Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
New Patch?
Lane and Mid categories can be L-R but try not to do that
L-R, but buy what you need too. | 7200 Souls
Fight forever it's stupid.
Mid item that builds into a goated item.
This item has been performing insanely well for me in lane. USE MOSTLY LIGHTS!! You will heal enough off light meleeing enemies. Do not get parried thanks.
I was reluctant to buy this because of slot and item track inefficiency but this item is just really strong and has been performing well. It's strong enough you can ignore it being inefficient.
+7 spirit AND it really amps your burst.
Very skippable but can help if your duo laner is high spirit burst like GT, Viscous or Pocket.
You are ALWAYS going to imbue Shoulder Charge now, buy this early, it compensates for the CD change.
Buy when you need to shove waves and eat guardian.
They nerfed your HP this patch, but buffed Infernal Resilience. This builds into two items I almost always get one of, and gives you more HP to regen off 3.
You are on no HP, buy this instead of Regen please.
Viscous
L-R, but buy what you need too. | 22800 Souls
This is the walker destroyer. Primarily purchased because of how much walker damage you can do early with melee, but conditions need to be right for it.
This item is broken and is always the spirit 3k I buy first.
Big damage spike, and superior cooldown follows very soon after.
Helps everything in the build immensely. Makes Tpulse tick faster too.
This item is insane value for Siphon Life and Lifestrike.
Yeah I can't lie this item is core for me now but your mileage may vary.
Probably not these but you could
+7 spirit, 1600 weapon item. CAN substitute for Melee Charge in the build if you cannot pressure objectives with melee.
This item is okay but I find I'm not needing it and don't prefer it over other weapon 1600s.
Consider this if you build SSB.
Good item against a lot of melee characters but otherwise really ehhhhhh on this build.
Only consider this if it's late game and you bought Melee Charge.
Once you get to this point of the game you buy whatever is needed. Some of these are situationals to be bought earlier (like Healbane)
This item is all the Weapon Damage you could ever want with some Bullet Resist on top for pretty cheap.
Functionally better Counterspell, but more expensive. Consider buying if you have the money for it and need it.
Still a great item, buy whenever you feel it's necessary to.
Builds into this thing which you care about more -->
<-- Builds from this thing, cleanses most things you care about and heals you.
Armor. Generally extremely outclassed by Plated Armor and Juggernaut, whereas Spirit Resilience is at least good.
Armour. This is the most spirit resist you'll need unless an enemy team is REALLY spirit heavy. Spirit carries tend to fall off later while gun carries dont.
Walmart E-Shift for things like Wraith or Shiv or delayed CC like Seven or Warden.
They nerfed your HP pool but moreover this keeps you active on the map.
Anti-heal woohoo. Best option for it on this build.
If you really wanna be a wizard I guess.
This item is insane for 1600, scales with the enemy gun carries into the late game and makes them afraid to shoot you.
Slows, helps you rotate faster too. Builds out of sprint boots yippee
This is outclassed by Plated Armor BUT you will end up buying both against fed gun carries.
Mid item with stats you like.
Still good on Abrams as long as you are careful not to use your ult.
Insane against gun carries, basically always buy late if needed.
This is an item you buy when its lategame and you're rich. Brings max Infernal Resilience to 22%.
Buy this whenever you need both kinds of resists on one slot, or just generally need to be tankier.
Channel your inner gorilla, useful against heavy CC and maybe for stealing mid with warp stone.
Fliers squishies and gun carries oh my. Buy this when you need to, it's not core.
If you really wanna be a Wizard I guess.
===== Notable Spikes ===== Lifestrike - 4k/4.8k Max Siphon Life - 8k Tier 2 Charge - 10k Snatch/Torment/Cooldown - 12k/15.2k/18.4k Max Ult - 35k
========= IMPORTANT NOTE ========= Pre 10k souls = Light melee Post 10k souls = Heavy melee
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