Deadlock CoachDeadlock Coach
Vyper
Schlängelt sich in den Kampf und tötet ihre Gegner

Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.

Vyper
Schlängelt sich in den Kampf und tötet ihre Gegner

Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.

Description

To use this build, you must let go of earthly attachments. Kills are nothing to you. Souls are nothing to you. With a rescue beam and echo shard, you will pull your teammates from the very clutches of God.

Item Build
Early Game

item
Hochgeschwindigkeitsmunition
500

Your projectiles are slow, so this is nice to fill out a gun slot early.

item
Aktiv
Heilungsritus
500

Buy immediately early. Use to support your team and keep yourself alive. Sell as soon as you need a slot.

item
Mystische Explosion
500

Obv good for throwin' goo around and ball stunning.

item
Monster-Kugeln
500

Makes more farm for big items later.

item
Aktiv
Rettungs­strahl
3000

Buy ASAP. Use w/ Healing Rite to outsustain the enemy laner and support your lane buddy. Get very used to using this thing. It is an integral part of your kit now. Love the rescue beam. Trust the rescue beam.

item
Abklingzeitraffer
1250

This whole build is very cdr focused. This is the first step in that process.

Floating Early

Buy when you have spare change.

item
Wappen des Zauberers
1250

Just a generally good item. buffs your CD even more.

item
Zusätzliche Magiekraft
500
item
Zusätzliche Ausdauer
500
Mid Game

item
Aktiv
Echosplitter
6000

Buy this ASAP. Brings cube downtime to 17 seconds every 9.

item
Überlegene Abklingzeit
4250

Obviously apply to cube. Brings cube downtime to 10 seconds every 8.

item
Zusätzliche Aufladung
500

Learn how to punch-boost yourself for map rotations. Trust. It's worth it. If you don't wanna punch boost, use this spirit slot for etheral shift probably.

item
Überlegene Dauer
4250

You probably should apply this to Ball. But if you apply it to cube w/ cooldown and ethereal, brings cube downtime to 8 seconds every 14.1

Floating Mid

Buy when you have spare dollars.

item
Verbesserte Magiekraft
3500

This is good for damage, but you also want it for cube healing rate.

item
Panzerschreck
3500

Improves your damage. lower priority than improved spirit, because improved spirit affects Cube healing and torment pulse and this doesn't.

item
Magierüstung
1250
item
Heilverstärkung
1250

Doesn't affect cube healing all that much to be honest, but it does help rescue beam scale better.

item
Verlängerte Dauer
1250
Situational Mid

Torment Pulse recc, others are situational

item
Pulsierende Pein
3000

Just very good on you. Especially if you're a baller.

item
Verstärkte Kugelrüstung
4250

Situational based on enemy damage comp.

item
Verstärkte Magierüstung
4250

Situational based on enemy damage comp.

item
Aktiv
Ätherischer Schleier
6000

Even more "no kill me" time

item
Schnelle Aufladung
3500

This is for more punch boosting. You don't usually need this much punch, but buy it if you do.

Late Game

These all pump your CD. Stam is lowest priority

item
Aktiv
Auffrischer
6000

This thing is fucked. With everything else, you can make you or someone else utterly unkillable for 1 million hours.

item
Rüstung des Weissagers
6000

Even more cooldown reduction. Buy this earlier if you plan on being ball a lot.

item
Magische Sättigung
6000

Very expensive, but it IS more cooldown reduction and spirit power, so...

item
Meisterhafte Ausdauer
3500

You do kinda want this, but you've got a lot of movement already with punch and ball anyhow.

Order of Operations:

Cube -> Echo -> Cube -> Ethereal Shift -> Ult/Refresher -> Repeat. You should focus on timing cubes to block enemy abilities, especially hard stuns and silences. Only use cube for general healing when you know you wont need it for ability blocking. Try to keep track of allied ults that cube is bad for. For example, always let Yamato or Giest ult to save themselves before you cube-save them.

Other options

item
Hohlspitz-Kugeln
500

A good 4th gun slot pickup if you need a filler.

item
Aktiv
Teleport-Stein
3000

Alternative to Ethereal shift activatable. Opens up a spirit slot for something like extra charge or diviners kevlar.

item
Aktiv
Phantomschlag
6000

Obviously very good if you're running more ball.

item
Durchdringende Kugeln
3500

This builds from a prior 500 and is technically good on you if you are running out of things to buy.

item
Magielebensraub
1250

This can be useful, but I don't often get it. Probably better if you want to build into more damage early.

Ability Point Order

Glibber

Kubus

Glibberfaust

Schleimkugel

1

1

2

5

1

1

2

5

2

5

2

5