Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Be an absolute menace and punch people to death.
0-12 mins, focus on not dying, securing cs, and catching enemy laners out. Remember to constantly poke with headhunter for that juicy damage and heal.
Great value poke for a hero with no ranged damage.
Provides an absurd amount of damage and decent sustain in the lane. Proc this off cooldown.
Adds good early damage to the charge melee combo and builds into spirit snatch.
Great sustain, more damage on melee, and builds into lifestrike.
All of Abrahms damage is done in melee range. Also provides melee resist in case you're parried.
Builds into colossus later, isn't especially necessary early game though.
12-25 mins, roam and set up kills for the team to push objectives. This is when you are the strongest.
Great stats for a punchy boy.
This item provides great value for your opening combo.
Builds into healing booster, this can be picked up earlier in tough lanes.
Half Abrahms' kit is based around healing, this item is a must.
Not only does this item reduce enemy spirit res and buff your spirit res, it also provides good stats. This is the only spirit item Abrahms really needs.
This item is perfect for a big blue punching machine.
Makes the charge combo easier to hit consistently. Especially useful when the enemy team gets debuff reducer. Upgrade to superior if they get debuff remover.
25+ mins, your damage falls off here so focus on staying alive to initiate, disrupt fights, and save allies that are being gone in on.
Good stats and great sustain.
Pick this up in the late game when you can tank more damage. Provides insane damage when getting hit, and Abrahms is always getting hit.
Builds into juggernaut. Pick this up earlier if the enemy team has lots of movement slows.
Huge stats and greatly protects you from gun focused builds.
This build gets plenty of bullet res and fire rate slow but not much protection from spirit until you pick this up. Get it earlier against spirit heavy teams.
Great survivability item. Pick this up earlier if you are getting focused down heavily in fights.
Good to round out your inventory, sustain takes higher priority though.
Pick this up when the enemy team gets debuff remover or to round out slots.
Items for specific situations
Great pickup, can sell opening rounds to buy late game.
The less time you spend cc'd the more time you can spend punching.
Very good item, strongly recommended against certain heroes (bebop, seven, infernus, shiv, etc.)
Abrahms can struggle with mobility, pick this up to gap close and escape if you keep dying.
I like the idea of CDR for stunning more often but it's difficult to work it into the build.
Abrahms is very spell dependant, this is a great pickup if you can work it into the build.
This is a great late game pickup, may be moved to a higher priority after more testing.
Sometimes it is nice to have an extra burst of damage for the charge combo and clearing camps.
Siphon Life
Shoulder Charge
Infernal Resilience
Seismic Impact
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