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Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Description

Focus on fire rate and slowing the enemy after hooks. Scales really well and is a good alternative to BomBop

Item Build
1. Early Game

Roughly buy in order

item
Melee Lifesteal
800

34+ Health from minions | 114+ Health from heroes | 114+ Health on Uppercut

item
Spirit Strike
800

Affects uppercut, good early game

item
Extra Stamina
800

Basically necessary post-nerf

item
Close Quarters
800

Good early damage, can up to PB or be sold

item
Extra Health
800

Good HP boost that ups to Fort or can be sold

item
Extended Magazine
800

Extra ammo, ups to ER

item
Rapid Rounds
800

Cheap fire rate and ups to SS

item
Swift Striker
2400

Staple fire rate item

1a. Behind

item
Extra Regen
800

Good if you're getting beat up, sell for BL later

item
Restorative Shot
800

Extra HP, sell later

1b. Ahead

item
Slowing Bullets
1600

Extra slow on the enemy, can be sold later

item
Active
Fleetfoot
1600

Extra speed if needed

2. Post-Lane

item
Intensifying Magazine
1600

Great cheap source of damage

item
Active Reload
1600

Needed in longer fights

item
Bullet Lifesteal
1600

Staple heal

item
Bullet Resist Shredder
1600

Optional but increases damage after hook

2a. Behind

item
Bullet Armor
item
Spirit Armor
item
Bullet Resilience
3200

Buy if you need Bullet Res, exclusive with ER

item
Spirit Resilience
3200

Buy if you need Spirit Res

2b. Ahead

item
Point Blank
4000

Extra damage and slow, great item

item
Fortitude
4000

Really solid for keeping you on the field; the damage is nice too

item
Healbane
1600

Necessary against some heroes

3. Mid Game

item
Burst Fire
4000

Great fire rate boost

item
Escalating Resilience
4000

Basically stats are too good to pass up, upgrades from EM

item
Active
Slowing Hex
1600

Optional, good againts quicker heroes Spirit Strike for this if no slots available.

item
Stamina Mastery
4000

Almost necessary but can skip late game if dominating

3a. Defensive

item
Active
Metal Skin
3200

Optional

item
Active
Ethereal Shift
6400

Optional

item
Debuff Reducer
1600

Optional

item
Active
Debuff Remover
4800

Optional

3b. Offensive

item
Berserker
3200

Good damage boost if you're brawling

item
Hunter's Aura
3200

Good if you're not team fighting much

item
Armor Piercing Rounds
7200

Extra damage, really great late game

item
Lucky Shot
6400

Extra ammo and damage

item
Greater Expansion
4000

If you're behind, can focus on hook to help team

End Game

item
Frenzy
6400

Great damage and survivability

item
Leech
9600

Sell BL

item
Siphon Bullets
6400

Become unkillable

item
Active
Unstoppable
8000

Prevents debuffs being applied to you.

item
Inhibitor
6400

Slow enemy and take less damage.

Ability Point Order

Exploding Uppercut

Sticky Bomb

Grapple Arm

Hyper Beam

1

1

2

2

1

5

5

2

5

1

2

5