Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
keeping name as old, easier to remember. whole idea of build is just to stomp.
'ere we go, 'ere we go, 'ERE WE GO!
I
Extra Regen
good for early game, sell later
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Headshot Booster
this plus extra regen and extra charge will be ur whole lane phase. just hit heads.
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Extra Charge
core
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Headhunter
now you are strong, stomp then hit easy headshot for free heal and tons of damage
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Rapid Recharge
first powerspike, absolute core never ever sell
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Sprint Boots
good healing, can buy early but mostly here for the enduring speed
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Enduring Speed
mobility scooter for dynamo, nice anti-slow too.
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Mystic Burst
dont care much for this, can skip for sprint boots for more healing
We is gonna stomp da universe flat and kill anyfink that fights back!
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Tankbuster
"why buy early?" i have done the math. this is optimal. i do not know why, but it is.
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Imbue
Compress Cooldown
hella more stomps
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Active
Slowing Hex
can skip, but this is an amazing item to keep enemies grounded and prevent them from escaping.
IV
Imbue
Mystic Reverb
combos well with tankbuster, try to spread out ur stomps to hit as many reverbs
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Superior Cooldown
its not super important since all we care about is stomps, can skip to echo shard
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Spirit Burn
either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.
PICK ONE
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Plated Armor
good for anti-gun especially with proc items like infernus, haze, wraith, vyper, etc.
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Spellbreaker
good against high-spirit damage heroes like gray talon, billy, victor, yamato, etc
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Juggernaut
just stick to the other 2 if you dont know
Look at all da strong boyz dat 'ave come to da WAAAGH!
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Imbue
Active
Echo Shard
now we are coming ulta late game shit.
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Transcendent Cooldown
cooldowns for reverb and echo shard, basically increases ur dps by a lot
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Active
Vortex Web
ultra late game, might as well clump them up for your team nicely.
(situational, optional)
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Active
Debuff Remover
anything that applies debuffs, like silence wave or slowing hex or mirage stacks, mina stacks, spirit burn, etc. good for escaping too
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Spirit Resilience
good if you take lots of heavy spirit damage
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Active
Return Fire
fuck you haze (return fire's damages it NOT impacted by YOUR bullet resists, so get more)
III
Active
Silence Wave
its like a better slowing hex, you can take this over slowing hex if you want.
III
Bullet Resilience
good if a lot of/fed gun heroes, works well with return fire
II
Suppressor
-65% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)
III
Counterspell
your quant isnt enough? saving your teammates gets you killed? get this. use quant for teammates, this for yourself.
III
Active
Decay
good in 1v1s or if enemy has a fed player
III
Greater Expansion
its nice if you like extra range on ult mostly, not so much on stomps
III
Active
Knockdown
good for flyers/cancelling ults (seven ult, mina ult, gray talon flight, bebop ult, etc)
III
Active
Disarming Hex
its nice against heroes like wraith especially in this meta as 2 of her abilities depend on her being able to shoot. infernus too, haze, vyper, etc
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