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Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Description

Be an absolute menace and punch people to death.

Item Build
Early Game

0-12 mins, focus on not dying, securing cs, and catching enemy laners out. Remember to constantly poke with headhunter for that juicy damage and heal.

item
Headshot Booster
800

Great value poke for a hero with no ranged damage.

item
Headhunter
4000

Provides an absurd amount of damage and decent sustain in the lane. Proc this off cooldown.

item
Spirit Strike
800

Adds good early damage to the charge melee combo and builds into spirit snatch.

item
Melee Lifesteal
800

Great sustain, more damage on melee, and builds into lifestrike.

item
Close Quarters
800

All of Abrahms damage is done in melee range. Also provides melee resist in case you're parried.

item
Extra Health
800

Builds into colossus later, isn't especially necessary early game though.

Mid Game

12-25 mins, roam and set up kills for the team to push objectives. This is when you are the strongest.

item
Melee Charge
1600

Great stats for a punchy boy.

item
Opening Rounds
1600

This item provides great value for your opening combo.

item
Extra Regen
800

Builds into healing booster, this can be picked up earlier in tough lanes.

item
Healing Booster
2400

Half Abrahms' kit is based around healing, this item is a must.

item
Spirit Snatch
4000

Not only does this item reduce enemy spirit res and buff your spirit res, it also provides good stats. This is the only spirit item Abrahms really needs.

item
Crushing Fists
8000

This item is perfect for a big blue punching machine.

item
Duration Extender
1600

Makes the charge combo easier to hit consistently. Especially useful when the enemy team gets debuff reducer. Upgrade to superior if they get debuff remover.

Late Game

25+ mins, your damage falls off here so focus on staying alive to initiate, disrupt fights, and save allies that are being gone in on.

item
Lifestrike
4000

Good stats and great sustain.

item
Berserker
3200

Pick this up in the late game when you can tank more damage. Provides insane damage when getting hit, and Abrahms is always getting hit.

item
Enduring Speed
2400

Builds into juggernaut. Pick this up earlier if the enemy team has lots of movement slows.

item
Juggernaut
8800

Huge stats and greatly protects you from gun focused builds.

item
Spirit Resilience
3200

This build gets plenty of bullet res and fire rate slow but not much protection from spirit until you pick this up. Get it earlier against spirit heavy teams.

item
Active
Colossus
7200

Great survivability item. Pick this up earlier if you are getting focused down heavily in fights.

item
Point Blank
4000

Good to round out your inventory, sustain takes higher priority though.

item
Superior Duration
4800

Pick this up when the enemy team gets debuff remover or to round out slots.

Situational

Items for specific situations

item
Frenzy
6400

Great pickup, can sell opening rounds to buy late game.

item
Debuff Reducer
1600

The less time you spend cc'd the more time you can spend punching.

item
Active
Debuff Remover
4800

Very good item, strongly recommended against certain heroes (bebop, seven, infernus, shiv, etc.)

item
Active
Warp Stone
3200

Abrahms can struggle with mobility, pick this up to gap close and escape if you keep dying.

item
Compress Cooldown
1600

I like the idea of CDR for stunning more often but it's difficult to work it into the build.

item
Superior Cooldown
4800

Abrahms is very spell dependant, this is a great pickup if you can work it into the build.

item
Witchmail
6400

This is a great late game pickup, may be moved to a higher priority after more testing.

item
Active
Cold Front
1600

Sometimes it is nice to have an extra burst of damage for the charge combo and clearing camps.

Ability Point Order

Siphon Life

Shoulder Charge

Infernal Resilience

Seismic Impact

1

1

2

1

5

2

5

2

5

1

2

5