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Abrams
Stürzt sich in den Nahkampf

Abrams verfügt über die nötige Masse und Ausdauer, um an vorderster Front zu kämpfen, wobei er oft in die Mitte seiner Gegner stürmt und diese in die Flucht schlägt. Wenn seine Gegner ihre Munition an ihn verschwenden, können seine Teamkollegen im Hintergrund ungehindert Schaden anrichten.

Abrams
Stürzt sich in den Nahkampf

Abrams verfügt über die nötige Masse und Ausdauer, um an vorderster Front zu kämpfen, wobei er oft in die Mitte seiner Gegner stürmt und diese in die Flucht schlägt. Wenn seine Gegner ihre Munition an ihn verschwenden, können seine Teamkollegen im Hintergrund ungehindert Schaden anrichten.

Description

New Patch?
Lane and Mid categories can be L-R but try not to do that

Item Build

Lane

L-R, but buy what you need too. | 7200 Souls

item
Zusätzliche Lebenspunkte
800

They nerfed your HP this patch, but buffed Infernal Resilience. This builds into two items I almost always get one of, and gives you more HP to regen off 3.

item
Nahkampf­lebensraub
800

Mid item that builds into a goated item.

item
Abklingzeitraffer
1600

You are ALWAYS going to imbue Shoulder Charge now, buy this early, it compensates for the CD change.

item
Heilender Nahkampf
4000

This item has been performing insanely well for me in lane. USE MOSTLY LIGHTS!! You will heal enough off light meleeing enemies. Do not get parried thanks.

item
Mystische Kugel
1600

+7 spirit and some needed burst damage/poke.

Lane Optional

item
Magieschlag
800

Very skippable but can help if your duo laner is high spirit burst like GT, Viscous or Pocket.

item
Monster-Kugeln
800

Buy when you need to shove waves and eat guardian.

item
Zusätzliche Regeneration
800

Poke lane.

item
Aktiv
Heilungsritus
800

You are on no HP, buy this instead of Regen please.

item
Zusätzliche Ausdauer
800

Warden.

item
Widerstand
800

Viscous

Mid

L-R, but buy what you need too. | 21600 Souls

item
Durchdringende Kugeln
1600

+7 spirit AND it really amps your burst, CAN be exchanged for Melee Charge in the build for when you start heavy meleeing after T2 Charge.

item
Magische Einverleibung
4000

This item is broken and is always the spirit 3k I buy first.

item
Pulsierende Pein
3200

Big damage spike, and superior cooldown follows very soon after.

item
Überlegene Abklingzeit
4800

Helps everything in the build immensely. Makes Tpulse tick faster too.

item
Heilverstärkung
2400

This item is insane value for Siphon Life and Lifestrike.

item
Aktiv
Teleport-Stein
3200

Yeah I can't lie this item is core for me now but your mileage may vary.

Maybe?

Probably not these but you could

item
Aktiv
Kältefront
1600

Burst? And Spirit Resist? I don't think it's needed.

item
Nahkampf­ansturm
1600

Alternative to Opening Rounds, only buy once you have T2 Charge.

item
Zermalmende Fäuste
8000

Only consider this if it's late game and you bought Melee Charge.

item
Antimagische Kugeln
1600

This item is okay but I find I'm not needing it and don't prefer it over Mystic Shot or Opening Rounds.

item
Magieriss
4800

Consider this if you build SSB.

Late/Situational

Once you get to this point of the game you buy whatever is needed. Some of these are situationals to be bought earlier (like Healbane)

item
Berserker
3200

This item is all the Weapon Damage you could ever want with some Bullet Resist on top for pretty cheap.

item
Aktiv
Verfall
3200

Nerfed a billion times but still anti heal I guess

item
Aktiv
Ätherischer Schleier
6400

Functionally better Counterspell, but more expensive. Consider buying if you have the money for it and need it.

item
Schwächungs­reduzierer
1600

Builds into this thing which you care about more -->

item
Aktiv
Schwächungs­entferner
4800

<-- Builds from this thing, cleanses most things you care about and heals you.

item
Verstärkte Kugelrüstung
3200

Armor. Generally extremely outclassed by Plated Armor and Juggernaut, whereas Spirit Resilience is at least good.

item
Verstärkte Magierüstung
3200

Armour.

item
Gegenzauber
3200

Walmart E-Shift for things like Wraith or Shiv or delayed CC like Seven or Warden.

item
Seelenkraft
4000

They nerfed your HP pool but moreover this keeps you active on the map.

item
Heilungsfluch
1600

Anti-heal woohoo.

item
Magielebensraub
1600

If you really wanna be a wizard I guess.

item
Aktiv
Heilendes Amulett
1600

Still a great item, buy whenever you feel it's necessary to.

item
Stiefel des Dauerläufers
2400

Slows, helps you rotate faster too. Builds out of sprint boots yippee

item
Moloch
8800

This is outclassed by Plated Armor BUT you will end up buying both against fed gun carries.

item
Zauberbrecher
6400

Mid item with stats you like.

item
Hexenpanzer
6400

Still good on Abrams as long as you are careful not to use your ult.

item
Panzerrüstung
6400

Insane against gun carries, basically always buy late if needed.

item
Heilungstempo
8800

This is an item you buy when its lategame and you're rich. Brings max Infernal Resilience to 22%.

item
Aktiv
Koloss
7200

Buy this whenever you need both kinds of resists on one slot, or just generally need to be tankier.

item
Aktiv
Unaufhaltsam
8000

Channel your inner gorilla, useful against heavy CC and maybe for stealing mid with warp stone.

item
Aktiv
Phantomschlag
6400

Fliers squishies and gun carries oh my. Buy this when you need to, it's not core.

item
Aktiv
Magische Infusion
8000

If you really wanna be a Wizard I guess.

===== Notable Spikes ===== Lifestrike - 5.6k/6.4k Max Siphon Life - 8k Tier 2 Charge - 10k Snatch/Torment/Cooldown - 12k/15.2k/16.8k Max Ult - 35k

========= IMPORTANT NOTE ========= Pre 10k souls = Light melee Post 10k souls = Heavy melee

Ability Point Order

Lebensextraktion

Ansturm

Infernale Widerstandskraft

Seismischer Einschlag

1

1

2

5

2

5

1

2

5

1

2

5