Deadlock CoachDeadlock Coach
Sinclair
Leitet Gegner in die Irre und verhext sie

Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.

Sinclair
Leitet Gegner in die Irre und verhext sie

Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.

Description

The official hesy bunny build tested in every elo (why is my mmr so shit)
Made with the help of Elninjapro and general knowledge from him (same person who helped me with bolt build)

Bunny has a hard time in solo queue, low elo, and 0 comm matches, i recommend only playing in ascendant+ or with a 3+ stack so you have people to play off the bunny. Don't just punch to punch this isn't a punch build, use punch to apply spirit strike, and when u need to sell it later, ur 2 shreds just win the game

Item Build
Lane

LtR

item
Magieschlag
500

use to apply the debuff, dont just punch to punch or youll get parried

item
Nahkampf­lebensraub
500
item
Hohlspitz-Kugeln
500
item
Hochgeschwindigkeitsmunition
500
item
Zusätzliche Ausdauer
500
item
Monster-Kugeln
500

perma push wave, throw 2 and shoot ur gun at them, win lane best lane matchups are burst lanes for bunny damage

item
Aktiv
Verfall
1250

favorite active, great stats, good against everyone and constant damage

item
Wappen des Zauberers
1250

just great item, can skip for one of the core 1250s if ur just winning

item
Aktiv
Heilungsritus
500

always buy, the sprint speed and extra healing is always so nice for roaming and staying on map

Core

imbue 3 - after core its quite flexible, kevlar prio for ults, otherwise flex

item
Mystische Erweiterung
500
item
Verlängerte Dauer
1250
item
Abklingzeitraffer
1250
item
Nahkampf­ansturm
1250
item
Aktiv
Echosplitter
6000
item
Überlegene Dauer
4250
item
Größere Erweiterung
3500
choose one or skip

item
Meisterhafte Ausdauer
3500

these movement options are not needed if your positioning is good, you will have a hard time dying, but having them just incase is always a plus

item
Aktiv
Raketenstiefel
3000

ONLY better then sup stam IF AND ONLY IF you have shit positioning and need to get to places faster (faster, but not further)

Late Game

item
Rüstung des Weissagers
6000

great for low time ults, like ivy, krill, paradox, holliday, picks and big aoe stuns primarily

item
Aktiv
Fliegender Teppich
6000

amazing movement option, one of the best 6ks on sinclair for infinite get in get out, especially to get in out of site to bunny tehm

item
Aktiv
Unaufhaltsam
6000

if lots of stuns on enemy team

item
Aktiv
Fluch
6000

can perma cc somebody for like 15 seconds if time correctly with double bunny, BE THE CURSE HERO

LOOK HERE AFTER CORE

item
Arkane Verstärkung
4250

use before bunny, great item, dont let people tell u otherwise

item
Seelenkraft
3500

considering buying after core, great to stay on map longer, plus just good stats

item
Aktiv
Teleport-Stein
3000

if bad positioning or theyre just running u down, just buy good item

item
Überlegene Abklingzeit
4250

imbue bunny or ult, very rarely is it needed but if its gone that late its not a bad option

item
Aktiv
Schwächungs­entferner
4250

cc or debuffs, amazing vitality slot filler

Situationals

the "if needed" category

item
Magierüstung
1250

if taking a ton of damage from abilities (gt arrows, geist, etc) never buy early but buy when needed

item
Verstärkte Magierüstung
4250

wanted to keep this build quite small for no needs of scrolling but also gun armor is okay if u need to tank gun (dynamo for example)

item
Aktiv
Rettungs­strahl
3000

holliday, bebop, paradox, krill

slot fillers / other lane buys

item
Zähigkeit
500

if need slowing hex, doesn't get much value outside of the spirit power

item
Aktiv
1250

great item in general, considering buying in place of enduring, just great item the earlier the better

item
Kinetischer Spurt
1250

slot filler

item
Aktiv
Rostiger Lauf
1250

if against a gun lane, replace decay, or buy in place of enduring spirit

item
Aktiv
Fluch der Langsamkeit
1750

slowing hex is always viable on this champ with double bunny, also against movement characters like abrams, wraith, lash, etc

item
Schwächungs­reduzierer
1250

when buying actives, consider your lane partner and enemy, if u need resist shred go whip, if lots of movement go hex, if taking burst damage go barrier, if against abrams go debuff etc

extras

item
Aktiv
Alchemie-Feuer
3000

if ur team is very heavy gun and don't build alc fire, always nice to be supportive

item
Aktiv
Heroische Aura
3000

same thing as alc fire

item
Giftige Kugeln
3000

if ur SOOO rich u need to fill gun slots, toxic bullets procs very fast if u hit ur shots on sinclair

item
Aktiv
Phantomschlag
6000

phantom strike into bunny? idk probably don't buy but is fun

item
Aktiv
Metallhaut
3000

if desperately need to not get killed by guns, realisitcally ur unkillable bc of bunny curse but up to u

item
Aktiv
Heilungswelle
1750

just a good item that does good things (the healing is insane on this item)

item
Aktiv
Heilendes Amulett
1250

have never bought but does good on other characters

item
Inhibitor
6000

just a good item just has a hard time doing anything on sinclair

item
Aktiv
Ätherischer Schleier
6000

great to wait for bunny, and if ur positioning is just killing u consistently always good for stall

item
Aktiv
Niederschlag
3000

vindicta, lash, bebop, seven, grey talon, mo krill, soooo many characters that dont buy unstop that can be knockdowned

item
Aktiv
Welle der Verstummung
3000

had thoughts about adding this to core somehow, couldn't figure out how, but great great item

item
Heilungsfluch
1250

sinclair isnt the best user for healbane, so typically not needed very much, especially considering 99% of ur team SHOULD have it

Ability Point Order

Magischer Blitz

Spektrale Assistentin

Hasenfluch

Publikumsbeteiligung

1

2

5

1

2

5

1

2

5

1

2

5