Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
keeping name as old, easier to remember. whole idea of build is just to stomp.
'ere we go, 'ere we go, 'ERE WE GO!
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Extra Regen
good for early game, sell later
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Extra Charge
core
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Enchanter's Emblem
good long term coz free resist, plus nice in lane. if you are doing well in lane, this helps you win. if you are doing bad in lane, this helps you survive.
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Mystic Burst
dont care much for this, can skip for sprint boots for more healing
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Rapid Recharge
first powerspike, absolute core never ever sell
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Sprint Boots
good healing, can buy early but mostly here for the enduring speed
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Enduring Speed
mobility scooter for dynamo, nice anti-slow too.
We is gonna stomp da universe flat and kill anyfink that fights back!
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Tankbuster
"why buy early?" i have done the math. this is optimal. i do not know why, but it is.
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Active
Slowing Hex
can skip, but this is an amazing item to keep enemies grounded and prevent them from escaping.
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Imbue
Compress Cooldown
hella more stomps
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Imbue
Mystic Reverb
combos well with tankbuster, try to spread out ur stomps to hit as many reverbs
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Spirit Burn
either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.
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Superior Cooldown
its not super important since all we care about is stomps, can skip to echo shard
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Imbue
Active
Echo Shard
best item, fuck refresher this shit is 100x better
WAAAAAGH!
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Transcendent Cooldown
cooldowns for reverb and echo shard, basically increases ur dps by a lot
III
Greater Expansion
by this point you got all the stuff you need for your stomp. this is just kinda moving onto making your 1 ult, the best ult. no refresher tho
III
Superior Duration
mostly for your ult, but is nice for your healing too.
Look at all da strong boyz dat 'ave come to da WAAAGH!
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Plated Armor
pick this or spell breaker, ultra-late game vitality. this is for anti-gun
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Spellbreaker
this or plated armor, super late game. this for high-spirit damage
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Active
Vortex Web
ultra late game, might as well clump them up for your team nicely.
(situational, optional)
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Active
Debuff Remover
buy against vindicta, QE gets disabled when vindicta stakes you now, so this is a good friend
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Spirit Resilience
good if you take lots of heavy spirit damage
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Active
Return Fire
fuck you haze (return fire's damages it NOT impacted by YOUR bullet resists, so get more)
III
Active
Silence Wave
very strong against heroes like sinclair, wraith etc who can escape you or just good in general to engage/stop someone
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Bullet Resilience
good if a lot of/fed gun heroes, works well with return fire
II
Suppressor
-65% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)
III
Counterspell
your quant isnt enough? saving your teammates gets you killed? get this. use quant for teammates, this for yourself.
III
Active
Decay
mostly a damage farm but is really good for 1v1s against tanks, not good against victor's 3 absolute fucking bullshit debuff removers what the fuck valve
III
Toxic Bullets
between this and decay, id pick decay for more consistancy but if fighitng victor or enemies with many debuff removers, take this instead
III
Headhunter
can buy in laning phase. headshot booster > extra charge > Headhunter > rapid recharge. testing tho
IV
Juggernaut
upgrade to this if you want
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