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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Description

Buy order is left to right, top to bottom then you just-
KINETIC PULSE KINETIC PULSE KINETIC PULSE KINETIC PULSE KINETIC PULSE KINETIC PULSE KINETIC PULSE KINETIC PULSE KINETIC PULSE KINETIC PULSE

Item Build

First

->

item
Extra Charge
800
item
Mystic Expansion
800

PULSE!

item
Extra Spirit
800
item
Improved Spirit
2400
item
Active
Healing Rite
800
item
Active
Healing Nova
2400
item
Compress Cooldown
1600

PULSE!!!

item
Rapid Recharge
4000
item
Enchanter's Emblem
1600
item
Trophy Collector
4000

Second

->

item
Superior Cooldown
4800
item
Greater Expansion
4000
item
Active
Heroic Aura
3200
item
Healing Tempo
8800
item
Active
Echo Shard
6400

Use to double pulse

item
Spirit Burn
6400
item
Mystic Reverb
6400

PULSE!!!!!!!!!!

item
Active
Refresher
6400

Sell Trophy Collector

Situational

Swap as needed

item
Active
Magic Carpet
6400
item
Active
Unstoppable
8000
item
Active
Debuff Remover
4800
item
Active
Metal Skin
3200
item
Active
Knockdown
3200
item
Active
Silence Wave
4800
item
Active
Shadow Weave
6400
item
Active
Ethereal Shift
6400
item
Bullet Resilience
3200
item
Spirit Resilience
3200

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

5

1

1

2

5

2

5

1

2

5