Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
New patch nonsense I'm trying out
Annotated and ordered now
Shameless plug - https://www.twitch.tv/bluemanenjoyer
Eternus 6 Abrams Main :D
L-R | Prio the items with resist suited to your lane if needed
I
Extra Regen
Infinite health regen off rip, builds into healing booster.
I
Melee Lifesteal
Good if you're brawling, skippable for a bit if playing passive (buy vests first).
II
Battle Vest
This item is stupidly OP. If necessary, sell this for Bullet Resilience/Plated Armor in order to counterbuild.
II
Enchanter's Emblem
This item is stupidly OP. If necessary, sell this later for Spirit Resilience/Spellbreaker/Witchmail in order to counterbuild.
II
Melee Charge
Increases your burst damage a lot and gives a small amount of bullet resist.
II
Active
Cold Front
Scales with spirit (the thing you buy on this build) and has a slow. Also spirit resist.
I
Monster Rounds
If you really need to shove waves, turn here.
I
Restorative Shot
Good if you're hitting heroes, worse if you're hitting NPCs. Buy when needed.
I
Active
Healing Rite
"I am on 0 HP fuck I need to not throw my lane"
I
Extra Spirit
Builds into SoP so you could
I
Spirit Strike
Builds into Snatch so you could but it's kinda bad
L-R | Needs 2 Flex Slots for all items
III
Imbue
Surge of Power
This item is bonkers what were they thinking
III
Spirit Snatch
This item is busted as hell on a spirit build still, good scaling, good shred, gives you stats
IV
Active
Phantom Strike
Buy warp instead if playing from behind, this item is really good when I've rushed it.
III
Superior Cooldown
This gives you a lot more uptime on Siphon Life which I value over Tpulse
IV
Transcendent Cooldown
A shitton of important item cooldowns on this build, insanely valuable.
II
Healing Booster
Makes your siphon and infernal beefier, Infernal max is 35k
III
Lifestrike
A shitload of healing for kinda no reason, just buy it whenever it feels appropriate.
IV
Crushing Fists
This is all the weapon damage you need, this item is still incredibly disgusting so buy it whenever.
II
Active
Fleetfoot
Bullet Resist, nearly 4 movespeed, slow resist, looks good for running people down in tandem with SoP. Also lets you parry bait with HMC. HMC parry baits do NOT suffer the increased cooldown.
II
Kinetic Dash
Preferred dash jump buy, weapon investment and fire rate are both good
II
Arcane Surge
Juice your Siphon Life more, I dunno
II
Spirit Shredder Bullets
You could do this, I haven't yet but I see no reason why it would be bad
III
Spirit Rend
<---
III
Torment Pulse
This item is a decent damage increase but while experimenting with Fleetfoot I found it was less valuable. Buy if you want to before getting Transcendent.
IV
Active
Ethereal Shift
Buy if you want to act like Pocket IDK item good
IV
Active
Scourge
Item very good as a late game cold front replacement, or in general.
II
Reactive Barrier
Scales with spirit, restores a stamina, has spirit resist.
II
Spirit Lifesteal
I do not buy infuser but pop off king/queen/monarch
II
Healbane
Basically the only anti-heal you can buy
III
Bullet Resilience
Armor
III
Spirit Resilience
Armour
III
Counterspell
This item is still hella broken, ESPECIALLY on a spirit build
III
Fortitude
I don't really buy this but staying on the map permanently could be good and we'll see where my thoughts end up
III
Active
Warp Stone
Budget Pstrike for when you're behind
III
Active
Debuff Remover
Do I even need to explain
IV
Healing Tempo
Late game buy because this build absolutely wants to keep healing booster.
IV
Spellbreaker
This item is a lot of debuff resist and spirit resist, also the passive is ok but kinda not really
IV
Witchmail
This item went hard in the 1 (one) game I bought it
IV
Plated Armor
This is really good against on-hit and gun carries in general, especially because toxic bullets got buffed and Infernus is a menace for no reason.
IV
Juggernaut
Potential buy against slows or low firerate M1s
IV
Active
Infuser
I do not buy infuser but pop off king/queen/monarch
IV
Active
Colossus
This item is a massive stat stick, buy it for slot efficiency and kinda nothing else. An HMC for parry bait purposes.
IV
Active
Unstoppable
Monkey mode activated, especially useful as I'm not maxing ult. An HMC for parry bait purposes.
II
Enduring Speed
Movespeed stacking on top of SoP+Fleetfoot could be good, but slot issue.
II
Active
Restorative Locket
This item is likely insane in this build because it scales with spirit, but I don't know where to slot it. Maybe an Enchanter's Replacement? But that seems wrong.
II
Active
Return Fire
This item is *probably* still okay, but I haven't had a reason to buy it yet. I think it's good against specifically Haze and Vyper.
IV
Active
Shadow Weave
I have not tried this yet but it seems like it could be good in combination with Phantom Striking someone. I probably wouldn't buy it.
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