
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Monster Rounds will allow you to keep the Troopers at bay, Arcane Surge is used to empower your next ability, Guardian Ward will allow you to keep your laning partner safe when they go in, or try to get out. Feel free to grab an Extra Starter!


I
Monster-Kugeln
Focus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|


II
Aktiv
Schutzwache
Can be used to help an ally survive a dire situation or to go in! |Upgrade into Divine Barrier|


I
Mystische Explosion
Increases the damage of Splatter (1). |Upgrade into: Tankbuster|


II
Wappen des Zauberers
Sustain, survival, cooldown reduction & damage! Keep it as long as you can. |Can be sold for a slot|


II
Veredeln
Abklingzeitraffer
Reduces the cooldown of your Cube (2) to use it more often! |Upgrade into Superior Cooldown|


I
Sprintstiefel
A bit of regen out of combat, while also helping you rotate around. | Upgrade into Trophy Collector |
Healing Rite later turns into Rescue Beam. Pick Restorative Locket if the enemy spam abilities. Rebuttal if your enemies melee a lot. Extra Regen for more passive regen.


I
Aktiv
Heilungsritus
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|


I
Widerstand
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!


I
Zusätzliche Regeneration
Sustain in lane! |Can be sold for a slot|


II
Aktiv
Heilendes Amulett
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. Can be used on an ally in The Cube (2)!
Buy left to right. Use Rescue Beam on someone in The Cube (2) to pull them to you safely! Positioning is key, so always try to remain behind your allies rather than in front of them. Use Divine Barrier on allies to give them a barrier or cleanse them of Debuffs, like Infernus' burn for example! Do NOT use it on someone in The Cube (2), the barrier still takes damage.


III
Trophäensammler
As a support, you'll want to get passive soul gain to compensate for how little you'll be able to farm. Sprint speed will allow you to get to your allies faster.


III
Aktiv
Rettungsstrahl
Your bread and butter. You'll use it to pull your allies to safety, this even works when your allies are in The Cube (2)! You can also simply use it to heal yourself and an ally.


IV
Aktiv
Göttlicher Schild
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...). Do NOT use it on someone in The Cube (2).


III
Überlegene Abklingzeit
Lowers the cooldown of all your abilities! |Upgrade into Transcendent Cooldown|


IV
Transzendente Abklingzeit
Lowers the cooldown of all your abilities, but also your items! Like Divine Barrier and Rescue Beam!


III
Magische Einverleibung
Debuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).
If you happen to be dying a lot, or simply taking way too much damage, you should consider one (or more!) of those items.


II
Waffenschild
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Magieschild
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


III
Verstärkte Kugelrüstung
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Verstärkte Magierüstung
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


II
Reaktiver Schild
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Kampfweste
Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.


II
Aktiv
Feuererwiderung
Send back some damage that you take. Pairs well with Metal Skin.


III
Gegenzauber
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...


IV
Panzerrüstung
Useful against Mina, Infernus and any gun characters.


IV
Zauberbrecher
Grants you a decent amount of Spirit Resistance, lowers the duration of CCs/Debuffs and will reduce the damage of the next burst of Spirit damage you take every 10s!
You can grab Alchemical Fire or another Active from the lists on the right. If there are not enough gun-oriented heroes on your team, or too much mobility on the enemy team, do not get Alchemical Fire. You can consider some of Debuffs items below to empower Alchemical Fire with various debuffs if you bought it! You can also consider more damage if you want!


III
Panzerschreck
Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.


IV
Veredeln
Aktiv
Echosplitter
You'll be able to use The Cube (2) on the same person twice in a row, or two different allies!


III
Größere Erweiterung
Increases the range of your abilities, but also your items, like Rescue Beam, Achemical Fire and more!


III
Überlegene Dauer
Increases the duration of all your abilities like the Cube (2), but also your items and buffs like Healing Tempo!


IV
Grenzenlose Magiekraft
This empowers your abilities but also Alchemical Fire and some other items!


IV
Hexenpanzer
With how much Spirit Damage you take during late game, you'll get some really nice cooldown reduction!


