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Vindicta
Schießt ahnungslose Gegner aus der Ferne ab

Vindicta verfügt über die nötige Wendigkeit, um ihre Opfer in aller Ruhe anzugreifen und diese langsam ausbluten zu lassen. Verletzte Gegner sollten unabhängig von der Entfernung vor ihr auf der Hut sein, wenn sie in Erscheinung tritt.

Vindicta
Schießt ahnungslose Gegner aus der Ferne ab

Vindicta verfügt über die nötige Wendigkeit, um ihre Opfer in aller Ruhe anzugreifen und diese langsam ausbluten zu lassen. Verletzte Gegner sollten unabhängig von der Entfernung vor ihr auf der Hut sein, wenn sie in Erscheinung tritt.

Description

A spirit/support build with a heavy focus on spamming turrets and providing support to your allies.

Latest Updates:
28-Jun: Rewrote Phase descriptions.
24-Jun: Gun meta makes me sad. Redid Phase 1 and a bit of Phase 4.
18-Jun: Added Improved Spirit to Turret Phase, minor adjustment to Phase 1 (Others) and Phase 2 (Countering). Not been playing much lately, but the build feels pretty solid.

Item Build

1

I generally start with Monster Rounds, then either Extra Regen or Extra Spirit depending on what I think the lane needs, with healing Rite if my lane partner needs it.

1) Recommended

item
Monster-Kugeln
800

For counter pushing in lane

item
Zusätzliche Ausdauer
800

I just really love sliding.

item
Zusätzliche Aufladung
800

Be wary about early turret spam, as they always give souls now without the brief immortal period

item
Zusätzliche Magiekraft
800

1) More Regen

item
Zusätzliche Regeneration
800

Necessary for lane sustain now we don't have bullet resist. Also good for Healing Tempo prep

item
Mystische Regeneration
800

This can activate Healing Tempo hehehe

item
Heilverstärkung
2400

Extra regen discount makes this a decent lane item

item
Stiefel des Sprinters
800

1) Others

item
Zusätzliche Lebenspunkte
800

Fortitude my beloved

item
Mystische Erweiterung
800

Having to imbue makes this item very niche, but sniper turrets are pretty neat

item
Kopfschuss-Verstärker
800

Is THIS the secret to keeping Infernus and other pokers off your back?? Need more data!

item
Nahkampf­lebensraub
800

Sometimes ya just gotta brawl it out.

item
Aktiv
Heilungsritus
800

2

In this current patch, gun carries building fire rate are very powerful, so I recommend Suppressor over Mystic Slow if you're facing off against one or more of them.

2) Turret Prep

item
Wappen des Zauberers
1600

Great lane finisher, sell later to make room for something situational

item
Abklingzeitraffer
1600

Imbue on turrets

item
Mystische Verlangsamung
1600

Hold 'em down, hold 'em down

item
Verbesserte Magiekraft
2400

2) Countering

item
Heilungsfluch
1600

If the enemy team has a lot of sustain (e.g. Abrams, Infernus, Mo & Krill), you'll want this and Inhibitor.

item
Schwächungs­reduzierer
1600

I just really hate infernus and abrams lol

item
Widerstand
800

UNO Reverse dat Viscoos

item
Unterdrückung
1600

2) Movement

item
Stiefel des Dauerläufers
2400

Anti-Kelvin countering, upgrades into anti-gun countering

item
Meisterhafte Ausdauer
4000

Escapism

item
Verräterklinge
1600

funni budget toxic bullets

3

Use turrets to establish backline fire support for team fights, defend against Walker aggression, or siege objectives. Healing Tempo will greatly boost turret and teammate damage. Get Echo Shard if you can afford it, other wise just S.Cooldown and Healing Tempo will suffice, then move on to 4.

3) Turret Core

item
Überlegene Abklingzeit
4800

Get this first to dispell the imbuing

item
Heilungstempo
8800

This item is, honestly, overpowered regardless of what you're building.

item
Schnelle Aufladung
4000

Doesn't give cooldown, sadly, but still great combo with Healing Tempo and Boundless Spirit

3) Core Finishers

item
Schriftrolle des Blitzes
8000

Since Wall tends to be maxxed last, buying this to put Stun on Barrage is very useful.

item
Impuls-Regeneration
4000

Toss out a turret to benefit from Healing Tempo

item
Grenzenlose Magiekraft
8800

Just a Spirit topper now, still good for Specter boosting

item
Aktiv
Echosplitter
6400

It's so expensive it's hard to justify buying late game :(

4)

Once the majority of your CORE is finished, decide what kind of role you want to play and look to these categories to build them out. Currently I'm getting Heroic Aura and Juggernaut/Return Fire cuz of how much gun there is this patch.

4) Tank Core

item
Verstärkte Kugelrüstung
3200
item
Moloch
8800

This annd Bullet Resilience are all you're gonna need for bullet resist

item
Aktiv
Unaufhaltsam
8000

For Rejuv punching and Lash/other CC countering

4) Support Core

item
Größere Erweiterung
4000

Get this to undo the imbuing earlier, very important for specter boosting

item
Aktiv
Heroische Aura
3200

Passive applies to troopers, turrets, and ally heroes. Very useful.

item
Aktiv
Heilungswelle
4000

In case of specter deniers or just to push waves

4) Damage Core

item
Antimagische Kugeln
1600

Resist debuff instead of spirit amp makes this a great support item

item
Mystische Schwachstelle
1600

We go hard on spirit damage this game

item
Magieriss
4800

4) BELOVED

item
Seelenkraft
4000

CHERISH ALWAYS

Counters

item
Aktiv
Fluch
6400

Desperation buy

item
Giftige Kugeln
3200

Need more healing reduction

item
Aktiv
Niederschlag
3200

Interrupts powerful channelers or flyers

item
Aktiv
Ätherischer Schleier
6400

Can be used to juke Lash ults, otherwise useful to supercharge your spirit at the start of an ult-heavy teamfight

item
Verstummer
6400

Now that the spirit reduction doesn't have a cooldown, this is a great support gun item.

item
Inhibitor
6400

Get this to impede hyper carries

item
Aktiv
Bluttribut
3200

A toggle to dramatically reduce debuffs

EGO and Current Experiments

Find me on the Deadlock discord, I'm a regular in #mcginnis. I also stream on twitch.tv/zippydasquirrel. Below are items I've been experimenting with lately.

item
Kopfschuss-Verstärker
800
item
Aktiv
Fluch der Entwaffnung
4000
item
Panzerrüstung
6400
item
Tesla-Kugeln
3200
item
Aktiv
Kondensator
9600

Ability Point Order

Mini-Geschütz

Heilendes Gefäß

Spektralmauer

Sperrfeuer

1

2

5

1

1

2

5

1

2

2

5

5