
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Never show fear, no matter the odds.


II
Magieschild
Into heroes like Pocket, Infernus, Calico ETC


II
Reaktive Barriere
Against Abrams, Bebop ETC


III
Verstärkte Magierüstung
Dont usually need to buy this. But if you are in a pinch and cant buy spellbreaker


III
Aktiv
Metallhaut
Ignore Haze ulti and Infernus all in


III
Gegenzauber
Lash, Wraith, Pocket


II
Magielebensraub
Can pair this with a 3.2k to hit 0.6k bonus spike. Can also be ignored for Colossus if slot locked


IV
Aktiv
Koloss
Goated item, must buy. Especially with low resist build like mine.


III
Aura des Jägers
You are sidelaning a lot and they have drifter, haze etc


III
Aktiv
Heroische Aura
You are being carried and enemy team has a lot of gun dmg


II
Aktiv
Fluch der Langsamkeit
Against Calico, Mina, Infernus


II
Unterdrückung
M1 heroes are taking over early


IV
Panzerrüstung
This is good against Infernus Haze, decent against Wraith but not as good as you think


IV
Moloch
Can buy if slot locked and into M1 heroes


IV
Zauberbrecher
Crazy good item, I buy it in most matches.


IV
Raserei
Prio this over Crippling if you are carrying your team and need spirit resist
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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