
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
this build focuses on maximizing single stomp damage, see DA MOSTEST WAGH for spamming stomps, build id 370218.
another update another shit, TB is still in there and still fine, you get most value out of it on the first stomp anyway. aint too much changed, still good shit all around. stomp range kinda sucks now, but its not super important
'ere we go, 'ere we go, 'ERE WE GO!


I
Extra Regen
good extra regen, can go healing rite if you want. we sell this later anyway


I
Extra Charge
core


I
Monster Rounds
good for farming later down the line


I
Headshot Booster
stomp + free headshot. simple combo, works even better with head hunter


III
Headhunter
now you are strong, stomp then hit easy headshot for free heal and tons of damage


III
Rapid Recharge
never sell absolute core forever and ever


I
Sprint Boots
good healing, can buy early but mostly here for the enduring speed


II
Enduring Speed
mobility scooter for dynamo, nice anti-slow too.


II
Imbue
Compress Cooldown
hella more stomps


III
Tankbuster
can go rapid recharge first, i just found great success with buying this early for some reason. idk if its the same for lower elo games


IV
Imbue
Mystic Reverb
this plus tank buster on first stomp damage will be hella strong
PICK ONE (or 2, or 3)


III
Spirit Resilience
take if you are taking lots of spirit damage, can skip to reverb


III
Bullet Resilience
good if a lot of/fed gun heroes, works well with return fire


III
Active
Debuff Remover
anything that applies debuffs, like silence wave or slowing hex or mirage stacks, mina stacks, spirit burn, etc. good for escaping too
We is gonna stomp da universe flat and kill anyfink that fights back!


III
Superior Cooldown
everything past this point, you can build however you want from my build


IV
Spirit Burn
either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.


IV
Transcendent Cooldown
cooldowns for reverb and echo shard, basically increases ur dps by a lot


IV
Imbue
Active
Echo Shard
now we are coming ulta late game shit.
pre 7k souls


I
Active
Rusted Barrel
really good against gun heroes, esp pokers like mina/mirage


II
Active
Slowing Hex
you can buy this whenever, but if you are struggling against mina/pocket/mirage/lash/calico you can get this in lane


II
Suppressor
-65% fire rate with t2 stomp, (haze, infernus, vyper, gun ivy, etc)


I
Mystic Burst
if you like more stomp damage, get this then. we upgrade to TB later anyway


II
Healbane
can buy post lane too, good anti-heal if heal strong enemy


III
Active
Cultist Sacrifice
maybe? testing
optional, can buy whenever


II
Active
Return Fire
i guess its fine against pure gun heroes like haze, esp fed haze


III
Greater Expansion
you can upgrade to this whenever you want. i prefer after mystic reverb, but do whenever


III
Active
Silence Wave
its like a better slowing hex, you can take this over slowing hex if you want.


III
Counterspell
good item if you want to save quant for your team or find yourself getting stunned too often


III
Active
Decay
good in 1v1s or if enemy has a fed player DO NOT BUY AGAINST VICTOR!!!!!!!!


III
Active
Knockdown
good for flyers/cancelling ults (seven ult, mina ult, gray talon flight, bebop ult, etc)


III
Active
Disarming Hex
i wouldn't but if you have a fed enemy like wraith then go for it
stuff past like idk 25k souls


IV
Spellbreaker
good against high-spirit damage heroes like gray talon, billy, victor, yamato, etc


IV
Plated Armor
good for anti-gun especially with proc items like infernus, haze, wraith, vyper, etc.


IV
Active
Vortex Web
nice for ulta late game to clump them up if big stalemate


IV
Juggernaut
out of slots, dont know what to buy, just upgrade this
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