大和使用精准的攻击来削弱对手。然而,这种极具威力的战术常常使她暴露无遗,因此她需要让每次出击都有所收获。
Fully Annotated Tanky / Bruiser build for Yamato.
Updated for 09-04-2025 Patch.
Read annotations, if you have questions you can ask for help in the Yamato channel in the official Discord.
Generally L-R. Rush TP or VW if you stomped lane.
II
秘术射击
Best early poke. Try to save your shot for enemy heroes, helps with Spellbreaker later. Hold M2 after grapple to guarantee hit.
II
主动
冰天雪地
Slow after grapple + Flat damage early. Buy Spirit Sap if enemy team will have high Spirit Resists. (McGinnis, Kelvin, Tanky heroes, etc.)
II
附魔纹章
Early CDR + Resists. I recommend trying Healing Booster or Spirit Shielding if you're looking for another option.
II
不治魔咒
The best early antiheal option. Also has good sustain early on kill. Stays relevant against Victor because of Torment Pulse. Can be sold for Spirit Burn later.
III
痛苦脉冲
Super core. Helps you win fights early and is decent for farm/wave clear. Can delay till after Veil Walker.
II
加强
冷却压缩
Can also go on your ult if you want to be more active early.
III
穿幕行者
This item keeps getting buffed because no-one uses it properly. It's insane for healing, spam it as soon as it's off cooldown and fight around Veils. If not, grab Counterspell (3.2k) to get 9.6k green
III
法术反制
Counter hard CC. Good against Lash, Wraith, Shiv, Geist or things that could otherwise make you want to waste ult.
I
疗愈子弹
Use this as much as possible in lane to sustain yourself. You can buy Melee Lifesteal if you prefer it/plan to get Lifestrike later.
II
元灵防护
Good in spirit bursty lanes. Lash, Shiv (Dash), Talon, Viscous, etc. Not good against early Wraith or heroes that need scaling. This item falls off around 15-20 minutes.
II
主动
元灵衰竭
Instead of Cold Front (Upgrade to Silence Wave). Helps early with heroes that buy Fury Trance or have Spirit Resist per boon/items. (Lash, Kelvin, McGinnis, etc.)
Boundless at ~18k OR Colossus/Phantom Strike
III
元灵收割
Insane damage that scales with Spirit and has insane shred + resists steal. Good Synergy with Cold Front/Arctic Blast, Mystic Vulnerability and Phantom Strike.
II
灵力高涨
Can delay if you're getting Second Choice instead. Amps damage on all your items (Snatch, Cold Front, Torment + abilities).
IV
灵力无边
Boosts all damage (abilities + items). Can delay until after a Second Choice item, but still core. Boosts items like Cold Front, Radiant, Reactive, etc.
IV
超凡冷却
Almost all your items have cooldowns.
IV
主动
巨人
Mini-ult for ult downtime with huge HP boost. Buying this early will win you games. (~16–20k with 9.6k greens) Get Diviners if they have %max damage like Scourge, Toxic Bullets, Dynamo (ult).
IV
主动
幻影突袭
Gap closer + burst with CC for Yamato. Counters Vindicta, Talon, Lash, M1s. Synergizes with Cold Front & Arctic Blast. Get Lvl 3 Crimson Slash > Lvl 2 Flying Strike, skip Silence Wave.
IV
元灵燃烧
Best anti-heal in the game (Abrams, Kelvin, McGinnis, Shiv Geist). Weak vs Victor. Keep Healbane if you need extra anti-heal. Sell Healbane if pressed for slots. Good for eating bugs also.
IV
主动
极地冰暴
CC item with strong Yamato synergy. Roots movement, scales well. Great with Phantom Strike. Combo is: PStrike → Arctic Blast → M2 → Melee (Spirit Snatch) → Powerslash.
IV
主动
敌之灾患
Enemy has Spirit heavy comp or high HP enemies, good if you can constantly stay on top of your enemy.
III
重装克星
True damage vs tanks (Abrams, Mo, Kelvin, McGinnis) or heavy resists. Grab early vs Fury Trance. Poor synergy with Mystic Reverb (procs from Cold Front/Arctic Blast).
Mostly defensive items best suited for Yamato. All situational, check annotations for help.
I
对等还击
Punchy lanes. Good for parrying as soon as you leave your transformation. Insane damage amp.
II
战斗背心
Early surivability against M1 teams.
II
应急屏障
Good against Mo, Holiday, etc. Scales with Spirit so get Boundless Spirit earlier.
III
主动
减益消除
Buy against Silence Wave, Curse, Infernus, Spirit Burn, etc.
IV
金刚宝衫
Buy if you get bursted down in / before your ult or if you often need to panic ult (Geist Swap, Lash Ult, etc.) Don't buy against Shiv, his execute pierces barriers.
IV
破咒护符
Talon, Sinclair, Lash, Shiv. Good resists and debuff resist. Best defensive 6k against Spirit Heavy comp. Good if they have Silence Wave, Curse, for debuff resist.
IV
铁板重甲
Bugged, doesn’t work vs most on-hits (Magnum, Wraith 3, Djinn’s Mark). Still strong M1 counter vs Siphon/Toxic Bullets or non-proc heroes (Vyper, Gun Bebop, etc).
