Deadlock CoachDeadlock-Coach
Bebop
Greift sich seine Gegner für eine Knockout-Kombo

Bebop kann seine Fähigkeiten auf viele verschiedene Arten einsetzen. Er kann die gegnerische Verteidigung aufbrechen, einen Verbündeten retten oder massiven Schaden anrichten. Wenn die Situation kein Fingerspitzengefühl erfordert, löst sein riesiger Laser zahlreiche Probleme.

Bebop
Greift sich seine Gegner für eine Knockout-Kombo

Bebop kann seine Fähigkeiten auf viele verschiedene Arten einsetzen. Er kann die gegnerische Verteidigung aufbrechen, einen Verbündeten retten oder massiven Schaden anrichten. Wenn die Situation kein Fingerspitzengefühl erfordert, löst sein riesiger Laser zahlreiche Probleme.

Description

Be an absolute menace and punch people to death.

Item Build
Early Game

0-12 mins, focus on not dying, securing cs, and catching enemy laners out. Remember to constantly poke with headhunter for that juicy damage and heal.

item
Kopfschuss-Verstärker
800

Great value poke for a hero with no ranged damage.

item
Kopfjäger
4000

Provides an absurd amount of damage and decent sustain in the lane. Proc this off cooldown.

item
Magieschlag
800

Adds good early damage to the charge melee combo and builds into spirit snatch.

item
Nahkampf­lebensraub
800

Great sustain, more damage on melee, and builds into lifestrike.

item
Bajonett
800

All of Abrahms damage is done in melee range. Also provides melee resist in case you're parried.

item
Zusätzliche Lebenspunkte
800

Builds into colossus later, isn't especially necessary early game though.

Mid Game

12-25 mins, roam and set up kills for the team to push objectives. This is when you are the strongest.

item
Nahkampf­ansturm
1600

Great stats for a punchy boy.

item
Durchdringende Kugeln
1600

This item provides great value for your opening combo.

item
Zusätzliche Regeneration
800

Builds into healing booster, this can be picked up earlier in tough lanes.

item
Heilverstärkung
2400

Half Abrahms' kit is based around healing, this item is a must.

item
Magische Einverleibung
4000

Not only does this item reduce enemy spirit res and buff your spirit res, it also provides good stats. This is the only spirit item Abrahms really needs.

item
Zermalmende Fäuste
8000

This item is perfect for a big blue punching machine.

item
Verlängerte Dauer
1600

Makes the charge combo easier to hit consistently. Especially useful when the enemy team gets debuff reducer. Upgrade to superior if they get debuff remover.

Late Game

25+ mins, your damage falls off here so focus on staying alive to initiate, disrupt fights, and save allies that are being gone in on.

item
Heilender Nahkampf
4000

Good stats and great sustain.

item
Berserker
3200

Pick this up in the late game when you can tank more damage. Provides insane damage when getting hit, and Abrahms is always getting hit.

item
Stiefel des Dauerläufers
2400

Builds into juggernaut. Pick this up earlier if the enemy team has lots of movement slows.

item
Moloch
8800

Huge stats and greatly protects you from gun focused builds.

item
Verstärkte Magierüstung
3200

This build gets plenty of bullet res and fire rate slow but not much protection from spirit until you pick this up. Get it earlier against spirit heavy teams.

item
Aktiv
Koloss
7200

Great survivability item. Pick this up earlier if you are getting focused down heavily in fights.

item
Geschärftes Bajonett
4000

Good to round out your inventory, sustain takes higher priority though.

item
Überlegene Dauer
4800

Pick this up when the enemy team gets debuff remover or to round out slots.

Situational

Items for specific situations

item
Raserei
6400

Great pickup, can sell opening rounds to buy late game.

item
Schwächungs­reduzierer
1600

The less time you spend cc'd the more time you can spend punching.

item
Aktiv
Schwächungs­entferner
4800

Very good item, strongly recommended against certain heroes (bebop, seven, infernus, shiv, etc.)

item
Aktiv
Teleport-Stein
3200

Abrahms can struggle with mobility, pick this up to gap close and escape if you keep dying.

item
Abklingzeitraffer
1600

I like the idea of CDR for stunning more often but it's difficult to work it into the build.

item
Überlegene Abklingzeit
4800

Abrahms is very spell dependant, this is a great pickup if you can work it into the build.

item
Hexenpanzer
6400

This is a great late game pickup, may be moved to a higher priority after more testing.

item
Aktiv
Kältefront
1600

Sometimes it is nice to have an extra burst of damage for the charge combo and clearing camps.

Ability Point Order

Lebensextraktion

Ansturm

Infernale Widerstandskraft

Seismischer Einschlag

1

1

2

1

5

2

5

2

5

1

2

5