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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Description

BLACKHOLE SUN WONT YOU COME

Item Build
WE IS LANEING

item
Basic Magazine
500
item
High-Velocity Mag
500
item
Extra Stamina
500
item
Mystic Reach
500
item
Extra Charge
500
YEET

drop the sun on them

item
Active
Majestic Leap
3000

Use to be a flying back hole

DIVINE SMITE

fly big boy

item
Kinetic Dash
1250
item
Pristine Emblem
3500
item
Titanic Magazine
3500
item
Active
Alchemical Fire
3000

throw at your feet before ulting

item
Healing Booster
1250
item
Duration Extender
1250
item
Improved Cooldown
1250
item
Bullet Resist Shredder
1250
item
Superior Stamina
3500
BLACK HOLE SUN

WONT YOU COME AND WASH AWAY THE RAIN

item
Spiritual Overflow
6000
item
Active
Unstoppable
6000

Use before ulting. Knockdown is a bitch

item
Torment Pulse
3000

more damage while ulting

item
Arcane Surge
4250

Make sure you hit a barrel roll for extra ult power

item
Improved Reach
3500

Put on ult

item
Superior Cooldown
4250

put on ult

item
Superior Duration
4250

put on ult. If the game wont let you then put on heal

item
Diviner's Kevlar
6000
item
Active
Refresher
6000

more ults

Tips and tricks

BLACKHOLE SUN WONT YOU COME. Leap dynamo is great for ult set up. Play dynamo like normal healing teammates and knocking them up but once the teamfight hits use leap to set yourself up for big ults. Use alch fire before your ult so your can cook them in your ult.

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

1

1

1

2

5

2

5

2

5

2

5