
Bebop kann seine Fähigkeiten auf viele verschiedene Arten einsetzen. Er kann die gegnerische Verteidigung aufbrechen, einen Verbündeten retten oder massiven Schaden anrichten. Wenn die Situation kein Fingerspitzengefühl erfordert, löst sein riesiger Laser zahlreiche Probleme.
Bebop kann seine Fähigkeiten auf viele verschiedene Arten einsetzen. Er kann die gegnerische Verteidigung aufbrechen, einen Verbündeten retten oder massiven Schaden anrichten. Wenn die Situation kein Fingerspitzengefühl erfordert, löst sein riesiger Laser zahlreiche Probleme.
LASTTEAMRANK
This is a fully annotated double bomb assassin build that focuses on going in, sticking bombs, and getting out again. You’ll be somewhat tanky in the late game, but don’t expect this to be a full Tank Bebop build.
Every item is commented, and the build is laid out clearly from left to right.
| L ➝➝➜⇒ R | If you are struggling in lane, buy Greens earlier, but this will delay your 4.8k Spirit investment spike | If you choose Enduring Speed, you can skip Extra Health and either buy it later in the mid game or skip it entirely


I
Zusätzliche Magiekraft
More Spirit Power and good base for the 4.8k investment spike


II
Veredeln
Abklingzeitraffer
More bombs


II
Verbesserte Magiekraft
More Spirit Power and good base for the 4.8k investment spike


I
Veredeln
Mystische Erweiterung
More range on bombs for a higher chance of hitting 2–3 enemies


I
Mystische Explosion
More damage, also enabling the 4.8k Spirit investment spike


I
Sprintstiefel
More speed and extra regen, while also serving as a component for Trophy Collector


III
Trophäensammler
Gives great stats if you are able to get stacks on it. Try to gank and collect stacks


I
Zusätzliche Lebenspunkte
Helps with the 4.8k Vitality investment spike. You can skip this if you choose Enduring Speed on the right
Choose whether you want Juggernaut or Stamina Mastery later on.


II
Stiefel des Dauerläufers
Buy this if you want Juggernaut later


I
Zusätzliche Ausdauer
Buy this if you want Stamina Mastery later
| L ➝➝➜⇒ R |


IV
Veredeln
Aktiv
Echo-Splitter
Double Bombs


III
Überlegene Abklingzeit
Even more bombs


I
Mystische Regeneration
Works surprisingly well with Mystic/Greater Expansion, as you heal for every enemy hit by the bomb


III
Veredeln
Ansteigende Magiekraft
More damage and movement speed when using the bomb


III
Impuls-Regeneration
More healing, while also granting movement speed after casting an ability


III
Panzerschreck
More damage on bombs


III
Größere Erweiterung
Even more bomb range for a higher chance of hitting multiple enemies


IV
Moloch
Provides great stats for roaming


III
Meisterhafte Ausdauer
Increases stamina and stamina regen
| L ➝➝➜⇒ R | If the enemies have Dispel Magic, Divine Barrier, etc., you can buy Cursed Relic against it but after the nerf it is very rarely a good choice


IV
Grenzenlose Magiekraft
Big Damage


IV
Hexen-Panzer
Perfect for spamming abilities, while also offering solid Spirit resist


IV
Aktiv
Koloss
Ideal for engaging in fights and escaping safely


IV
Transzendente Abklingzeit
Ideal for spamming abilities


IV
Veredeln
Mystischer Hall
improves Damage while granting a good amount of Lifesteal


IV
Aktiv
Verfluchtes Relikt
If enemies have DBR/Divine Barrier, you can buy this item against them, but after the nerf, it is not that viable most of the times


II
Aktiv
Fluch der Langsamkeit
If enemies have dodge Abilities like Mina, Dynamo, Mirage etc. use this


III
Verstärkte Magierüstung
Against spirit nuke heroes (Grey Talon, Mina, Yamato, Lash, etc.), but Spellbreaker is generally the better option in the late game.


IV
Zauberbrecher
This is your go-to anti-spirit item in the late game if you feel like you’re not tanky enough.


III
Aktiv
Metallhaut
This, or Plated Armor, is your go-to anti-gun item in the late game if you feel like you’re not tanky enough.


III
Verstärkte Kugelrüstung
Against gun heroes (Haze, Infernus, Drifter, Warden, etc.), but Plated Armor is generally the better option in the late game.


IV
Panzerrüstung
This, or Metal Skin, is your go-to anti-gun item in the late game if you feel like you’re not tanky enough.


III
Gegenzauber
You can buy this against heroes like Doorman, Lash, Grey Talon, etc., to counter their ultimates, but it’s not necessarily needed in that build.


III
Aktiv
Magie der Entzauberung
You can buy this against heroes that stack, like Haze, Infernus, Pocket, etc., but usually, with your speed and playstyle, it’s not that necessary.
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