Rank 2 Spirit Victor with annotations
Check YouTube guide @HERESYdl


I
Zusätzliche Aufladung
Can be bought before TPulse instead of Improved Spirit to get a quick shot of HP in lieu of buying regen


I
Zusätzliche Regeneration
Can be delayed when hard-winning


III
Pulsierende Pein
Core Item; always rush


II
Verbesserte Magiekraft
Default high-value item on Victor for early breakpoints; sell later, likely for Mystic Vuln


II
Veredeln
Abklingzeitraffer
Buy this item as soon as possible to get the 7.2k breakpoint; imbue 2 since you do not have your 1 maxed by this point


II
Stiefel des Dauerläufers
Still core on Victor for combat MS


II
Heilverstärkung
This upgrade is worth only about 1.5hp/s in lane, so generally do not buy it until your spirit core is online


II
Magielebensraub
Completes your 4.8 vitality breakpoint


III
Überlegene Abklingzeit
Victor needs more pain batteries and more ults in order to properly fight


I
Veredeln
Mystische Erweiterung
Can imbue 3, but I prefer 1 so that I can tag distant enemies and close the gap


III
Schnelle Aufladung
Prioritize this against heavy debuff comps/items


III
Größere Erweiterung
This makes Infuser much stronger; do not discount the spirit resist either--can buy sooner against heavy spirit damage


III
Aktiv
Teleport-Stein
Default bullet resist item; makes Infuser much stronger since you can effectively reposition to hit more targets


II
Mystische Schwachstelle
By this stage in the game, this item is better than improved spirit in every way


IV
Aktiv
Magische Infusion
Use when your aura has been charged for several seconds


IV
Eskalierende Bloßstellung
Best raw dmg increase


III
Aktiv
Metallhaut
Cycle this item's uptime with Warp Stone's so that you always have bullet resist


I
Monster-Kugeln
Can buy in early lane


II
Reaktive Barriere
Instead of spirit lifesteal


II
Magieschild
Instead of spirit lifesteal


II
Unterdrückung
Buy as first item against double gun dmg (not Mirage), or lategame with open slots


IV
Aktiv
Ätherischer Schleier
Can buy as a response to lots of silences/stun ultimates


II
Heilungsfluch
When your team has not bought enough anti-heal


II
Aktiv
Feuererwiderung
Late game item for fighting hypercarries


I
Widerstand
Lategame slought filler for damage amp


IV
Moloch
Default capstone vs gun carries if your team does not already have a juggernaut


IV
Panzerrüstung
Anti-gun carry if a teammate has juggernaut


IV
Zauberbrecher
Default anti-spirit/Pocket


IV
Grenzenlose Magiekraft
If enemy carries are not a problem, this caps your damage


IV
Heilungstempo
This is a terribly inefficient item, even when playing Gun Victor. This item is only ever useful for characters that can apply this to their teammates. Mathematically awful. Waste of souls.


III
Aktiv
Kultopfer
Don't buy until buffed. 2.4k souls for much worse Range than Expansion. The gun DMG is irrelevant outside of lane. HP not better than the resist from GE. The souls just end up paying for the bad item.
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