with or instead of Healbane

item
Active
Slowing Hex
1750

Optional if your targets keep getting away

Late Game

item
Burst Fire
3000

Optional for building fire rate

item
Intensifying Magazine
3000

Optional for focussing on your gun

item
Point Blank
3500

Great for the same reason as Close Quarters

item
Spellslinger Headshots
4250

Optional, altho tbh idk how this item works :skull:

item
Toxic Bullets
3000

Optional if tanky targets are giving you problems

item
Active
Alchemical Fire
3000

Optional, great for lane clear

item
Improved Bullet Armor
4250

Optional

item
Improved Spirit Armor
4250

Optional

item
Superior Stamina
3500

Optional to make escaping you even harder

item
Active
Majestic Leap
3000

Optional for easier ganks

item
Arcane Surge
4250

Optional if you bought Kinetic Dash earlier

item
Improved Spirit
3500
item
Rapid Recharge
3500

Great for your 1

item
Superior Cooldown
4250

Imbue your 2

item
Surge of Power
3000

Imbue your 1 or your 2, your choice

item
Torment Pulse
3000

Optional, but it's nice in combination with your 1 for shredding people near your

End Game

item
Crippling Headshot
6000
item
Silencer
6000
item
Spiritual Overflow
6000
item
Active
Vampiric Burst
6000
item
Inhibitor
6000
item
Leech
7250
item
Boundless Spirit
9500
item
Diviner's Kevlar
6000
item
Escalating Exposure
7250
Ability Point Order

Scalding Spray

Breach

Reefdweller Harpoon

Lurker's Ambush

1

1

2

1

2

5

2

5

5

1

2

5