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Dynamo
Setzt das gegnerische Team fest

Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.

Dynamo
Setzt das gegnerische Team fest

Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.

Description

Eternus 6 Top 10 Abrams NA

Annotations updated as of the new publish! Sorry if text boxes don't work on your monitor, they work on mine.

Item Build

Lane

L-R, but buy what you need too. | 7200 Souls

item
Zusätzliche Regeneration
800

This item allows you to fight basically forever in lane, gives you the most breathing room an 800 can give Abrams.

item
Nahkampf­lebensraub
800

This item is squarely alright. It builds into Lifestrike which is the important thing, but of note is you will heal the full 100 off a light melee. It does not scale with damage dealt.

item
Heilender Nahkampf
4000

This, in my opinion, is THE spike Abrams needs to perform in lane. Additionally, its about 20 healing per second if you light melee a neutral off cooldown. This is MORE than healing rite.

item
Aktiv
Kältefront
1600

This item is slot and stat track inefficient, however its strong enough to ignore both of those things. Significantly more burst and a slow.

item
Durchdringende Kugeln
1600

Do not underestimate this item, for one thing it's overstatted, for another, it consistently increases my burst off charge by a crazy amount.

Lane Optional

item
Magieschlag
800

Very skippable but can help if your duo laner is high spirit burst like GT, Viscous or Pocket.

item
Abklingzeitraffer
1600

Buy this item whenever you can afford to fight every wave and need Charge to have a 28s cooldown. Otherwise it can be saved for after lane.

item
Monster-Kugeln
800

This is one of the strongest items in the game. I tend to purchase it when I need to shove waves hard, need the extra regen, and/or need to kill a Guardian or Walker.

item
Bajonett
800

Melee heavy lane, 20% resist to that for this cheap is not to be overlooked especially when it increases your damage by a decent amount too.

item
Aktiv
Heilungsritus
800

Buy this when you're on <100HP in lane (or whenever you feel appropriate). Just regen will not suffice for keeping you healthy enough for poke, trades, and killing the wave.

item
Widerstand
800

Melee heavy lanes or against Viscous for puddle punch. Buy when you see fit if you can land parries.

Mid

L-R, but buy what you need too. | 22800 Souls

item
Nahkampf­ansturm
1600

This item is ordered such that you will soon after have T2 Shoulder Charge. However, this item also lets you obliterate Walkers early if you know the tech, and as such can be bought sooner to do so.

item
Magische Einverleibung
4000

This item is insanely overpowered. It is consistently doing 3k-4k damage a game for me, and the stat STEAL is absurd. It stacks multiple times, always this first.

item
Pulsierende Pein
3200

This is a significant amount of my damage in games, around 4k-5k. Superior Cooldown follows soon after to make it tick faster.

item
Überlegene Abklingzeit
4800

Helps everything in the build immensely. Makes Tpulse tick faster too.

item
Heilverstärkung
2400

This item is insane value for Siphon Life and Lifestrike. You can sell this later for some other form of survivability, like a Resilience or Plated.

item
Aktiv
Teleport-Stein
3200

You can choose between this or Phantom Strike (when ahead or vs fliers/gun carries/squishies) as your primary engage option. The edge this item has is its function as an escape tool if you're good.

Maybe?

Probably not these but you could

item
Mystische Kugel
1600

+7 spirit, 1600 weapon item. CAN substitute for Melee Charge in the build at your preference.

item
Antimagische Kugeln
1600

This item can also substitute for Melee Charge at your preference.

item
Magieriss
4800

Consider this if you build SSB.

item
Geschärftes Bajonett
4000

Good item against a lot of melee characters but otherwise really ehhhhhh on this build.

item
Zermalmende Fäuste
8000

Only consider this if it's late game and you bought Melee Charge.

Late/Situational

Once you get to this point of the game you buy whatever is needed. Some of these are situationals to be bought earlier (like Healbane)

item
Berserker
3200

This item is all the Weapon Damage you could ever want with some Bullet Resist on top for pretty cheap.

item
Aktiv
Ätherischer Schleier
6400

Functionally better Counterspell, but more expensive. Consider buying if you have the money for it and need it.

item
Aktiv
Heilendes Amulett
1600

Still a great item, buy whenever you feel it's necessary to.

item
Schwächungs­reduzierer
1600

Builds into this thing which you care about more -->

item
Aktiv
Schwächungs­entferner
4800

<-- Builds from this thing, cleanses most things you care about and heals you.

item
Verstärkte Kugelrüstung
3200

Armor. Generally extremely outclassed by Plated Armor and Juggernaut, whereas Spirit Resilience is at least good.

item
Verstärkte Magierüstung
3200

Armour. This is the most spirit resist you'll need unless an enemy team is REALLY spirit heavy. Spirit carries tend to fall off later while gun carries dont.

item
Gegenzauber
3200

Walmart E-Shift for things like Wraith or Shiv or delayed CC like Seven or Warden.

item
Seelenkraft
4000

They nerfed your HP pool but moreover this keeps you active on the map.

item
Heilungsfluch
1600

Anti-heal woohoo. Best option for it on this build.

item
Magielebensraub
1600

If you really wanna be a wizard I guess.

item
Aktiv
Feuererwiderung
1600

This item is insane for 1600, scales with the enemy gun carries into the late game and makes them afraid to shoot you.

item
Stiefel des Dauerläufers
2400

Anti-slows, and helps you rotate faster too. Builds out of sprint boots if you buy that.

item
Moloch
8800

This is outclassed by Plated Armor BUT you will end up buying both against fed gun carries.

item
Zauberbrecher
6400

Mid item with stats you like.

item
Hexenpanzer
6400

Still good on Abrams as long as you are careful not to use your ult.

item
Panzerrüstung
6400

Insane against gun carries, basically always buy late if needed.

item
Heilungstempo
8800

This is an item you buy when its lategame and you're rich. Brings Infernal Resilience to 15%.

item
Aktiv
Koloss
7200

Buy this whenever you need both kinds of resists on one slot, or just generally need to be tankier.

item
Aktiv
Unaufhaltsam
8000

Channel your inner gorilla, useful against heavy CC and maybe for stealing mid with warp stone.

item
Aktiv
Phantomschlag
6400

Fliers squishies and gun carries oh my. Buy this when you need to, it's not core.

item
Aktiv
Magische Infusion
8000

If you really wanna be a Wizard I guess.

===== Notable Spikes ===== Lifestrike - 4k/4.8k Max Siphon Life - 8k Tier 2 Charge - 10k Snatch/Torment/Cooldown - 12k/15.2k/18.4k Max Ult - 35k

========= IMPORTANT NOTE ========= Pre 10k souls = Light melee Post 10k souls = Heavy melee

Ability Point Order

Lebensextraktion

Ansturm

Infernale Widerstandskraft

Seismischer Einschlag

1

1

2

5

2

5

1

2

5

1

2

5