Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Support build based on making people unable to turn their cameras :)
Standard stuff go left to right
Read the annotations to know what to imbue. Can get echo shard earlier if good game.
Can imbue this to Blindside (1) or Revelations (4), depends on what you want to play around more.
Imbue this to Blindside (1). You do not want to imbue this on your ult as it actually makes cursing enemies take longer.
Imbue this to Revelations (4). You pretty much only save an extra second if you imbue this to Blindside (1) so ult is better.
Throw 1 grenade out, echo shard, then another for maximum CC potential
For mobility around the map + spirit power. Jump into fights and use your ultimate.
As you're entering midgame you'll want some actives to help your team aside from your turn rate slow, pick based on what's needed for your team
Only if you're buying slow hex
Cheap option to shut down lots of movement based options for certain characters
Shiv/Abrams/m&k
Aerial characters + infernus flame dash
Start having even more gun damage beyond your utility, ricochet + silencer combo.
If you have everything else up to this point, your slow turn rate on grenades is 4.4 seconds long.
Take as and when needed
Toter Winkel
Schirm-Manöver
Dauerfeuer
Offenbarung
1
2
1
2
5
5