Wenn sich Haze erst einmal auf ein Ziel fixiert hat, ist dessen Schicksal quasi besiegelt. Sie zieht einseitige Kämpfe vor, in denen sie eigenen Schaden geschickt vermeidet und ihre ahnungslosen Ziele aus der Nähe in einem Wimpernschlag ausschaltet.
Wenn sich Haze erst einmal auf ein Ziel fixiert hat, ist dessen Schicksal quasi besiegelt. Sie zieht einseitige Kämpfe vor, in denen sie eigenen Schaden geschickt vermeidet und ihre ahnungslosen Ziele aus der Nähe in einem Wimpernschlag ausschaltet.
FURTHER FURTHER IMPROVEMENTS 8/7 - Giving us more freedom on the Extra Health upgrade and giving better tools for midgame with Fleetfoot and Toxic Bullets. #gethazeoutofthejungle
This build is now fully annotated! Give them a read for insight on timing and use cases.
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Kinetischer Spurt
Best used when springing fights onto enemies out of smoke, no longer a "stamina saver. I advise you put some thought into your stamina usage and rely on Smoke Bomb’s speed for rotations.
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Zusätzliche Regeneration
If taking chip damage in lane and need to stay healthy.
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Heilungsritus
If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.
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Heilende Kugel
If you're competent and able to properly poke enemy players in lane, this is a straight-up superior buy over Extra Regen. If they're playing super safe, it might not be ideal.
QSR on Dagger
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Veredeln
Quecksilber-Nachlader
Use dagger at the end of your first mag to extend your damage in a gank if you didn’t need dagger to initiate. Use at the end of a mag when split pushing and stealing jungle.
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Magieschild
This enables us to take gank damage trades and is basically a 30% health amp. I get this before Slowing Bullets often, but you can rush it into Spirit Burst lanes (Bebop, Krill, Wraith, etc.)
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Schnelle Stiefel
Use for rotating and rapid repositioning in fights.
Annotations!
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Fluch der Langsamkeit
This is our core gank enabler. Against slippery heroes with quick instant mobility like Lash, Vindicta, Infernus, Pocket, I apply this as I engage. If they’re not so quick I save it for halfway throug
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Vampirischer Kraftstoß
Our primary T4 spike that amps our damage while keeping us healthy enough to keep fighting after a damage trade. Struggles into Spirit Burn.
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Koloss
I buy this frequently when I need to stack the odds in my favor for burst engagements past 25 minutes or so. Colossus keeps us healthy enough to win a high damage trade.
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Welle der Verstummung
If you want a moderate upgrade to Slowing Hex, Wave is excellent. This is an especially strong tool into deathball comps.
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Fluch
I often sell Slowing Hex for Curse past 30 minutes. Communicate when you Curse someone in a team fight. Save it for big channel Ults if they have any.
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Seelenkraft
If your team has adequate map control / wave pressure, Fortitude is a great pickup. HOWEVER, If your team doesn't have that control, you won't get the value to make it worth.
Read Annotations!
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Unaufhaltsam
Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.
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Zauberbrecher
Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon. Insane Late Game spirit resist item if you are well fed and able to push people around.
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Kondensator
Anti Leechboss tank item that takes a lot of thought to use properly. Great to break down Mercurial Mag, Colossus, Scorn, etc.
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Panzerbrechende Munition
A requirement into Plated Armor, but we still greatly struggle into Plated Armor regardless.
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Verstummer
My preferred Debuff tool over Inhibitor for late game, as we are largely concerned with Spirit damage dealers.
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Glaskanone
Our "more damage" option that, sadly, overtakes Lucky Shot in performance. I'd get Armor Piercing Rounds before this.
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Schwächungsentferner
To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, Vindicta Stake, etc. No longer works on Affliction and Telekinesis.
Adjusting our midgame relic pickups to maximize our abilities in Midgame and give us some extended damage impact into Lategame. Very happy with where it's at currently! Shoot me any questions or comments in the #haze chat or in my guide threads <3
We play fully active with little / no teamside farming (sometimes Slots). Take trades in lane and midgame with Spirit Shielding. Setup ganks with Dagger & Hex paired with a teammate or solo. Steal jungle inbetween. Past 30min we Leech Boss with Siphon Tempo to stay alive. We play for every minute before they can buy Plated Armor, this hero clocks out when they have it.
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