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Ult Melee Gun combo
This L-R is PERFECTLY TIMED for EVERY MATCH without COUNTER BUYS. If you counter buy early, use your best judgement of what you REALLY NEED


I
Heilende Kugel
Sell Later (for heal and damage in lane)


II
Durchdringende Kugeln
sell late


III
Aktiv
Kultopfer
use EXCLUSIVELY on Tier 3 Neutrals


II
Kampfweste
just look at the stats and TELL ME why I SHOULDN'T buy this (sell late)


II
Imbue [E]
Abklingzeitraffer
His ult is still REALLY GOOD after the nerfs (timed with when you MAX the ULTIMATE)


III
Hohlspitz-Kugeln
35% weapon damage, on top of -9% shread, on TOP of 60% investment!


II
Stiefel des Dauerläufers
yay, now you have more health from the 4.8k investment :D (also give more move speed on the character that REALLY needs it)


II
Kugellebensraub
3.2k/4.8k for green investment spike


II
Nahkampfansturm
Timed for max gutshot


III
Überlegene Abklingzeit
Everything gets more uptime


IV
Schröpfende Kugeln
REALLY GOOD LATE NOW percentage damage and 15% more weapon. GOING to get NERFED. Abuse NOW


IV
Glaskanone
pretty obvious choice with all the ratiosa


IV
Aktiv
Koloss
even with glass cannon this item is way too good to pass up


II
Reaktive Barriere
for a Bebop lane (or really any stun but Bebop is the main reason)


I
Widerstand
Against a Billy in lane


I
Sprintstiefel
buy early for regen and boxes


I
Nahbereich
(Alternative to MR --> CS) If steam rolling lane and you want a larger damage option


III
Geschärftes Bajonett
same as before (Upgrade to CC)
GENERALY L-R, but pick what makes sense


IV
Aktiv
Vampirischer Kraftstoß
Your survivability after buying Glass Cannon


IV
Zauberschütze
BUY IF FEED AND GOT HELLA GLASS CANNON STACKS


IV
Inhibitor
META SLOP Weapon damage GOT BUFFED for SOME REASON. core core core core


IV
Moloch
slot locked pick when against gun or crazy slows


IV
Verstummer
META SLOP Anti fun item, generaly amazing against even gun heros, but if there is a victor on the enemy team, it is EVEN BETTER


IV
Transzendente Abklingzeit
slot locked


IV
Panzerbrechende Munition
TEMPO BUY, buy when the team has plated or a TON of bullet resists
BUY AT LEAST ONE (If you don't like useing your brain, just buy spirit resil)


III
Verstärkte Magierüstung
Almost Always (never NOT valueble)


IV
Raserei
better spirit resil if you are ahead because of the firerate


III
Steigende Resilienz
Good against gun heros (haze)


III
Aktiv
Magie der Entzauberung
Infernus, Mirage


III
Gegenzauber
anti ult/lash item


IV
Zauberbrecher
for when you are against a lot of spirit burst (transcendent cooldown works on this btw)


III
Aktiv
Metallhaut
"Help, their Haze is too fed and keeps solo ulting me!"


IV
Verkrüppelnder Kopfschuss
Generaly a good option late to help you and your team get more damage (also its just anti victor the item)


II
Aktiv
Fluch der Langsamkeit
mina infernus celeste etc.


IV
Aktiv
Wirbelnetz
upgrade from slowing hex


IV
Aktiv
Unaufhaltsam
If Needed, Usually I can get away with ONLY couterspell, but if dire buy this


III
Schnelle Aufladung
You don't get the value of the spirit power for your nade, also kinda just not needed, recharging rush is already enough


II
Imbue [E]
Quecksilber-Nachlader
there are WAY better options in lane than this


III
Verstärkte Kugelrüstung
You usually just HAVE 30% resists from the rest of your buys if it is THAT big of a problem, buy jugg


III
Scharfschütze
Move Speed Penailty in NOT worth it


I
Zusätzliche Regeneration
You don't really need this item because of resto shot, if you need the regen just get sprint boots


I
Aktiv
Heilungsritus
same reason as ER


III
Imbue [E]
Ballistische Verzauberung
not getting grenade early anymore, good buffs but not a ton of value considering our slots. could get over melee charge (but why would you really)


II
Aufladbare Kugeln
we max nade LAST now so its not that great anymore
1
2
1
2
5
5
1
1
2
2
5
5
1
2
1
2
5
5
1
1
2
2
5
5