
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
[TEST] - Hit your 4.8k Spikes for strong tempo
Support focused build with most items you would need in a match.
NOTE: This build shines at higher levels of play, where you can rely on teammates to make plays and perform. It's much more difficult to play in low elo where you may be required to carry your teammates.
Hit your 4.8k spirit spike (use your beam)


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Veredeln
Abklingzeitraffer
After the nerf on T2 Dome, this item has become even more necessary. Dome has the potential to completely change teamfights and you need it as frequently as possible.
As needed


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Zusätzliche Regeneration
Prerequisite to Healing Booster, so don't feel bad buying this as early as you need.


I
Aktiv
Heilungsritus
Buy every game, sooner or later. Can buy earlier in lane if especially low.
Pick at least 1 (Warp Stone is OP)


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Stiefel des Dauerläufers
Very strong item that allows for quick rotations; also allows for faster movement in a teamfight


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Aktiv
Schnelle Stiefel
Really strong tempo buy on Kelvin can buy instead or in conjunction with Enduring Speed.


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Aktiv
Teleport-Stein
Warp Stone -> dome is OP, especially in midboss or if you need to save an ally. Also provides insane survivability.
Lean into Kelvin's supportive capabilities


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Wappen des Zauberers
Provides stats that are all very valuable on Kelvin. Try to have this by the time you start roaming.


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Heilverstärkung
Insanely strong item on Kelvin, buy this every game.


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Aktiv
Schutzwache
Can provide that extra bit of sustain that can save a teammate, & the move speed allows for escapes. Range is a very valuable stat on Kelvin as well.


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Überlegene Abklingzeit
Kelvin's strength is largely based on his cooldowns. The extra 1600 to buy Sup CD isn't necessary to rush, but it gives nades more frequently and allows you to be more present on the map with your 2.


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Veredeln
Mystische Erweiterung
Allows for more consistent domes, valuable both when isolating fights with teammates, or in big teamfights.


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Veredeln
Verlängerte Dauer
Relatively self-explanatory, more duration both provides more regen (as dome is healing/sec) & allows for more time to kill in dome.
Read annotations, prioritize utility


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Schnelle Aufladung
Will usually only buy if slot locked, or if the game becomes late enough. Would really try to avoid until max nade.


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Größere Erweiterung
Will really only buy this if slot locked or if it becomes late enough. Does provide significant value for items such as Alch Fire & Healing Nova


III
Überlegene Dauer
Buy only when slotlocked or when you have mutliple debuffs/buffs that scale with duration (i.e. Silence Wave, Divine Barrier, Healing Tempo)


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Transzendente Abklingzeit
Buy when locked for slots, or once you get to 2+ actives (especially Divine Barrier or Refresher)


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Heilungstempo
Situational item that can be very powerful when you have a very strong m1 carry or multiple m1 carries. Would recommend buying Superior Duration alongside it for the buff to last longer.
Read annotations


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Aktiv
Rettungsstrahl
Important buy if they have a lot of catch/pick. Allows for teammates to take risky plays if you are hovering them.


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Aktiv
Heilungswelle
Provides teamwide healing for cheap (like a mini dome). Will buy often in teamfight heavy comps.


III
Aktiv
Heroische Aura
Insanely strong item to support your M1 carries or if the enemy team has significant gun damage. Also provides 2m/s sprint speed which is very valuable to roam.


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Aktiv
Alchemie-Feuer
Very strong for damage & shred. One of the best items in the game in the mid pit, try to tempo buy it if you are forcing midboss.


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Aktiv
Göttliche Barriere
Must buy against Pocket (get this ASAP), & will often buy against Drifter for his ult. Also very strong against characters like Shiv & Infernus with DoTs & buildups.


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Aktiv
Auffrischer
Refresher can be very strong, but the death timers need to be long enough where that second dome is worth more than having a 6k for the 300 seconds it would be on cooldown. Grows stronger the later.


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Heilungsfluch
Fantastic item, necessary against characters with strong sustain/healing output (i.e. Victor (MUST BUY), Dynamo, Warden, Abrams, Mo, etc. check for lifesteal)


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Unterdrückung
Can buy in lane if against 2 m1s, or buy later if they have a lot of m1 carries.


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Mystische Schwachstelle
Buy late game if they have a lot of spirit resist. Consider Spirit Sap or Silence Wave instead if against a single target.


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Reduzierte Kugelresistenz
Very strong if you have multiple gun/melee characters.


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Aura des Jägers
Really strong if isolating people in domes with your gun/melee characters (they will literally explode with -24% bullet resist). Underbought item


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Aktiv
Fluch der Langsamkeit
Strong into any characters with movement abilities (over half of the roster), and even those without, as the dash distance reduction really hinders movement.


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Aktiv
Magieverlust
Generally buy this as a prerequisite to Silence Wave, but it does provide very strong value on its own if you or the enemy have strong spirit damage.


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Aktiv
Verfall
Very strong damage & antiheal, can also be good for forcing debuff remover.


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Aktiv
Welle der Verstummung
Has a lot of overlap with Slowing Hex, with its greatest value being against those who require Silence to survive (i.e. for movement abilities, or for Geist/Yamato for their ults)


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Aktiv
Fluch der Entwaffnung
Provides strong shred for gun carries, but only buy if they have a strong m1 that can't be shut down (i.e. Gun Holliday, Ivy, Wraith)


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Aktiv
Niederschlag
Great against Seven, Lash, Vindicta, Ivy, Grey Talon, Mo & Krill (when stunned out of burrow, he just dies), Bebop, and Dynamo


IV
Aktiv
Fluch
Great against strong teamfight ults, any buffs (e.g. Viscous Cube), or to shut down carries.


III
Gegenzauber
Great against Lash, Geist, Shiv, and comps that are strong in burst or CC.


III
Verstärkte Magierüstung
Buy if they have strong sustained spirit damage (consider counterspell for burst characters).
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