Deadlock CoachDeadlock-Coach
Pocket
Infiltriert die gegnerischen Linien und stiftet Chaos

Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.

Pocket
Infiltriert die gegnerischen Linien und stiftet Chaos

Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.

Description

This build is made for new players that just picked up pocket

Pocket is one of the hardest characters in the game, mistakes are brutally punishable, but right calls can easily win you a team fight or even a game

Item Build
Laning phase

don't skip these ever

item
Zusätzliche Magiekraft
800

Spirit gives extra damage to your abilities (aka spells) depending on their scale. Satchel' scale is 0.6, so +10 spirit power gives +6 damage

item
Monster-Kugeln
800

Will later be upgraded into Cultist Sacrifice, but additional resist vs NPC damage is nice

item
Wappen des Zauberers
1600

Spirit resist, Spirit power, Cooldown reduction - all the thigns you want! Remember - if you are below 65% DON'T ENGAGE! HEAL! DON'T GO IN WITHOUT AN ADVENTAGE

item
Aktiv
Kältefront
1600

Treat this as another ability in your kit. Highly recommend learning to use it, but generally just use it with your satchel

item
Abklingzeitraffer
1600

Your ult is very powerful, so when there is a group of enemies you should always consider going in to cast

item
Verlängerte Dauer
1600

Makes Ult longer, therefore more deadly

item
Mystische Erweiterung
800

Helps land big ult. Will later be upgraded, because you have a lot of things that benefit from a bigger radius

read

annotations

item
Zusätzliche Regeneration
800

Gives a lot of health back, and does so constantly unlike rite or nova

item
Aktiv
Heilungsritus
800

Gives really solid healing, but does so over time. REMEMBER - THE EFFECTS STOPS IF YOU TAKE DAMAGE, SO ONLY USE IT IN COMPLETE SAFETY

item
Aktiv
Heilungswelle
2400

Healing rite 2.0 better scaling, faster regen, can be shared with a teammate and also quick

item
Heilende Kugel
800

dxExtra healing is nice, try to maximize it by shooting enemy heros, but if you aren't confident - just shoot creeps

item
Kopfschuss-Verstärker
800

Deal extra damage from mid range, but does require aiming. Ideally, you should peek a corner, shoot, then go behind the corner for safety

item
Zusätzliche Ausdauer
800

If you quickly run out of stamina, this is useful. But do learn to conserve and move without it

During Lane you should focus on securing/denying souls. Always look for opportunities to do safe damage to the enemy. Getting kills is - while very good feeling - don't give you much, unless you capitalize on them. Do damage to their tower (MOBAs are games about destorying building btw) or reclaiming your side of the lane. Your spells also allow you to quickly farm tier 1 jungle, so take them BETWEEN creep waves. If there are creeps on the lane - you should be there ready to deny and push. Don't go to shop if you can push, don't go to farm jungle if you can confirm a kill - focus on the objective and the people defending it. Farm makes you more powerful, but it also leaves your tower defenseless

mid - late game

Remember to always think about how to useful to your team - be that with split pushing a lane, or with going into people and ulting them. Upgrade items can be bought earlier

item
Aktiv
Raketenstiefel
3200

Pocket' main movement tool. Use it to roam and to get into the crowd to ult/procast

item
Verbesserte Magiekraft
2400

More damage!

item
Aktiv
Kultopfer
4000

A MUST BUY FOR NEW PLAYERS! When off cooldown, go and eat a Tier 3 neutral creep. Gives ability range and extra health. Very good

item
Aktiv
Verfall
3200

Does a lot of %hp DOT. Does more damage on healthier targets. Also a source of antiheal

item
Rüstung des Weissagers
6400

Makes your Ult cast safer and more powerful. Try to avoid using spells before Ult cast

item
Magiebrand
6400

Another source of DOT. Important - Decay *can* proc this, but your Ult can't. Also be aware of the cooldown!

