Deadlock CoachDeadlock-Coach
Calico
Sorgt für Chaos aus der Ferne

Calico nutzt die Schatten, um dem Kampfgeschehen vorübergehend zu entfliehen und ihre Gegner einen nach dem anderen zur Strecke zu bringen.

Calico
Sorgt für Chaos aus der Ferne

Calico nutzt die Schatten, um dem Kampfgeschehen vorübergehend zu entfliehen und ihre Gegner einen nach dem anderen zur Strecke zu bringen.

Description

My build for being a complete melee bot https://twitch.tv/shelduntv

Item Build

Early Game

Buy what u need in lane. DO NOT HEAVY PUNCH UNTIL YOU HAVE T2 CHARGE OR YOU WILL GET PARRIED. After, go and take melee items. You can buy lifestrike 2nd item if your lane is going good

Deadlock Item

I

Zusätzliche Regeneration

Regen to help you + builds into heal booster later

Deadlock Item

I

Nahkampf­lebensraub

You can start engaging on people in lane when you have this as you can heal back the damage you'd be taking a lot better

Deadlock Item

II

Nahkampf­ansturm

Huge damage incoming with this item + builds into crushing fists. Try to time purchasing this with when you get 2 points into charge.

Deadlock Item

II

Verräterklinge

Started using it because lystic mentioned it, and it's actually pretty good on melee, ambush people a lot easier + bullet res removal + free poke lane. SELL LATE GAME FOR SLOTS

Deadlock Item

I

Bajonett

Good damage increase for 800 on your melees and builds into PB later

Deadlock Item

I

Zusätzliche Ausdauer

Mostly to negate weighted shots' -10% stamina regen later on but also extra movement

Deadlock Item

I

Magieschlag

Makes your siphon do more damage. Skippable, only really useful w/ high spirit dmg lane partner

Early/Lane Extras

Deadlock Item

I

Aktiv

Heilungsritus

1 hp in lane + if you're buying rescue beam

Deadlock Item

II

Aktiv

Heilendes Amulett

Sometimes a good buy, especially for ability spam in lane, very good healing

Deadlock Item

I

Widerstand

Viscous or melee bots in your lane

Deadlock Item

I

Monster-Kugeln

Clearing waves if you're playing a stalling lane.

Trinity of melee items

IMPORTANT (not ordered)

Deadlock Item

III

Heilender Nahkampf

Beefy healing to help you survive alongside siphon life

Deadlock Item

III

Magische Einverleibung

Buffs up your melee damage slightly + siphon life to make you heal even more.

Deadlock Item

IV

Zermalmende Fäuste

Biggest damage upgrade, you can start stunning people with 3 consecutive heavy melees. Start heavy meleeing around the map too as it's faster than walking.

Mid Game

Weighted + debuff remover = very negligible stun on parry. Rush colossus if you're ahead, makes you tougher to kill. Not ordered, take what you think you need.

Deadlock Item

III

Geschärftes Bajonett

Huge damage + slows

Deadlock Item

III

Bleikugeln

So many stats good stats on this item, the negative ones mean nothing

Deadlock Item

III

Aktiv

Schwächungs­entferner

PEOPLE WILL DEFINITELY BUY ANTIHEAL AGAINST YOU SO THIS IS A MUST HAVE TO CLEANSE IT

Deadlock Item

III

Berserker

bullet res stat + good damage output

Deadlock Item

II

Heilverstärkung

Buffs up all healing from siphon + lifestrike, skippable if you don't want it however

Deadlock Item

IV

Aktiv

Koloss

THICCNESS - be a tanky boy, can also use this to bait parries by heavy melee cancelling (see fleetfoot)

Deadlock Item

III

Seelenkraft

Extra EHP + stay on map. Take this when you're low/looking to be active.

Late Game

Take what you need from here, annotations

Deadlock Item

IV

Moloch

Gun comps w/ fast fire rates

Deadlock Item

IV

Zauberbrecher

Heavy spirit dmg

Deadlock Item

IV

Panzerrüstung

Bullet procs (infernus/mirage/haze etc) + if people start buying armor piercing rounds

Deadlock Item

III

Überlegene Abklingzeit

Faster buttons + faster cooldowns on everything including lifestrike

Deadlock Item

IV

Hexenpanzer

Faster buttons on your siphon/charge/ult + spirit res

Deadlock Item

IV

Heilungstempo

Luxury upgrade, do not prioritise unless you've bought everything else or you simply have no slots available.

Situational

Read annotations to help you choose the correct item

Deadlock Item

III

Aktiv

Kultopfer

This isn't terrible if you are able to be greedy with this and farm. Can sell once you've made profit on it.

Deadlock Item

III

Aura des Jägers

If you are taking a lot of isolated 1v1s this is literally free damage and makes you even tougher to take on alone. Aside from that, it's an ok debuff in teamfights.

Deadlock Item

II

Aktiv

Fluch der Langsamkeit

Stops people with movement abilities from using them to get out of your melee range

Deadlock Item

II

Aktiv

Kältefront

Damage + slow, not entirely needed in this build but can take if you want

Deadlock Item

III

Verstärkte Magierüstung

Heavy spirit damage on enemy team

Deadlock Item

III

Aktiv

Rettungs­strahl

Although rushing this in lane on Abrams may not be worth it anymore, this is still a fantastic item you can occassionally build to save people from being picked + heal yourself

Deadlock Item

II

Kinetischer Spurt

Some people like this over mastery to lean a bit more into gun which is fair, it's a decent choice

Deadlock Item

IV

Aktiv

Phantomschlag

Take against a comp with a lot of fliers if necessary, 10x better than buying knockdown on Abrams

Deadlock Item

II

Aktiv

Schnelle Stiefel

If you are struggling to bait out other people's parries, you can try using this item. While you're moving in heavy melee, press the active and it will cancel the melee.

Deadlock Item

II

Heilungsfluch

If you need just some antiheal

Deadlock Item

IV

Aktiv

Unaufhaltsam

If the enemy team start buying curses or there's just lots of CC in general preventing you from playing the game, pick this up. IT MEANS YOU DON'T GET STUNNED ON PARRY AND CAN JUST HOLD DOWN MELEE

Deadlock Item

III

Aktiv

Teleport-Stein

Blink to dodge certain abilties like paradox/bebop

Deadlock Item

II

Veredeln

Abklingzeitraffer

I don't buy this anymore in lane as it's not really worth to do so anymore but if you want to and it's going well sure go ahead

Ability Point Order

Lebensextraktion

Ansturm

Infernale Widerstandskraft

Seismischer Einschlag

1

2

1

2

5

5

1

2

5

1

2

5