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Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Abrams
Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Description

Ability upgrade order under shop items
My Ability order on lane phase :

1 if someone have bad positionning
then 3 to heal asap
2 is the last one but you can take it instead of 1 if you're
against a lane bully and need some escape
(ex: against bebop because of hook)

Item Build

EARLY DAMAGES (not needed later)

item
Extended Magazine
800
item
Close Quarters
800
item
Headshot Booster
800

cheap and necessary

item
Sprint Boots
800
item
Extra Charge
800
item
Mystic Burst
800
item
Mystic Expansion
800
item
Enduring Speed
2400

T2-T3 Damages

Slowing Bullets or Slowing hex depends of enemies

item
Active
Fleetfoot
1600
item
Slowing Bullets
1600
item
Burst Fire
4000
item
Intensifying Magazine
1600
item
Active
Slowing Hex
1600

tank items

Improved armors after at least one T4 weapon item

item
Bullet Armor
item
Spirit Armor
item
Bullet Resilience
3200
item
Spirit Resilience
3200

can be usefull late game

item
Bullet Lifesteal
1600
item
Rapid Recharge
4000

when possible

item
Glass Cannon
6400
item
Frenzy
6400
item
Crippling Headshot
8000

fuck wraith

item
Active
Ethereal Shift
6400
item
Active
Metal Skin
3200
item
Active
Unstoppable
8000

Spell order :

333112221444 you can take first upgrade on 2 before upgrading 1 if needed