Deadlock CoachDeadlock-Coach
Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Description

Timing is everything. High base dmg allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.

IN HERE I AM KING.

Item Build

1-2) Lane Actives

all 3 are strong

Deadlock Item

I

Aktiv

Heilungsritus

sustain + sprint speed = trade/wave prio - box route

Deadlock Item

I

Aktiv

Rostiger Lauf

sprint speed good. fr reduc good. early bullet shred good. can sell later if into full spirit team

Deadlock Item

II

Aktiv

Schutzwache

range is good. 22 sec ally shield good

2) Very Strong

tempo items

Deadlock Item

II

Arkane Verstärkung

beam range + dmg, longer path, bigger/longer dome

Deadlock Item

II

Heilungsfluch

spirit power and vitality inv

Early Defenses

Deadlock Item

II

Reaktive Barriere

buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)

Deadlock Item

II

Magieschild

one of the best defense items to avoid being bursted

3) Post Lane

roam/boxes

Deadlock Item

I

Sprintstiefel

helps clear boxes after clearing waves if have prio, regen is good

3) Get actives if no...

Deadlock Item

III

Trophäensammler

prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies

3) Cont.

Boxes - Gank - Look for Dome kills + obj strongside

Deadlock Item

II

Stiefel des Dauerläufers

manuever fights and escape to build TC stacks with coordinated efforts, box farm roof tops and hover allys

Deadlock Item

I

Veredeln

Mystische Erweiterung

bigger dome for better cut-off with ally help

Deadlock Item

III

Aktiv

Heilungswelle

typically best first major active to save allies

3-4) Mid Game Utility

Hex + Knockdown best

Deadlock Item

III

Aktiv

Fluch der Entwaffnung

20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed

Deadlock Item

III

Aktiv

Niederschlag

vs flyers (gt/vin/lash/pocket/holliday/celeste/ult seven)

Deadlock Item

III

Aktiv

Welle der Verstummung

strong into burst heros or combo heros (calico, pocket, lash, dynamo etc)

Deadlock Item

III

Aktiv

Heroische Aura

tempo item. bullet res aura + pushing/combat power

5) Mid Game - Enhance Utility

Range | CD

Deadlock Item

II

Veredeln

Abklingzeitraffer

reduce ult CD by 30 sec

Deadlock Item

III

Größere Erweiterung

PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO

Deadlock Item

II

Veredeln

Verlängerte Dauer

can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop

5) Mid-Late Game Utility

Take what Dome cant solve

Deadlock Item

IV

Aktiv

Göttliche Barriere

If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)

Deadlock Item

IV

Aktiv

Unaufhaltsam

a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats

Deadlock Item

III

Aktiv

Teleport-Stein

path -> warp stone -> beam late game or warp stone -> dome

Deadlock Item

IV

Aktiv

Verfluchtes Relikt

good vs unstoppable and debuff remover

6) If you can afford

Refresher-Trans CD-Healing Tempo strongest

Deadlock Item

IV

Aktiv

Auffrischer

use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates

Deadlock Item

IV

Transzendente Abklingzeit

cycle CDS, buy after refresher

Deadlock Item

IV

Heilungstempo

must have Healing Nova to purchase. If investing, must have max dome soon (G. Expansion for big grenades in teamfights)

Deadlock Item

III

Überlegene Dauer

longer actives + path + beam + dome +healing tempo buff

Deadlock Item

II

Verbesserte Magiekraft

check priority item actives and can buy this if rounds out spirit investment

Deadlock Item

IV

Grenzenlose Magiekraft

augment dome/nade healing + dmg

6) Defenses

Forgive poor positioning and cycle CDS to keep teammates fighting

Deadlock Item

IV

Zauberbrecher

good into spirit burst carries gt/magician/pocket etc

Deadlock Item

IV

Panzerrüstung

look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)

Deadlock Item

IV

Hexen-Panzer

help cycle CDS, spell breaker is better vs heavy spirit comps

Deadlock Item

IV

Moloch

good upgrade into bullet heros + melee

Ability Point Order

Frostgranate

Eispfad

Arktischer Strahl

Eiskuppel

1

2

1

1

2

1

2

5

2

5

5

5