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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Description

DOUBLE BOMBA IS BACK AFTER BEING REMOVED FROM THE GAME! Feel free to add items as you wish. Scaling makes this build crazy good in late game, but in short and middle-length games it's also decent.

Item Build

Laning Items

These are laning phase items.

item
Mystic Burst
800

Makes your bomba hit pretty hard for laning phase

item
Mystic Expansion
800

Reverse hook range nerf. As well as adding some nice aoe range on bomba explosion

item
Extra Spirit
800

Just a little bit more damage to keep up in the lane

item
Spirit Lifesteal
1600

The most important thing that will serve you well whole game.

item
Extended Magazine
800

If you feel like you need a little bit more last-hitting resources

item
Extra Stamina
800

Movement is everything

item
Sprint Boots
800

Movement is everything

Optional

1 of 2

item
Extra Regen
800

Passive survival option

item
Enduring Spirit

Agressive survival option

DOUBLE BOMBA

Bread and butter

item
Active
Echo Shard
6400

Anti-Ethereal

if enemy buys Ethereal Shift or Debuff Remover

item
Active
Curse
6400

Pretty much a hard counter to any DOUBLE BOMBA hard counter

Extension (Spirit)

Damage goes up. (Imbue Cooldown on Hook, Everything else on Bomb)

item
Compress Cooldown
1600

Must have, no comments

item
Tankbuster
4000

Puts way more damage into your first bomba. Very decent buff

item
Greater Expansion
4000

It makes the explosion bigger. As of recent changes might be a nice idea to imbue the hook, as it got nerfed in distance

item
Improved Spirit
2400

Plain upgrade

item
Superior Cooldown
4800

Make hooks and bombas go every second

item
Surge of Power
4000

Imbue on bomba for even more damage. However, this item is pretty optional as build becomes very expensive at this point

item
Mystic Reverb
6400

Wait... What? Triple bomba?

item
Spirit Shredder Bullets
1600

You can buy this as soon as you run out of flex slots

Extension (Vitality)

Survavability goes up (Select bullet/spirit armour and it's upgraded version depending on what damage type enemy has)

item
Bullet Armor

If enemy mainly have physical damage

item
Spirit Armor

If enemy mainly have spirit damage

item
Enchanter's Emblem
1600

This both gives you a decent spirit shield and some nice spirit power

item
Bullet Resilience
3200

If you took bullet armour, you will take this

item
Spirit Resilience
3200

If you took spirit armour, you will take this

item
Stamina Mastery
4000

Any movement kings here?

item
Enduring Speed
2400

Even more movement

item
Soul Rebirth

Well, if you CERTAIN that your team can't fight without DOUBLE BOMBA, you can go for this

BECOME THE BOMBA?

You can additionally change your self-cast settings to become the double bomba yourself. This is another interesting approach and allows you to counter debuff remover and unstoppable. Also gives you more control with who you want to explode.

item
Active
Phantom Strike
6400

OMAE WA MOU SHINDEIRU!

item
Active
Majestic Leap
3200

This is a meme option. Hard to time, but cheaper. If you are good with leap, you can consider this

Ability Point Order

Exploding Uppercut

Sticky Bomb

Grapple Arm

Hyper Beam

1

2

1

1

2

5

5

1

2

5

2

5