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Warden
Schwächt seine Gegner und bringt sie zur Strecke

Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.

Warden
Schwächt seine Gegner und bringt sie zur Strecke

Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.

Description

A versatile and customizable build focused around Binding Word.

Name is inspired from a funny personal story-- a couple months back, I was in an unbalanced match and playing like dogshit. To keep myself motivated to try, instead of letting the steamroller crush me, I started chanting the chorus of Davil Gilmour's "Rattle That Lock" to myself like a mantra. It was super motivating-- but I was in a discord call with my boyfriend and he called me " a goddamn weirdo" for doing it. My lifted mood was enough to get me to start playing better, and we actually clutched that game. Who's the weirdo now, Em? <3

Item Build
Early Core

No order-- I'm your jailer, not your mom.

item
Rasante Kugeln
500

Mostly for early shields-- Once you get better shields, consider selling for a better Weapon item

item
Bajonett
500

Extra damage for when you hunt down your jailed victims

item
Aktiv
Schnelle Stiefel
1250

The utility of Fleetfoot is so useful that you won't need to sell this for a long time, if ever

item
Stiefel des Sprinters
500

Helps you close the gap between you and your target

item
Zusätzliche Lebenspunkte
500

Can be sold later, or built into Fortitude.

item
Zusätzliche Ausdauer
500

Keeps you out of danger in the laning phase

item
Zähigkeit
500

Before unlock your ult, you'll need as much self-healing as you can get. Builds into Slowing Hex.

item
Mystische Reichweite
500

Make your targets put in the work if they want to escape lockdown

Mid/Late Core

item
Quecksilber-Nachlader
1250

Works best when you imbue Flask (1), but Binding Word (3) might also work?

item
Geschärftes Bajonett
3500

Chase them down to keep them slow-- either to clutch a capture, or slow their escape afterwards

item
Kugelrüstung
1250

If you decide to run Veil Walker, consider replacing this with Combat Barrier. Otherwise, don't forget to upgrade this!

item
Magierüstung
1250

If you decide to run Veil Walker, consider replacing this with Enchanter's Barrier. Otherwise, don't forget to upgrade this!

item
Verbesserte Abklingzeit
1250

Less cooldowns for turning up the heat

item
Aktiv
Niederschlag
3000

Consider rushing this-- ESPECIALLY against the more mobile opponents like Vindicta or Lash

item
Überlegene Abklingzeit
4250

Imbue on 3 (Binding Word) and lock them down more frequently

item
Verbesserte Reichweite
3500

Make it harder for them to escape

Optional Weapon

item
Hohlspitz-Kugeln
500

Mostly for early shields-- Once you get better shields, consider selling for a better Weapon item

item
Einfaches Magazin
500

Great for early game... but Titanic Mag (which this builds into) is kind of "eh" on Warden

item
Hemmende Kugeln
1250

Extra slow to keep them in the range of your Binding Word

item
Nahkampf­ansturm
1250

You can grab this *or* go off-build and grab Active Reload. I just prefer the simplicity of punchin' people

item
Seelen­reinkarnation
item
Giftige Kugeln
3000

Toxic's bleed puts a healing reduction on your victim. Not nessesary, but very nice if you have the slots

item
Feuerstoß
3000

Boosts your fire rate in two ways, and helps you close the gap on your victims. What's not to love?

item
Magische Sättigung
6000

The ideal all-in-one item-- shields, cooldowns, lifesteal, AND bonus fire rate and Spirit Power while attacking.

item
Glaskanone
7250

Increases Slowing Bullet's proc chance, and the on-kill damage boost can turn victories into steamrolls

item
Aktiv
Vampirischer Kraftstoß
6000

Sell Fleetfoot for this-- covers 95% of Fleetfoot's use cases, and does it better

Optional Vitality

item
Aktiv
Heilungsritus
500

(*left-leaning political comment about how cops do more harm than help*)

item
Stiefel des Dauerläufers
1750

Useful if you want hunt down slowed targets, while also preventing the same from happening to you

item
Aktiv
Göttlicher Schild
1250

Emergency shields for yourself or an ally-- plus a little extra ability range to sweeten the deal

item
Heilungsfluch
1250

...let's be serious for a second. Do you ever *not* buy Healbane?

item
Seelenkraft
3500

Great bonuses that help you rotate in-and-out of fights.

item
Überlegene Ausdauer
3500

An alternative to Enduring Speed-- when skippin' like a dipshit is more imporant than footspeed

item
Aktiv
Koloss
6000

I don't usually go for this item, personally, but it has good stats and can be *VERY* fun to pop on an unsuspecting player

item
Aderlasser
7250

(*left-leaning political comment about how the police are leeches*)

item
Mystischer Schleier
6000

Ever since they added veils to every juke room, this item's become a personal must-buy

Optional Spirit

item
Mystische Explosion
500

Gives Binding Word's capture damage a little extra bite. Don't forget to upgrade this into Improved Burst!

item
Verlängerte Dauer
1250

Good for keeping them locked down for longer. If you grab this, get Superior Duration too!

item
Aktiv
Kältefront
1250

More slow than SH, and easier to use, but with less boosts for yourself

item
Aktiv
Fluch der Langsamkeit
1750

Less slow than CF, but affects multiple movement methods

item
Unterdrückung
1250

Builds into Mystic Slow

item
Mystische Verlangsamung
4250

More slowing ensure less escaping

item
Aktiv
Fliegender Teppich
6000

More duration and range. Become a heat-seeking missle that throws chumps in prison.

item
Aktiv
Echosplitter
6000

FUCK YA LIFE, DOUBLE JAIL

item
Mystischer Hall
6000

Imbue on 1 (Alchemical Flash), or 4 (Last Stand) for most effectiveness

Ability Point Order

Alchemistischer Flakon

Willenskraft

Bindungsfluch

Letztes Gefecht

1

1

2

5

2

5

1

2

5

1

2

5