
Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.
Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.
Eternus 6 Seven Main
BALLS BUFFED GG
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated
Make sure to go to the build browser regularly
and re-open the build to refresh it!
Roughly Left to Right | Play Safe in Lane, Take Cover for OOC Regen


I
Monster-Kugeln
Push faster, helps with early jungling as well


II
Wappen des Zauberers
Spirit resist, regen, spirit power, cdr, great stats


I
Zusätzliche Aufladung
3 Balls in Lane, use to clear waves and trade


II
Unterdrückung
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming


II
Veredeln
Abklingzeitraffer
Gives you really good surge uptime to constantly oneshot waves and camps


I
Zusätzliche Magiekraft
Builds into Improved Spirit


III
Veredeln
Ansteigende Magiekraft
Big speed and big damage for Surge


I
Aktiv
Heilungsritus
Great sustain, nice for box runs and farming jungle


I
Zusätzliche Regeneration
Solid Regen option, healing rite generally better imo


II
Kampfweste
3 regen, bullet resist and weapon dmg, good vs weapon damage lanes/teams. Can buy enchanter's later on if you pick this up


III
Aktiv
Kultopfer
Farming option, good now with weapon damage, range nice for balls, especially when they're maxed out. Only downside is 90 second downtime, so be aware of that


III
Hohlspitz-Kugeln
More active / PvP option, you buy this you get +75% weapon damage instantly, regen and HP really good as well
Roughly Left to Right


II
Aktiv
Schnelle Stiefel
Removes the 30% Movespeed penalty while shooting, remember to constantly slide on the rhythm of your gun's bursts to get infinite ammo


II
Heilungsfluch
You proc this better than any other hero, can skip if enemy team barely has any healing


II
Magielebensraub
Just solid stats, builds into Infuser later on


III
Schnelle Aufladung
Hits the next Spirit Investment, you get T3 ball at 17k Souls


III
Überlegene Abklingzeit
More balls n Stuns


II
Verbesserte Magiekraft
Builds into Boundless Spiritg


IV
Grenzenlose Magiekraft
Shibbity Birit, you just doubled your Spirit


II
Magieschild
Almost every hero in the game procs this easily for you, barrier blocks both damage types, also gives Regen


II
Reaktiver Schild
Can buy instead of Spirit Shielding, or buy both if you have slots. Good if enemy team procs it easily (Vindicta Bebop Paradox Haze etc)


III
Gegenzauber
Parry that shit. Good almost every single game, after Surge of Power


II
Aktiv
Fluch der Langsamkeit
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes


II
Mystische Schwachstelle
Buy later if no slots. For next Spirit Investment, and good for Ult Damage / Shred.


IV
Aktiv
Ätherischer Schleier
Probably still good late game


IV
Aktiv
Magische Infusion
Lifesteal, pop during Surge or before Ult


IV
Aktiv
Unaufhaltsam
5 seconds of ult guaranteed


IV
Zauberbrecher
VS Spirit Burst / Debuff Heavy teams


III
Verstärkte Magierüstung
If you need 10 morbillion spirit resist. Can definitely sell Spirit Shielding and/or Enchanter's if you pick this up


III
Aktiv
Teleport-Stein
Good if you like it, 40% bullet res after use


IV
Panzerrüstung
VS Gun Heavy Teams with On-Hit effects, Haze, Wraith, Mirage, Infernus etc


III
Magieriss
Ok after core items (including the Ball or Ult ones) if you need a budget option for more shred. So ONLY if the enemies actually have a lot of spirit resist. Crippling instead if you have the souls.


IV
Verkrüppelnder Kopfschuss
Luxury version of Spirit Rend, has anti heal as well


IV
Eskalierende Bloßstellung
This item is not that good, even for Seven, but it doesn't hurt to pick up very late into the game, especially if you already have Mystic Vuln


IV
Transzendente Abklingzeit
Not that good unless you need Eshift more often or have 3-4 actives (Slowing Hex / Silence Wave / Infuser / Unstoppable / Warp Stone / Debuff Remover


IV
Aktiv
Fluch
Pretty much always good if you have souls for it after Boundless
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