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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Description

Annotated some items as to why they're there so go ahead and read em HEAVY MELEE CANCELLING IS DEAD https://twitch.tv/shelduntv

Item Build
Early

After this go pick between cold front and slowing hex. They killed HMC gg go next

item
Spirit Strike
500
item
Active
Infuser
500

sell for space when you need slots. Nerfed but still useful for this build. If you can try to hold onto this as long as possible.

item
Melee Lifesteal
500

sell for space when you need slots, typically for armor

item
Extra Spirit
500
item
Mystic Shot
1250
item
Berserker
1250
item
Kinetic Dash
1250
item
Soul Shredder Bullets
1250
item
Torment Pulse
3000

Sell infuser if you need space for this but try not to

Lane/Early Extras

item
Enduring Spirit
500

If you're buying slowing hex later instead of cold front

item
Active
Restorative Locket
1250

Ability spam in lane, can be good as first buy in lanes containing mirage, geist, calico, shiv. Can hold onto until healing is less useful.

item
Extra Regen
500

Extra sustain help in lane

item
Restorative Shot
500

If you need even more healing than just having extra regen

item
Headshot Booster
500

Extra pressure on lane opponents and if they keep doing things like standing afk on bridge

item
Extra Stamina
500

If you need a bit more movement in lane

item
High-Velocity Mag
500

Playing for denies/last hits

item
Active
Divine Barrier
1250

Early game survivability against high burst damage (this item is broken af)

Cold front or Hex

item
Active
Cold Front
1250

The default take if you don't require slowing hex for more specific characters. Best damage output + very good scaling

item
Active
Slowing Hex
1750

Use instead of CF if there's at least 3 heroes with movement abilities you need to disable (shiv, mirage, magician etc)

Mid

If you can help it, try to delay buying 1 type of armor before you have PS

item
Spirit Snatch
3500

Broken asl item

item
Healbane
1250
item
Debuff Reducer
1250

Lots of CC/DoT effects present in matches now normally. If you don't feel as if you need this you can buy healing booster instead.

item
Active
Phantom Strike
6000

Can buy earlier if you have the souls for it, huge powerspike. strike + charge is usually always confirmed aside from occasional jank

item
Mystic Vulnerability
1250
item
Improved Cooldown
1250
item
Improved Spirit
3500
Late

Can buy Leech earlier if applicable

item
Leech
7250

Big healing, should make you even more difficult to kill. If you can afford before improved spirit get it, huge heal boost

item
Surge of Power
3000

Good option to put on siphon sometimes. Doesn't give as much spirit for everything else like cold front.

item
Superior Cooldown
4250

Can either put on siphon or ult, you choose

item
Boundless Spirit
9500

Stats on this are saur good

item
Frenzy
7250
item
Spellslinger Headshots
4250

THEY PATCHED IT IJBOL, don't prioritise getting this anymore

Late Game Extras

Optional

item
Active
Echo Shard
6000

Double siphon, pop when first one is about to run out to extend it essentially, sometimes a good option if you don't need eshift.

item
Active
Ethereal Shift
6000

Spot dodge abilities, good spirit power and extremely good survivability, your siphon still remains active while in stasis and you gain HP from draining players/your passive

item
Active
Colossus
6000

Extreme Tankiness makes you even harder to kill

Defence

Ideally you want an armor after you've bought phantom strike at least, but if you can get away with it wait until after leech/echo shard

item
Healing Booster
1250

This is a very good option if you don't have CC/DoT that you need to be concerned about as your healing is beefier

item
Bullet Armor
1250

Usually the choice of armor you buy

item
Spirit Armor
1250

This is less needed unless 5/6 people are running full spirit comps due to spirit items giving you res + eshift spirit res

item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Active
Debuff Remover
4250

Infernus/Pocket/M&K if necessary

item
Active
Metal Skin
3000

OOPS! All gun damage! (Unlikely needed but still presenting the option)

Ability Point Order

Siphon Life

Shoulder Charge

Infernal Resilience

Seismic Impact

1

1

2

5

1

2

5

1

2

5

2

5