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Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Description

For people who love saving teammates and bullying baddies. Hit your victims with Slowing Hex, then beam 'em so they can't move. It's torture, but for support! - THETA ZERO

Item Build
ITEMS I LIKE BUT DON'T USE OFTEN

item
Monster-Kugeln
500

You do mad objective damage. For some reason.

item
Heilende Kugel
500

"What are you gonna do, heal me?" ~Quote from man healed.

item
Zusätzliche Lebenspunkte
500

Your model size should be tied to your health. Hire me, Valve.

item
Seelenkraft
3500

Armors? What are those?

item
Aktiv
Teleport-Stein
3000

Everyone puts this in their build, these days, so I might as well, too.

COUNTER ITEMS

BECAUSE YOU HATE THEM

item
Aktiv
Ätherischer Schleier
6000

Fun fact: this used to be $3K, which is why every old build has this in there somewhere.

item
Aktiv
Niederschlag
3000

GET DOWN WHERE I CAN STRANGLE YOU.

item
Aktiv
Fluch
6000

It's YOUR dome, and THEY'RE not allowed to shoot you in it.

item
Grenzenlose Magiekraft
9500

It's a counter in the sense it counters your wallet having money in it.

LANING!

I like this order, but you're entitled to your own (wrong) opinion.

item
Hohlspitz-Kugeln
500

Your gun hits like a truck early game. Use your 3 to deny, because otherwise it's suffering.

item
Aktiv
Heilungsritus
500

Just to hold you over until your nades give you yummy healing.

item
Stiefel des Sprinters
500

Master the French art of running away.

item
Zähigkeit
500

It's for Slowing Hex, but that doesn't mean you can't cheese out some quick heals.

item
Aktiv
Heilungswelle
1750

BWONG! You're always humping a teammate, so the shared healing is vital. This drops off hard lategame.

item
Aktiv
Fluch der Langsamkeit
1750

Hit 'em with this then beam 'em! They'll hate you so much, I love it.

item
Aktiv
Rettungs­strahl
3000

Come over here and give uncle Kelvin a hug.

item
Schnellfeuer-Magazin
500

Gun Kelvin? Nope. Just free move speed. Better luck next time.

item
Mystische Reichweite
500

Poor Mystic Reach. Always bought early game, and always sold for flex slots later.

PATH A) REVENGE

There's two tryhards on the enemy team with Healbane, already!

item
Schwächungs­reduzierer
1250

GET IT OFF ME

item
Unterdrückung
1250

Silences your beam so it won't alert guards.

item
Heilverstärkung
1250

If you don't get above 30K healing, you're doing it wrong.

item
Mystische Verlangsamung
4250

SUFFER

item
Aktiv
Schwächungs­entferner
4250

OKAY, I GET IT, STOP USING DECAY ON ME.

item
Verbesserte Abklingzeit
1250

Speed up your cooldowns to slow down your enemies with the cold.

item
Überlegene Abklingzeit
4250

Slap this on your 4. You know, the thing people hate Kelvin for.

item
Aktiv
Alchemie-Feuer
3000

Only good if you can find some way to entrap an enemy in a small space for a while. Hmm...

item
Stiefel des Dauerläufers
1750

Bad macro? No problem! Just pop these on and skate to wherever you're needed!

PATH B) PEACE

Only one or none of the scrubs on the enemy team have Healbane! What are they thinking?

item
Heilverstärkung
1250

It is hilarious if they don't have healing reduction. Otherwise, it only helps late game for your ult.

item
Verbesserte Abklingzeit
1250

Can't tell you why you need this, off the top of my head.

item
Unterdrückung
1250

They can't shoot good inside your dome, so it's even extra annoying!

item
Mystische Verlangsamung
4250

Mystic Slow + Slowing Hex + Ice Beam = Suffering

item
Überlegene Abklingzeit
4250

You put this on your 2. You know, the thing that lets you stay out of the immediate danger.

item
Aktiv
Alchemie-Feuer
3000

Only good if you can keep them trapped in an enclosed space. I wish there was some way you could force that.

item
Stiefel des Dauerläufers
1750

Get shot using your 2 without this and tell me how fun that is.

item
Schwächungs­reduzierer
1250

GET IT OFF ME

item
Aktiv
Schwächungs­entferner
4250
Three flex slots? Get this.

item
Verlängerte Dauer
1250

A little bit extra of everything never hurt anyone.

LATE GAME

PICK ONE

item
Aktiv
Auffrischer
6000

Perhaps it is not the quality of the dome, but the quantity which is holding you back.

item
Rüstung des Weissagers
6000

If you can name a single thing this item does that you don't want, I'll eat Kelvin's beard.

DEFENSIVE ITEMS

IF YOU WERE GOOD, YOU WOULDN'T BE SUPPORT

item
Heilungsfluch
1250

SEE HOW YOU LIKE IT.

item
Reaktiver Schild
1250

Don't let them touch you without your consent.

item
Magierüstung
1250

You're probably just dying to spirit damage.

item
Verstärkte Magierüstung
4250

The nuclear option.

item
Kugelrüstung
1250

Why do they get to use guns, anyway?

item
Verstärkte Kugelrüstung
4250

Let's see 'em outpace your healing now.

YOUR GAME PLAN

Push waves, steal farm, hang back. Your ult is absolutely worth popping just to save a single person. You're actually a little threatening during laning, so don't be afraid to go in. Once you get Slowing Hex, the fun begins. Always wait for your beam to be up, then Slowing Hex them to drop their movement speed down to nothing. Most enemies will buy Healbane to counter you, especially if you're a nuisance during laning, so Debuff Reducer and even Debuff Remover is a must-buy most games. The healing on your grenades is always nice but a little inferior to your other options. Late game, even a single death is a game changer, so never hesitate to pop your ult, especially when its cooldown is so fast.

Ability Point Order

Frostgranate

Eispfad

Arktischer Strahl

Eiskuppel

1

2

1

1

2

1

2

5

2

5

5

5