Deadlock CoachDeadlock-Coach
Vyper
Schlängelt sich in den Kampf und tötet ihre Gegner

Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.

Vyper
Schlängelt sich in den Kampf und tötet ihre Gegner

Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.

Description

A build that primarily focused on #2 Consume. The
idea is to be pretty unkillable kinda like Lady Geist.
Lifesteal from #2 is pretty dope as base, but building
around it could be fun. Will most likely change the
order around. Currently going for Healing > Damage.
But maybe damage is better early, and then building
healing up through midgame
Please like, i'd love to make more builds if people like
the in-depth builds

Item Build

Early laning phase (Put in order)

Focus on farming and staying alive

item
Zusätzliche Magiekraft
800

Pretty obvious -> More dmg = More healing

item
Mystische Erweiterung
800

Imbue #2 Consume for longer range, giving you an easier time sticking to targets

item
Zusätzliche Regeneration
800

Builds into Healing booster - Often i purchase this first

item
Zusätzliche Aufladung
800

Kinda nice for extra slows on 3, since it stacks on multible hits

item
Heilverstärkung
2400

Increases your healing on #2 alot, and builds into Healing Tempo

Optional

Having a tough lane? Healing rite for sustain and survival & Monster Rounds for easier push.

item
Monster-Kugeln
800

Personally i like this item on every Hero. Makes laning easier, but its not required for the build. Can skip if you feel comfortable without

item
Aktiv
Heilungsritus
800

Getting poked a low or having a tough time? Stand back and heal up.

item
Kugellebensraub
1600

It builds into Leech - I dont normally build this, unless i struggle to save up for Leech around midgame.

Laning phase / mid game

In order, but feel free to take whatever you need (Roughly need 23k to get all these)

item
Heilungstempo
8800

Primary increase to your healing on #2. Make this a high priority

item
Mystische Verlangsamung
1600

Slowing enemies makes it easier to stay on top with #2

item
Abklingzeitraffer
1600

Cooldown = More Consumes = More healing and damage.

item
Verlängerte Dauer
1600

Imbue #2 for longer duration

item
Mystische Schwachstelle
1600

Debuff and a bit more damage on targets you lash onto.

item
Magielebensraub
1600

EVEN MORE HEALING

Actives

Infuser is important. Cold front into Artic blast is optional. Take if you're having trouble with enemies getting out of range.

item
Aktiv
Magische Infusion
8000

Really strong if you pop it before #2 on multible targets, or before #4 in teamfights. Mandatory

item
Aktiv
Kältefront
1600

Optional for CC

item
Aktiv
Arktische Explosion
8000

Optional for CC

Optionals / Situationals

Items you CAN buy, before you get the Core build. Most of these id sell later to buy Core build. (You dont need these, but they can save your early / mid game)

item
Magieschild
1600

Can be bought in laning phase early aswell for countering poke (Spirit dmg)

item
Waffenschild
1600

Can be bought in laning phase early aswell for countering poke (Bullet dmg)

item
Heilungsfluch
1600

Often buy this if against LadyGeist.

item
Riesiges Magazin
2400

If you like a bit more gun gameplay.

item
Verbesserte Magiekraft
2400

If you buy this, you need to buy Extra Spirit again, if you wanna build that into Surge of Power. I usually buy this as a placeholder AFTER i get Surge of power.

item
Arkane Verstärkung
2400

Always a nice item - Personally i often forget i have it, and therefore dont proc it alot.

Core / Endgame build

This is the primary build i end up with in most games. (Also including "Artic Blast" or a situational options below. Depends on what you feel the need for. 56K needed for full build

item
Schriftrolle des Blitzes
8000

Upgrade from Mystic Slow -> Strong stun on our ult

item
Mystischer Hall
6400

Further increases slow on our 2. (In case we run out of #3 charges)

item
Eskalierende Bloßstellung
8000

MORE DAMAGE

item
Ansteigende Magiekraft
4000

Still testing this - We cant Auto attack while casting 2, so not sure if it's worth. tho the 22% increased damage is nice

item
Überlegene Abklingzeit
4800

Cooldown reduction is always nice.

item
Überlegene Dauer
4800

Upgrade from duration extender.

item
Schnelle Aufladung
4000

With this you got 5 charges on your #3. Makes enemies cry in slows

item
Größere Erweiterung
4000

Further extends the range of your abilites. Super efficient on #2, #3 and #4

item
Aderlasser
9600

Still testing if this is necessary. Spirit lifesteal makes your #3 and #4 heal a bit too, bullet lifesteal is kinda meh. You can sell this for other stuff.

item
Heilungstempo
8800
item
Aktiv
Magische Infusion
8000

Need Tankiness

I rarely get more than one of these. (Take instead of Artic Blast)

item
Aktiv
Koloss
7200

Makes you a bit easier to hit, but more sturdy. Excellent when using ult

item
Rüstung des Weissagers
6400

Super nice if you feel like you're dying before you get your ult cast.

item
Panzerrüstung
6400

Good versus Haze, MachineGun McGinnis etc.

item
Verstärkte Magierüstung
3200

Spirit dmg reduction

item
Verstärkte Kugelrüstung
3200

Bullet dmg reduction

item
Aktiv
Metallhaut
3200

Need Damage

Id sell Lightning scroll (Or skip it), and Artic Blast if you want any of these.

item
Magiebrand
6400

Makes the target of your #2 go BOOM - Kinda fun actually

item
Aktiv
Echosplitter
6400

Double cast #2 = Double damage? I guess

CC or Anti CC

Very situational or fun items

item
Aktiv
Unaufhaltsam
8000

Ult countering? If having trouble with ults from Wraith, Dynamo etc

item
Aktiv
Göttlicher Schild
8000

Semi support - Does increase you range on #2. Reduced cooldown if used on allies, but can be used on yourself. Good against Infernus.

item
Aktiv
Teleport-Stein
3200

Reposition for ult or stick to targets with #2

item
Aktiv
Ätherischer Schleier
6400

Can counter Lash ult & Seven ult. (Both are quite popular at the moment)

item
Aktiv
Wirbelnetz
8000

I like this idea of this, pulling enemies together 3->1->3->2 combo, or any ults from teammates.

Ability Point Order

Schrottkugel

Zerlegen

Explosive Biomasse

Überladung

1

1

2

2

5

1

1

5

2

2

5

5