IV
破阵之势
Best buy if you need to frontline for your team into heavy M1 comp. Also buy Supressor as firerate slows are multiplicative but only from one source (you).
IV
巫师护甲
For fun/luxury item. Never have cooldowns in spirit heavy comps. (Can facetank warden ult, seven ult, etc.)
IV
加强
秘术余波
Best dmg vs low-resist teams. Strong CC from slow + AoE. Bad with Tankbuster (procs off Mystic Shot, Spirit Snatch, Cold Front). Good with Spirit Burn, break Spellbreaker first.
IV
主动
刷新环
This item will help you win endgame fights. Getting it early (before Trancendant Cooldown) is suboptimal. Good with rejuv and duration. Bad with Diviners Kevlar (only get the buff once).
Read the annotations. Basic Yamato guide further down.
II
近战蓄力
If you need to pivot to melee Yamato. Crushing Fists is expensive and she already has top heavy melee dmg. If you need to pivot, follow a different build instead for this game.
III
主动
殷红贡礼
High skill-ceiling item. Only buy if you know how to use it and if you need it for the stats. Otherwise do not touch.
III
主动
特异供奉
Solid stats for Yamato, but kind of a win-more. Fire rate boosts bomb spam and farm clear. Don’t pair with Express Shot. If slot pressed late, use for buff then sell.
III
疾速射击
This item starts really being good once you get to around 15-20 boons depending on your weapon investment. I personally stopped buying it because I like constantly spamming my M2 instead.
I
加速回复
Good if you can't stay out of combat. Builds into healing booster.
I
近战疗法
Good sustain vs Resto Shot (heavy melee creeps for cooldown, light melee players except for in ult/without parry).
I
疾跑靴
Good for regen between waves and running boxes in lane.
II
疾速不怠
Helps you get around fast and is good for slow resists. Upgades into Juggernaut later. If you're looking for more mobility I recommend Veil Walker instead.
II
治疗强化
Really good with Veil Walker, Healbane Heal, Ult Heal or your T2 Crimson Slash once you get Colossus. Prioritize Maxing your 3 over T2 Flying Strike if you want to spam heals.
II
主动
回应射击
Good early against M1 heroes but probably not your best buy.
III
生命打击
Second Best healing item for Yamato but requires you to land punches (preferably heavy melees) to heal. I don't like relying on this for sustain. Good if you pivot to Melee Yamato.
III
主动
铜皮铁骨
Good with duration + Trancendant CD. Hard M1 counter and helps you live in late game fights. (Paradox, Vyper, etc.)
III
跑酷大师
Best movement item in the game if you know how to use it properly. Let's you escape from everything.
II
秘术脆弱
Nice synergy with Torment Pulse or Spirit Snatch.
II
元灵压制
Infinite firerate slows with your 3 and torment pulse, helps you win early and late. Great with Juggernaut.
III
容光焕发
Best healing for Yamato if you’re brawling often, but costly with no stats. Pair with Boundless + Trans CD, only if enemy lacks heavy anti-heal.
III
余威久久
Superior Duration if you also buy items like Metal Skin, Silence Wave, Phantom Strike, etc. If you just want your ult to last longer get the 1.6k.
III
主动
沉默之潮
This item is a hard counter to heroes that rely on their abilities. Good against enemies like Lash (for grapple), Victor (for jumpstart), Wraith (for cards), Mo (prevents ult).
IV
伤上加伤
Good with Spirit Burn into really tanky teams/high HP teams. Specifically with Transcendant Cooldown. Gets worse the more resists the enemy team has.
Yamato thrives when ahead. Goal is to hold sidelane and scale. Clearing waves is always better than camps. Push a wave, walk through a veil for stealth/speed, then clear camps or take enemy farm on the way back. Look for 1v1s vs enemy carries in sidelanes to stop their scaling, but don’t overcommit if you can’t secure a kill after spending resources. If you can’t attend a fight, shove waves aggressively and invade for farm. Yamato isn’t a splitpusher, but invading jungle keeps you ahead. Golden Statue buffs carry you late game. Prioritize Sinner’s Sacrifices and secure statues while rotating.
Yamato functions as a disabler and anti-carry. In teamfights, use Flying Strike or Phantom Strike to dive the backline and pressure enemy gun carries. Avoid targeting heroes with high mobility since Yamato has limited CC in her kit. Your ultimate is extremely powerful and fight-turning. Aim it at their strongest player to swing engagements. If you get dove, retreat back to your team. Yamato is all-in, but don’t overextend too deep. Also, avoid being a “lane janitor” if your team is losing fights due to your absence.
Adapt build to game state. If enemies stack spirit resists, build shred. If you’re getting bursted, build flat HP. If you’re being heavily CC’d, pick up Reactive Barrier and Counterspell. Against Spellbreaker, break it first with Spirit Snatch or Mystic Shot before committing Powerslash. If your team is all spirit damage and you need to pivot into melee, follow Deathy’s Melee Express Shot Yamato 275178.
1
1
2
5
1
2
5
2
1
2
5
5