Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
SPELLSLINGER = THANOS, READ ITS ANNOTATION
thanks Bosse for base!
II
Imbue
Quicksilver Reload
always buy, imbue 1. Can sell after spellslinger
II
Opening Rounds
lefaa skips
read notes
IV
Spellslinger
BEST ITEM IN THE BUILD: AFTER U BUY, SPAM 1/2/FLEETFOOT ON COOLDOWN EVEN WHEN OUT OF FIGHT
IV
Active
Vampiric Burst
immortality
IV
Lucky Shot
CRAYON HATES THIS BUT IT'S ACTUALLY KINDA GOOD U CAN CHOOSE SOMETHING ELSE THO
IV
Imbue
Mercurial Magnum
imbue 1, can ignore and sell QSR after spellslinger
IV
Siphon Bullets
skippable
sell slowing hex? opening?
IV
Silencer
probably always good
IV
Armor Piercing Rounds
situational based on enemy res
IV
Active
Shadow Weave
weirdo behaviour item (really good)
IV
Crippling Headshot
i guess this is ok too
1
2
1
1
2
5
5
2
5
1
2
5