Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
apparently da best stomp build is da simplest stomp build. brought to you by e6 stomp dynamo
'ere we go, 'ere we go, 'ERE WE GO!
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Extra Regen
good for early game, sell later
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Extra Charge
core
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Enchanter's Emblem
better long term than shielding tbh, plus nice passives for laning
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Mystic Burst
can buy sprint boots first for more healing
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Rapid Recharge
core, never ever sell this no matter what
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Sprint Boots
good healing, can buy early but mostly here for the enduring speed
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Enduring Speed
compensates for me removing SOP, also just helps dynamo
We is gonna stomp da universe flat and kill anyfink that fights back!
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Tankbuster
BRING BACK IMPROVED BURST, YOSHI, THIS ISNT MY CHILD. ur 2nd highest damage dealer, behind ur stomp
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Imbue
Compress Cooldown
hella more stomps
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Imbue
Mystic Reverb
combos well with tankbuster, try to spread out ur stomps to hit as many reverbs
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Spirit Burn
good against the new heroes like victor and drifter due to their high healing potential, can skip but probably shouldnt
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Superior Cooldown
its not super important since all we care about is stomps, can skip to echo shard
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Imbue
Active
Echo Shard
best item, fuck refresher this shit is 100x better
WAAAAAGH!
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Transcendent Cooldown
cooldowns for reverb and echo shard, basically increases ur dps by a lot
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Boundless Spirit
gives you a lotta extra spirit which is nice
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Active
Vortex Web
i mean, there really aint much else to put here. but this is fine enough utility for late game clumps
Look at all da strong boyz dat 'ave come to da WAAAGH!
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Juggernaut
good anti gun, can skip
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Spellbreaker
pick one or pick both, good for high burst heroes like gray talon or yamato, and just in general good late game
IV
Plated Armor
anything with high gun damage or applies like toxic bullets, afterburn, fixation, etc
(situational, optional)
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Active
Debuff Remover
buy against vindicta, QE gets disabled when vindicta stakes you now, so this is a good friend
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Spirit Resilience
good if you take lots of heavy spirit damage
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Bullet Resilience
good if a lot of/fed gun heroes
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Active
Slowing Hex
light asses like gt, wraith, calico, vindicta, pocket to stop them from escaping
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Active
Return Fire
fuck you haze mains
II
Suppressor
-70% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)
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Active
Silence Wave
very strong against heroes like sinclair, wraith etc who can escape you or just good in general to engage/stop someone
I
Rebuttal
welcome to new melee meta, here for the melee heroes
III
Toxic Bullets
good against new heroes, just need some fire rate supporting item like heroic aura
IV
Siphon Bullets
kinda fucking around with this, funny to buy this instead of reverb but unless ur hyper carrying, just stick to the regular
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