Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
High fire rate high damage gun build. Use Consume on farms and troopers to heal and maintain Bio Blast charges for QSR/Mercurial. Ult still does great damage without building for it, use it situationally, cancel it early when you need a quick burst of finishing damage.
Can be sold eventually if a counter is needed, you will have lots of fire rate from other sources later
Priority sell in the late game if/when a slot is needed
For maximal damage in a very long game, but hard to fit when counters needed. Could sell Titanic Mag for it if you can deal with a bit less ammo.
Shreds through Yamato ult, Viscous ball, Colossus, etc
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