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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Description

This is a fully annotated double bomb assassin build that focuses on going in, sticking bombs, and getting out again. You’ll be somewhat tanky in the late game, but don’t expect this to be a full Tank Bebop build.
Every item is commented, and the build is laid out clearly from left to right.

Item Build

#Citadel_HeroBuilds_EarlyGame

| L ➝➝➜⇒ R | If you are struggling in lane, buy Greens earlier, but this will delay your 4.8k Spirit investment spike | If you choose Enduring Speed, you can skip Extra Health and either buy it later in the mid game or skip it entirely

Deadlock Item

I

Extra Spirit

More Spirit Power and good base for the 4.8k investment spike

Deadlock Item

II

Improved Spirit

More Spirit Power and good base for the 4.8k investment spike

Deadlock Item

I

Imbue

Mystic Expansion

More range on bombs for a higher chance of hitting 2–3 enemies

Deadlock Item

I

Mystic Burst

More damage, also enabling the 4.8k Spirit investment spike

Deadlock Item

I

Sprint Boots

More speed and extra regen, while also serving as a component for Trophy Collector

Deadlock Item

III

Trophy Collector

Gives great stats if you are able to get stacks on it. Try to gank and collect stacks

Deadlock Item

I

Extra Health

Helps with the 4.8k Vitality investment spike. You can skip this if you choose Enduring Speed on the right

Pick one

Choose whether you want Juggernaut or Stamina Mastery later on.

Deadlock Item

II

Enduring Speed

Buy this if you want Juggernaut later

Deadlock Item

I

Extra Stamina

Buy this if you want Stamina Mastery later

#Citadel_HeroBuilds_MidGame

| L ➝➝➜⇒ R |

Deadlock Item

III

Superior Cooldown

Even more bombs

Deadlock Item

I

Mystic Regeneration

Works surprisingly well with Mystic/Greater Expansion, as you heal for every enemy hit by the bomb

Deadlock Item

III

Imbue

Surge of Power

More damage and movement speed when using the bomb

Deadlock Item

III

Radiant Regeneration

More healing, while also granting movement speed after casting an ability

Slot Locked

Deadlock Item

III

Tankbuster

More damage on bombs

Deadlock Item

III

Greater Expansion

Even more bomb range for a higher chance of hitting multiple enemies

Deadlock Item

IV

Juggernaut

Provides great stats for roaming

Deadlock Item

III

Stamina Mastery

Increases stamina and stamina regen

#Citadel_HeroBuilds_LateGame

| L ➝➝➜⇒ R | If the enemies have Dispel Magic, Divine Barrier, etc., you can buy Cursed Relic against it but after the nerf it is very rarely a good choice

Deadlock Item

IV

Witchmail

Perfect for spamming abilities, while also offering solid Spirit resist

Deadlock Item

IV

Active

Colossus

Ideal for engaging in fights and escaping safely

Deadlock Item

IV

Transcendent Cooldown

Ideal for spamming abilities

Deadlock Item

IV

Imbue

Mystic Reverb

improves Damage while granting a good amount of Lifesteal

Against Dispel Magic / Dodge Ability

Deadlock Item

IV

Active

Cursed Relic

If enemies have DBR/Divine Barrier, you can buy this item against them, but after the nerf, it is not that viable most of the times

Deadlock Item

II

Active

Slowing Hex

If enemies have dodge Abilities like Mina, Dynamo, Mirage etc. use this

Optional Tanky / Counter Items | Your go-to items to sell are Radiant Regeneration and Tankbuster.

Deadlock Item

III

Spirit Resilience

Against spirit nuke heroes (Grey Talon, Mina, Yamato, Lash, etc.), but Spellbreaker is generally the better option in the late game.

Deadlock Item

IV

Spellbreaker

This is your go-to anti-spirit item in the late game if you feel like you’re not tanky enough.

Deadlock Item

III

Active

Metal Skin

This, or Plated Armor, is your go-to anti-gun item in the late game if you feel like you’re not tanky enough.

Deadlock Item

III

Bullet Resilience

Against gun heroes (Haze, Infernus, Drifter, Warden, etc.), but Plated Armor is generally the better option in the late game.

Deadlock Item

IV

Plated Armor

This, or Metal Skin, is your go-to anti-gun item in the late game if you feel like you’re not tanky enough.

maybe useful in some matchups

Deadlock Item

III

Counterspell

You can buy this against heroes like Doorman, Lash, Grey Talon, etc., to counter their ultimates, but it’s not necessarily needed in that build.

Deadlock Item

III

Active

Dispel Magic

You can buy this against heroes that stack, like Haze, Infernus, Pocket, etc., but usually, with your speed and playstyle, it’s not that necessary.

Ability Point Order

Exploding Uppercut

Sticky Bomb

Grapple Arm

Hyper Beam

1

2

1

1

2

5

1

2

5

5

2

5

1

2

5

1

2

5

1

2

5

1

2

5