IV
Veredeln
Mystischer Hall
A decent slow on your Splatter (1) to help secure kills.


IV
Magische Sättigung
The Cooldown reduction granted can come in handy!
These will help your team take down strong opponents easily! Read each annotations to know what to pick against who you're facing! Recommendation: Spirit Sap & Silence Wave or Knockdown.


I
Aktiv
Rostiger Lauf
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Aktiv
Magieverlust
Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.


II
Aktiv
Fluch der Langsamkeit
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


III
Aktiv
Verfall
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.


III
Aktiv
Fluch der Entwaffnung
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Aktiv
Niederschlag
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Aktiv
Welle der Verstummung
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


IV
Aktiv
Fluch
Useful against: Anyone.


IV
Aktiv
Fokuslinse
Silence Wave but on a single target and with more damage.


IV
Aktiv
Kondensator
You can remove any buff from an enemy except Unstoppable! Remove things like Return Fire, Cheat Death, Scourge and more! Even Bridge Buffs!
All of those items will trigger once an enemy steps on the fire of Alchemical Fire or when you hit them with Splatter (1)! Recommendation: Suppressor & Healbane.


II
Heilungsfluch
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.


II
Mystische Verlangsamung
Turns Alchemical Fire into a slowing area.


II
Unterdrückung
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Reduzierte Kugelresistenz
To reduce the bullet resistance of the enemy even further.


II
Mystische Schwachstelle
To reduce the spirit resistance of the enemy.


IV
Eskalierende Bloßstellung
Stacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.
These actives can give your team a huge advantage during a fight! Heroic Aura to help your gun carry, Scourge to help your frontliner, or Echo Shard for DOUBLE Cube (2)!


III
Aktiv
Alchemie-Feuer
The debuffer. Consider some of the items below to make the debuffs stronger!


III
Aktiv
Heroische Aura
Useful when your team is gun-oriented!


III
Aktiv
Heilungswelle
Consider getting Healing Tempo!


IV
Aktiv
Geißel
Use on your frontliner, like Abrams, Victor or Shiv! Useful against Spirit oriented enemies.


IV
Aktiv
Wirbelnetz
Throw a SQUID from the DEEP. Useful against: Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
These items are NOT part of the build but can be bought to create a playstyle that suits you more. Consider Healing Tempo if you have Healing Nova!


II
Hemmende Kugeln
Will help your allies with securing kills.


II
Schwächender Kopfschuss
Will help your team deal more gun damage.


II
Antimagische Kugeln
Provides Spirit Lifesteal against them for you and your allies!


II
Mystische Kugel
Useful if you tend to use your Alt-Fire a lot and want more damage.


III
Aktiv
Kultopfer
Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.


III
Aura des Jägers
If you tend to be more at the frontline, you'll debuff enemies.


III
Magieriss
To lower the enemy's Spirit resistance by a considerable amount.


IV
Verkrüppelnder Kopfschuss
Very useful to help your team deal more spirit & gun damage.


I
Zusätzliche Ausdauer
Grants you one extra stamina to use! |Upgrade into Arcane Surge|


II
Heilverstärkung
Get it if you plan to get Healing Nova & Healing Tempo. |Upgrade into Healing Tempo|


III
Aktiv
Teleport-Stein
To either escape or engage. Can be used to redirect Goo Ball (4).


III
Aktiv
Metallhaut
Useful especially against Haze, Drifter, Vyper and Wraith.


III
Aktiv
Raketenstiefel
Useful to save a teammate when paired with Rescue Beam or rotate around the map a lot.


III
Meisterhafte Ausdauer
Can be used to TRIPLE jump in Goo Ball (4).


IV
Heilungstempo
Healing Nova will allows you to give the buff to multiple allies!


I
Zusätzliche Aufladung
One extra charge of Puddle Punch (3)! |Can be sold for a slot|


I
Magieschlag
Lowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|


I
Veredeln
Mystische Erweiterung
Increases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|


II
Arkane Verstärkung
Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!


II
Veredeln
Verlängerte Dauer
Increases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|


III
Schnelle Aufladung
More charges of Puddle Punch (3) if displacing the enemy is something you tend to be doing a lot!
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