
Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.
Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.
Most well-balanced classic Calico build for comfort play
Build reccomended for expirienced players but has annotations
Updated to latest patch (pre new year), below changes to Calico
Buffs: Everyone is slower, 1v1/2v1 kills give more souls, URN is op. NERFS: 4.8k spirit is worse, Spirit Sap&Snatch worse, Neutrals/Sinners farm worse, Troopers less souls, JUMP PAD STUN DEALS 15% MAX HP
In order L>R. Sustain as 1-3 item. Barriers good after first 4 items. Strike and ColdF interchangeable order


I
Extra Spirit
More damage to bombs until seconds wave + slash more heal when you unlock it


I
Spirit Strike
6% spirit shred for 800, better than today Snatch (3200 for 11%)


I
Mystic Burst
Just bonus range damage on bombs. Can sell later or get tankbuster if dominate game


II
Active
Cold Front
Geting roughtly after ult unlock for big damage combo


II
Improved Spirit
4.8k investment (+27 spirit). Final touch for lane. Can buy before ColdF


I
Melee Lifesteal
Slash +100 heal. Healing rite kinda better but Melee allows more agressive plays


I
Active
Healing Rite
Best heal item and movespeed on activation


I
Rebuttal
Melee city. After parry buffs ALL DAMAGE by 30%, if enemy has melee characters - try to not sell


I
Monster Rounds
As Calico it's actually really hard to kill creeps. Can get only if your teammate is also bad with creeps
At least 1 barrier. Can buy one T3 Green after Arctic (if don't need remover)


II
Reactive Barrier
Now has long CD but still good barrier. Abrams/Haze/Billy/Mirage and so on


II
Spirit Shielding
Now has long CD but still dgood barrier. Spirit nukes.


II
Enchanter's Emblem
Better version of Spirit Snatch (kinda)


II
Active
Slowing Hex
Silence against specific abilities, good if you walk with Haze searching for kills/against Shiv/Wraith/Mina/etc


II
Healbane
Antiheal and self heal on kill, only good with Torment Pulse


III
Veil Walker
Alternative to Fortitude, some say superiour option, enemies see you through walls if use veil in cat form.


III
Fortitude
+700 HP if have Enduring, more speed, heal while getting boxes after fight. Good buy after Mid Game


III
Counterspell
Block big strong ults with some bonuses. Against Lash/Wraith/Talon/Billy and so on


II
Backstabber
Movespeed/wallhack/small dmg on running enemies, mid/bad item overall


II
Mystic Shot
+100-130 dmg when have enough spirit items, may be useful, only after Torment. Can get Cultist Sacrifice
After Arctic choose 1 Green T3 (Remover prio)


III
Torment Pulse
Power Spike. Consistent close range spirit damage


II
Enduring Speed
In-battle speed and slow resists, good even after nerf


IV
Active
Arctic Blast
Power Spike. You get it after maxing 1. Easy way to put all bombs // Movement abilities cancel // Fast wave clear


III
Active
Debuff Remover
+425 hp and Slowing Hex/Silence/Paradox Wall/Vindicta Rape/Focus Lens counter, goated item


II
Mystic Vulnerability
Just better Spirit Sap BUT doesn't build into Focus Lens. Get if your team dominates/fast game


II
Active
Spirit Sap
Worse Mystic Vulnerability BUT builds into Focus Lens. Get if think game will be long


III
Superior Cooldown
Faster CD for all Abilities and Zipline boost


IV
Transcendent Cooldown
CD reduction for ALL items, including Actives/Torment/Barriers. After this try to get all 4 active slots filled


III
Spirit Snatch
MOST NERFED ITEM EVER. 8% spirit resist steal on Slash. literally 2% difference for 2400 souls. Still can get for +65 dmg & +12 spirit power on slash


III
Tankbuster
Recently buffed vs full hp targets. Triggers with Arctic Blast and Ult. Boundless - bombs trigger
Recommended T4 items, read annotations


IV
Active
Focus Lens
Silence and +30% dmg on Expire after full burst. Low hp chars with DebuffRemov - Skip.


IV
Juggernaut
Great item overall as an late update to Enduring Speed, makes enemy gunners life harder


IV
Boundless Spirit
Pure damage buff, similar to Spirit burn on it's numbers but always active


IV
Active
Scourge
AOE spirit dmg + resists, good for teamfights, damage recently buffed. Removed only by Curse


IV
Spirit Burn
Antiheal and little AOE dmg, easier push, kinda meh.
T4 situationals


IV
Spellbreaker
Spirit Nukers + Debuffs, the best T4 green item


IV
Active
Ethereal Shift
Nerfed last patch: X2.2 cooldown. Nerf is REALLY big so item is not prio BUT still good vs silence/control


IV
Active
Curse
Ability cancel, silence for items, all buffs removal. Very strong last patch
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