An early game assassin gun build that pivots into hard a hard gun carry.
I have annotated a lot to avoid confussion, but if you ever find me ingame then feel free to ask questions!
[IMPORTANT]: With this build, you are suddenly playing a rougelite. Your mistakes will be punished even harder. For this build to work well for you, you need to understand its powerspikes.
Prioritize using your shield to get favorable trades in lane, usually for yourself but don't neglect your partner. L -> R


III
Schnellschuss
This is the grand opal of this build, you can easily nuke low health heroes with this item or cause higher health heroes to run in fear. Though, don't try to fight any solo powerhouses (ex: Drifter).


II
Aktiv
Splitterkugel
Makes your damage unmissable.


II
Kampfweste
If you're going for Cultist Sacrifice, ignore this item. Otherwise, it pairs nicely with Hollow Point later on.


II
Stiefel des Dauerläufers
Speed is your best friend. Paige (ironically) is one of the faster heroes in this game. More speed means that you're able to catch up or run away better than most of the roster.


II
Aktiv
Schnelle Stiefel
This one specifically lets you catch up with people. Also more speed lmao.
If you want to avoid Battle Vest. I recommend shielding, though.


I
Zusätzliche Regeneration
[OPTIONAL] This or Healing Rite.


I
Aktiv
Heilungsritus
[OPTIONAL] This or Extra Regen.


I
Sprintstiefel
Buy these two (Sprint Boots and Monster Rounds) after High-Velocity Rounds.


I
Monster-Kugeln
After this, buy shielding, then Cultist Sacrifice.


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Aktiv
Kultopfer
Big money and big buffs, prioritize fighting when Cultist Sacrifice is on. Continue with regular Lane Phase (excluding battle vest, ofc).
These buys are each major power spikes, try to single out people and burst them.


II
Veredeln
Quecksilber-Nachlader
Less reloading = more time dealing damage. Also lets your Conjure Dragon do enough damage that it can be useful for final hits.


III
Hohlspitz-Kugeln
Even more damage, even more nuking.


III
Feuerstoß
Even more damage, even more nuking.


II
Kugellebensraub
[TAKE CARE] Ideally you will get at least Glass Cannon/Lucky Shot (or both) first, but if you have (almost) every flex slot, then now is fine.
Pivot to hard carrying.


IV
Aktiv
Vampirischer Kraftstoß
Just frontline, no one's stopping you (assuming your team is fighting with you). Especially use against return fire, as return fire is (un)surprisingly effective against you.
Buy one (or none) as needed.


II
Magieschild
Pretty much every character will proc this at some point in lane, but if you think Weapon Shielding/Reactive Barrier would be better, then go for it.
These are either A) more power, or B) counters to avoid being oblitered off the face of the Earth.


III
Gegenzauber
Especially good against Wraith, Lash, and Pocket ult, but it's also a good all-rounder counter item. Buy earlier as needed.


III
Aktiv
Schwächungsentferner
Buy against easy stuns/lockdowns, I often buy this against Warden, Mirage, and Vindicta. Also insta-buy if they're buying Disarming Hex. Buy earlier as needed.


III
Aktiv
Teleport-Stein
Powerful evasion plus bullet resist.


III
Mystischer Schleier
Very good all-round green item. Grants move speed, health, and invis which are all goated. I don't buy it out of principal but I can't deny that it's good. Invis is also good for avoiding nukers.


III
Aktiv
Metallhaut
Hard counter to gun, but makes you slower. User discretion is advised, but no damage is no damage.


IV
Moloch
Acceptable against any characters that rely on fire rate or big slows. I'd prefer other options personally, but Juggernaut isn't an extra slot in this build so there's that.


III
Verstärkte Magierüstung
Speaks for itself, buy against spirit nukers.


IV
Zauberbrecher
The value is kinda bad when compared to Spirit Resilience, but if the entire enemy team is only doing spirit damage then you'll need this. Replace Battle Vest.


III
Meisterhafte Ausdauer
General survivability item, though I'd strongly advise getting something more specific if the match allows for it.


IV
Aktiv
Koloss
Not too sure how good of an idea this is, but it could be good. Buy at your own discretion.


IV
Aktiv
Phantomschlag
This could be funny but I haven't tested it yet. If you're brave, test it out.


IV
Querschläger-Kugeln
Crowd Control go brrrt. That being said, you already deal a lot of damage to crowds. I would advise against it, but your mileage may vary.


IV
Veredeln
Wilde Magnum
I actually don't prioritize Mercurial Magnum as it's pretty bad on Paige compared to other choices (namely: Vampiric Burst). But, it is more fire rate without expending a slot (DMG sucks).


IV
Panzerbrechende Munition
Only buy if the enemy team has like 3+ Plated Armors. Otherwise hard avoid.
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