
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Timing is everything. High base dmg allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.
IN HERE I AM KING.
Harass with nade, play off angle LoS Beam. Thin creep health with gun


I
Zusätzliche Regeneration
First Item


I
Zusätzliche Magiekraft
can sit on this for spirit investment and prio support items


II
Heilverstärkung
buy on heal nade
all 3 are strong


I
Aktiv
Heilungsritus
sustain + sprint speed = trade/wave prio - box route


I
Aktiv
Rostiger Lauf
sprint speed good. fr reduc good. early bullet shred good. can sell later if into full spirit team


II
Aktiv
Schutzwache
range is good. 22 sec ally shield good
tempo items


II
Arkane Verstärkung
beam range + dmg, longer path, bigger/longer dome


II
Heilungsfluch
spirit power and vitality inv


II
Reaktive Barriere
buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)


II
Magieschild
one of the best defense items to avoid being bursted
roam/boxes


I
Sprintstiefel
helps clear boxes after clearing waves if have prio, regen is good


III
Trophäensammler
prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies
Boxes - Gank - Look for Dome kills + obj strongside


II
Stiefel des Dauerläufers
manuever fights and escape to build TC stacks with coordinated efforts, box farm roof tops and hover allys


I
Veredeln
Mystische Erweiterung
bigger dome for better cut-off with ally help


III
Aktiv
Heilungswelle
typically best first major active to save allies
Hex + Knockdown best


III
Aktiv
Fluch der Entwaffnung
20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed


III
Aktiv
Niederschlag
vs flyers (gt/vin/lash/pocket/holliday/celeste/ult seven)


III
Aktiv
Welle der Verstummung
strong into burst heros or combo heros (calico, pocket, lash, dynamo etc)


III
Aktiv
Heroische Aura
tempo item. bullet res aura + pushing/combat power
Range | CD


II
Veredeln
Abklingzeitraffer
reduce ult CD by 30 sec


III
Überlegene Abklingzeit
great item


III
Größere Erweiterung
PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO


II
Veredeln
Verlängerte Dauer
can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop
Take what Dome cant solve


IV
Aktiv
Göttliche Barriere
If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)


IV
Aktiv
Unaufhaltsam
a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats


III
Aktiv
Teleport-Stein
path -> warp stone -> beam late game or warp stone -> dome


IV
Aktiv
Verfluchtes Relikt
good vs unstoppable and debuff remover
Refresher-Trans CD-Healing Tempo strongest


IV
Aktiv
Auffrischer
use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates


IV
Transzendente Abklingzeit
cycle CDS, buy after refresher


IV
Heilungstempo
must have Healing Nova to purchase. If investing, must have max dome soon (G. Expansion for big grenades in teamfights)


III
Überlegene Dauer
longer actives + path + beam + dome +healing tempo buff


II
Verbesserte Magiekraft
check priority item actives and can buy this if rounds out spirit investment


IV
Grenzenlose Magiekraft
augment dome/nade healing + dmg
Forgive poor positioning and cycle CDS to keep teammates fighting


IV
Zauberbrecher
good into spirit burst carries gt/magician/pocket etc


IV
Panzerrüstung
look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)


IV
Hexen-Panzer
help cycle CDS, spell breaker is better vs heavy spirit comps


IV
Moloch
good upgrade into bullet heros + melee
1
2
1
1
2
1
2
5
2
5
5
5