item
Grenzenlose Magiekraft
8800

even more damage. and a funny +10% spirit power modifier

item
Überlegene Dauer
4800

Makes everything longer, really good for your Ult and Decay

item
Überlegene Abklingzeit
4800

Pocket relies on their abilities to survive, so more spells -> more pocket

item
Größere Erweiterung
4000

Helps land Ult, cast Decay from far away. Also makes the Spirit Burn explosion bigger, which helps tag more people

Most powerful

Pocket shines in Mid to Late game. In mid game you do a lot of damage from your spells - cloak + satchel do 300+ damage together, multiple procasts with some gun shots in between will lead you to many kills. During this time you should roam - generally move around the map to do things, usually grouping up with your team to gank someone. In late game, when 300 damage isn't as scary, transition to be more ult heavy. Gameplan is - Majestic leap, Barrage, Dive, Ult, throw Decay at someone, Get out with Cloak + Satchel (preferably while doing damage with these two spells to proc Spirit Burn). Wait for Affliction to tick down, then go back in to finish off enemies

Situational items

There are many of them, can feel overwhelming. Buy them if the *enemy* has a certain constant threat. Such, that it is possible to weaken it through an item

item
Heilungsfluch
1600

Useful if enemies have a lot of healing. Your ult already has healing reduction, so adding healbane will hinder them even more

item
Magielebensraub
1600

Mystic Regeneration gives more heals then this early-mid game, but late game this can be useful

item
Aderlasser
9600

A fully passive item that just gives a lot of lifesteal

item
Reaktiver Schild
1600

Good against team with lots of Crowd Control abilities. Cages, hooks, stuns etc.

item
Aktiv
Schwächungs­entferner
4800

if they have a lot of debuff heavy characters. IMPORTANT - THIS ALSO REMOVES STUNS AND CAGES!

item
Gegenzauber
3200

REALLY useful if you can time it right. Can be worth learning

item
Verstärkte Kugelrüstung
3200

Bullet resist - buy if they have a lot of bullet damage

item
Aktiv
Metallhaut
3200

Like bullet resist, but even more powerful. Gives you valueable time to act inside of bullet spam

item
Verstärkte Magierüstung
3200

Spirit resist - buy if they have, oh wow, a lot of spirit damage

item
Aktiv
Teleport-Stein
3200

A "get our of jail free" card for bad positioning. use it if you are in a bad spot

item
Aktiv
Niederschlag
3200

A simple way to stop people from doing stuff you don't like

item
Aktiv
Ätherischer Schleier
6400

Helps you get some extra time to live. The buffs are also really useful

Pocket is hard because of the constant need for cooldown managment. Your survivability and damage rely on them. So adding more cooldowns, while does make you more powerful, also makes it harder to manage them

item
Trophäensammler
4000

Very good item, but only if you can get a lot of stacks quickly (these buffs aren't as good late game)

item
Aktiv
Phantomschlag
6400

Lets you close the gap with a press of a button. Also extra damage and slow

item
Aktiv
Magische Infusion
8000

Extra spirit power and lifesteal, but for a short duration with a long cooldown - timing this is kinda hard, but the reward is worth it

item
Antimagische Kugeln
1600

Extra lifesteal and spirit amp, useful if you can use your gun. But again - minimal skill build

item
Kinetischer Spurt
2400
item
Mystische Kugel
1600

A lot of good extra spirit damage, but does require timing and aim. More things to worry about is bad when you are just starting out

item
Panzerschreck
4000

Most useful if you can proc it every 8 seconds, otherwise, it doesn't give as much for 3k

item
Arkane Verstärkung
2400
[testing]

item
Mystische Regeneration
800

only 20 hp from hitting a target. Was busted beforem nto sure about now

item
Impuls-Regeneration
4000

5hp/s scales well into 10 late game, ult does proc it. 100hp heal is nice ig?

Ability Point Order

Trommelfeuer

Fliegender Mantel

Koffer des Zauberers

Gebrechen

1

1

1

2

2

1

2

5

2

5

5

5