YOUTUBE CHANNEL: https://www.youtube.com/@ftFades
Guide Video https://www.youtube.com/watch?v=6e7-KP8c5Eg
This L-R is PERFECTLY TIMED for EVERY MATCH without COUNTER BUYS. If you counter buy early, use your best judgement of what you REALLY NEED


I
Kopfschuss-Verstärker
Sell Later (poke in lane)


I
Heilende Kugel
Sell Later (for heal and damage in lane)


I
Monster-Kugeln
builds into CS and helps you shove lane (also really good because of the influx of graves and rem players ATM)


II
Kampfweste
just look at the stats and TELL ME why I SHOULDN'T buy this (sell late)


III
Aktiv
Kultopfer
Time for 8 Minutes (Tier 3 camps spawn then) (sell late)


II
Kugellebensraub
3.2k/4.8k for green investment spike


II
Stiefel des Dauerläufers
yay, now you have more health from the 4.8k investment :D (also give more move speed on the character that REALLY needs it)


II
Veredeln
Abklingzeitraffer
His ult is still REALLY GOOD after the nerfs (timed with when you MAX the ULTIMATE)


III
Hohlspitz-Kugeln
35% weapon damage, on top of -9% shread, on TOP of 60% investment!


III
Veredeln
Ballistische Verzauberung
gets you to 80% invesment and if they are clumped together, you can get around +60% weapon damage from ONE grenade


III
Überlegene Abklingzeit
Everything gets more uptime


IV
Glaskanone
pretty obvious choice with all the ratiosa


II
Aufladbare Kugeln
THIS ITEM IS TIMED FOR AFTER YOU MAX YOUR GRENADE, DON'T BUY BEFORE THAT


II
Reaktive Barriere
for a Bebop lane (or really any stun but Bebop is the main reason)


I
Widerstand
Against a Billy in lane


I
Sprintstiefel
buy early for regen and boxes
GENERALY L-R, but pick what makes sense


IV
Aktiv
Vampirischer Kraftstoß
Your survivability after buying Glass Cannon


IV
Veredeln
Wilde Magnum
9.6k spirit investment is all you need for the bullet scaling on this item (also gives you SOME resistences but thats not the MAIN reason to get this item)


II
Aktiv
Schnelle Stiefel
this and Escalating Resilience get us to the 115% damage investment, also just a really good item in general


III
Steigende Resilienz
115% damage investment (Also really good stats)


IV
Inhibitor
Weapon damage is nothing to rush for (you get nearly the same from slowing bullets) but the damage penalty and anti heal for the enemy is really good


IV
Verstummer
Anti fun item, generaly amazing against even gun heros, but if there is a victor on the enemy team, it is EVEN BETTER
BUY AT LEAST ONE (If you don't like useing your brain, just buy spirit resil)


III
Verstärkte Magierüstung
Almost Always (never NOT valueble)


IV
Moloch
slot locked pick when against gun or crazy slows


IV
Raserei
better spirit resil if you are ahead because of the firerate


III
Gegenzauber
anti ult/lash item


IV
Zauberbrecher
for when you are against a lot of spirit burst (transcendent cooldown works on this btw)


III
Aktiv
Metallhaut
"Help, their Haze is too fed and keeps solo ulting me!"


IV
Verkrüppelnder Kopfschuss
Generaly a good option late to help you and your team get more damage (also its just anti victor the item)


III
Schnelle Aufladung
You don't get the value of the spirit power for your nade, also kinda just not needed, recharging rush is already enough


IV
Zauberschütze
you need rapid recharge for this to be useful and as stated before it is not very good


III
Bleikugeln
The weapon damage seems good, but you sacrifice movement on the already very slow hero. don't buy


II
Veredeln
Quecksilber-Nachlader
there are WAY better options in lane than this, just wait until merc mag


III
Verstärkte Kugelrüstung
You usually just HAVE 30% resists from the rest of your buys PLUS escalating resistance, so you do NOT need this


III
Scharfschütze
Move Speed Penailty in NOT worth it


I
Zusätzliche Regeneration
You don't really need this item because of resto shot, if you need the regen just get sprint boots


I
Aktiv
Heilungsritus
same reason as ER
Lightning Scroll


IV
Schriftrolle des Blitzes
Unironically, im going to test this, stun from anywhere on the map on demand seems pretty good. probably bad tho, don't use this
1
2
1
2
5
1
1
2
5
2
5
5