
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
LASTTEAMRANK
This is a fully annotated double bomb assassin build that focuses on going in, sticking bombs, and getting out again. You’ll be somewhat tanky in the late game, but don’t expect this to be a full Tank Bebop build.
Every item is commented, and the build is laid out clearly from left to right.
| L ➝➝➜⇒ R | If you are struggling in lane, buy Greens earlier, but this will delay your 4.8k Spirit investment spike | If you choose Enduring Speed, you can skip Extra Health and either buy it later in the mid game or skip it entirely


I
Extra Spirit
More Spirit Power and good base for the 4.8k investment spike


II
Imbue
Compress Cooldown
More bombs


II
Improved Spirit
More Spirit Power and good base for the 4.8k investment spike


I
Imbue
Mystic Expansion
More range on bombs for a higher chance of hitting 2–3 enemies


I
Mystic Burst
More damage, also enabling the 4.8k Spirit investment spike


I
Sprint Boots
More speed and extra regen, while also serving as a component for Trophy Collector


III
Trophy Collector
Gives great stats if you are able to get stacks on it. Try to gank and collect stacks


I
Extra Health
Helps with the 4.8k Vitality investment spike. You can skip this if you choose Enduring Speed on the right
Choose whether you want Juggernaut or Stamina Mastery later on.


II
Enduring Speed
Buy this if you want Juggernaut later


I
Extra Stamina
Buy this if you want Stamina Mastery later
| L ➝➝➜⇒ R |


IV
Imbue
Active
Echo Shard
Double Bombs


III
Superior Cooldown
Even more bombs


I
Mystic Regeneration
Works surprisingly well with Mystic/Greater Expansion, as you heal for every enemy hit by the bomb


III
Imbue
Surge of Power
More damage and movement speed when using the bomb


III
Radiant Regeneration
More healing, while also granting movement speed after casting an ability


III
Tankbuster
More damage on bombs


III
Greater Expansion
Even more bomb range for a higher chance of hitting multiple enemies


IV
Juggernaut
Provides great stats for roaming


III
Stamina Mastery
Increases stamina and stamina regen
| L ➝➝➜⇒ R | If the enemies have Dispel Magic, Divine Barrier, etc., you can buy Cursed Relic against it but after the nerf it is very rarely a good choice


IV
Boundless Spirit
Big Damage


IV
Witchmail
Perfect for spamming abilities, while also offering solid Spirit resist


IV
Active
Colossus
Ideal for engaging in fights and escaping safely


IV
Transcendent Cooldown
Ideal for spamming abilities


IV
Imbue
Mystic Reverb
improves Damage while granting a good amount of Lifesteal


IV
Active
Cursed Relic
If enemies have DBR/Divine Barrier, you can buy this item against them, but after the nerf, it is not that viable most of the times


II
Active
Slowing Hex
If enemies have dodge Abilities like Mina, Dynamo, Mirage etc. use this


III
Spirit Resilience
Against spirit nuke heroes (Grey Talon, Mina, Yamato, Lash, etc.), but Spellbreaker is generally the better option in the late game.


IV
Spellbreaker
This is your go-to anti-spirit item in the late game if you feel like you’re not tanky enough.


III
Active
Metal Skin
This, or Plated Armor, is your go-to anti-gun item in the late game if you feel like you’re not tanky enough.


III
Bullet Resilience
Against gun heroes (Haze, Infernus, Drifter, Warden, etc.), but Plated Armor is generally the better option in the late game.


IV
Plated Armor
This, or Metal Skin, is your go-to anti-gun item in the late game if you feel like you’re not tanky enough.


III
Counterspell
You can buy this against heroes like Doorman, Lash, Grey Talon, etc., to counter their ultimates, but it’s not necessarily needed in that build.


III
Active
Dispel Magic
You can buy this against heroes that stack, like Haze, Infernus, Pocket, etc., but usually, with your speed and playstyle, it’s not that necessary.
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