
Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.
Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.
Eternus 6 Seven Main
BALLS BUFFED GG
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated
Make sure to go to the build browser regularly
and re-open the build to refresh it!
Roughly Left to Right | Play Safe in Lane, Take Cover for OOC Regen


I
Monster-Kugeln
Push faster, helps with early jungling as well


I
Zusätzliche Aufladung
3 Balls in Lane, use to clear waves and trade


II
Wappen des Zauberers
Spirit resist, regen, spirit power, cdr, great stats


II
Unterdrückung
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming


II
Veredeln
Abklingzeitraffer
Gives you really good surge uptime to constantly oneshot waves and camps


I
Zusätzliche Magiekraft
Builds into Improved Spirit


II
Magieschild
Almost every hero in the game procs this easily for you, barrier blocks both damage types, also gives Regen


I
Aktiv
Heilungsritus
Great sustain, nice for box runs and farming jungle


I
Zusätzliche Regeneration
Solid Regen option, healing rite generally better imo


II
Reaktiver Schild
Can buy instead of Spirit Shielding, or buy both if you have slots. Good if enemy team procs it easily (Vindicta Bebop Paradox Haze etc)


II
Kampfweste
3 regen, bullet resist and weapon dmg, good vs weapon damage lanes/teams. Can buy enchanter's later on if you pick this up
Roughly Left to Right


II
Aktiv
Schnelle Stiefel
Removes the 30% Movespeed penalty while shooting, remember to constantly slide on the rhythm of your gun's bursts to get infinite ammo


III
Veredeln
Ansteigende Magiekraft
Big speed and big damage for Surge


II
Heilungsfluch
You proc this better than any other hero, can skip if enemy team barely has any healing


III
Schnelle Aufladung
Hits the next Spirit Investment, you get T3 ball at 17k Souls


III
Überlegene Abklingzeit
More balls n Stuns


II
Verbesserte Magiekraft
Builds into Boundless Spiritg


IV
Grenzenlose Magiekraft
Shibbity Birit, you just doubled your Spirit


II
Magielebensraub
Just solid stats, builds into Infuser later on


III
Gegenzauber
Parry that shit. Good almost every single game, after Surge of Power


III
Aktiv
Welle der Verstummung
Good if you like it, vs caster teams


II
Aktiv
Fluch der Langsamkeit
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes


II
Reduzierte Kugelresistenz
Alternative for Mystic Vuln if your team is heavy on Bullet Damage


IV
Aktiv
Ätherischer Schleier
Probably still good late game


IV
Aktiv
Magische Infusion
Lifesteal, pop during Surge or before Ult


IV
Aktiv
Unaufhaltsam
5 seconds of ult guaranteed


IV
Zauberbrecher
VS Spirit Burst / Debuff Heavy teams


III
Verstärkte Magierüstung
If you need 10 morbillion spirit resist. Can definitely sell Spirit Shielding and/or Enchanter's if you pick this up


III
Aktiv
Teleport-Stein
Good if you like it, 40% bullet res after use


IV
Panzerrüstung
VS Gun Heavy Teams with On-Hit effects, Haze, Wraith, Mirage, Infernus etc


III
Magieriss
Ok after core items (including the Ball or Ult ones) if you need a budget option for more shred. So ONLY if the enemies actually have a lot of spirit resist. Crippling instead if you have the souls.


IV
Verkrüppelnder Kopfschuss
Luxury version of Spirit Rend, has anti heal as well


II
Mystische Schwachstelle
Buy later if no slots. For next Spirit Investment, and good for Ult Damage / Shred.


IV
Aktiv
Fluch
Just a really good late game item if you have the souls for it, shuts down anyone


IV
Eskalierende Bloßstellung
This item is not that good, even for Seven, but it doesn't hurt to pick up very late into the game, especially if you already have Mystic Vuln


IV
Transzendente Abklingzeit
Not that good unless you need Eshift more often or have 3-4 actives (Slowing Hex / Silence Wave / Infuser / Unstoppable / Warp Stone / Debuff Remover
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