魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。
"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Monster Rounds will allow you to keep the Troopers at bay, Arcane Surge is used to empower your next ability, Guardian Ward will allow you to keep your laning partner safe when they go in, or try to get out. Feel free to grab an Extra Starter!
I
猎怪弹
Focus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|
II
主动
护卫结界
Can be used to help an ally survive a dire situation or to go in! |Upgrade into Divine Barrier|
II
附魔纹章
Sustain, survival, cooldown reduction & damage! Keep it as long as you can. |Can be sold for a slot|
I
耐力补给
Grants you one extra stamina to use! |Upgrade into Arcane Surge|
II
秘法涌动
Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!
II
加强
冷却压缩
Reduces the cooldown of your Cube (2) to use it more often! |Upgrade into Superior Cooldown|
Healing Rite later turns into Rescue Beam. Pick Restorative Locket if the enemy spam abilities. Rebuttal if your enemies melee a lot. Extra Regen for more passive regen.
I
秘术爆发
Increases the damage of Splatter (1). |Upgrade into: Tankbuster|
I
主动
治疗仪式
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|
I
对等还击
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!
I
加速回复
Sustain in lane! |Can be sold for a slot|
II
主动
疗愈护符
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. Can be used on an ally in The Cube (2)!
Buy left to right. Use Rescue Beam on someone in The Cube (2) to pull them to you safely! Positioning is key, so always try to remain behind your allies rather than in front of them. Use Divine Barrier on allies to give them a barrier or cleanse them of Debuffs, like Infernus' burn for example! Do NOT use it on someone in The Cube (2), the barrier still takes damage.
I
疾跑靴
A bit of regen out of combat, while also helping you rotate around. | Upgrade into Trophy Collector |
III
寻猎季节
As a support, you'll want to get passive soul gain to compensate for how little you'll be able to farm. Sprint speed will allow you to get to your allies faster.
III
主动
营救光束
Your bread and butter. You'll use it to pull your allies to safety, this even works when your allies are in The Cube (2)! You can also simply use it to heal yourself and an ally.
IV
主动
神圣屏障
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...). Do NOT use it on someone in The Cube (2).
III
超速冷却
Lowers the cooldown of all your abilities! |Upgrade into Transcendent Cooldown|
IV
超凡冷却
Lowers the cooldown of all your abilities, but also your items! Like Divine Barrier and Rescue Beam!
If you happen to be dying a lot, or simply taking way too much damage, you should consider one (or more!) of those items.
II
武器防护
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
II
元灵防护
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
III
子弹坚甲
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
元灵护体
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
II
应急屏障
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
II
战斗背心
Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.
II
主动
回应射击
Send back some damage that you take. Pairs well with Metal Skin.
III
法术反制
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
IV
铁板重甲
Useful against Mina, Infernus and any gun characters.
IV
破咒护符
Grants you a decent amount of Spirit Resistance, lowers the duration of CCs/Debuffs and will reduce the damage of the next burst of Spirit damage you take every 10s!
You can grab Alchemical Fire or another Active from the lists on the right. If there are not enough gun-oriented heroes on your team, or too much mobility on the enemy team, do not get Alchemical Fire. You can consider some of Debuffs items below to empower Alchemical Fire with various debuffs if you bought it! You can also consider more damage if you want!
III
元灵收割
Debuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).
III
主动
炼金之火
The debuffer. Consider some of the items below to make the debuffs stronger!
IV
灵力无边
This empowers your abilities but also Alchemical Fire and some other items!
III
重装克星
Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.
III
强效扩张
Increases the range of your abilities, but also your items, like Rescue Beam, Achemical Fire and more!
III
余威久久
Increases the duration of all your abilities like the Cube (2), but also your items and buffs like Healing Tempo!
IV
巫师护甲
With how much Spirit Damage you take during late game, you'll get some really nice cooldown reduction!
These will help your team take down strong opponents easily! Read each annotations to know what to pick against who you're facing! Recommendation: Spirit Sap & Silence Wave or Knockdown.
I
主动
锈蚀枪管
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
主动
元灵衰竭
Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.
II
主动
减速魔咒
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
III
主动
衰变
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
III
主动
缴械魔咒
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
III
主动
天锤压顶
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
主动
沉默之潮
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
IV
主动
扰动
Useful against: Anyone.
IV
主动
聚焦透镜
Silence Wave but on a single target and with more damage.
IV
主动
积雷电容
You can remove any buff from an enemy except Unstoppable! Remove things like Return Fire, Cheat Death, Scourge and more! Even Bridge Buffs!
All of those items will trigger once an enemy steps on the fire of Alchemical Fire or when you hit them with Splatter (1)! Recommendation: Suppressor & Healbane.
II
不治魔咒
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
II
秘术缓速
Turns Alchemical Fire into a slowing area.
II
元灵压制
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
粉碎护甲
To reduce the bullet resistance of the enemy even further.
II
秘术脆弱
To reduce the spirit resistance of the enemy.
IV
伤上加伤
Stacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.
These actives can give your team a huge advantage during a fight! Heroic Aura to help your gun carry, Scourge to help your frontliner, or Echo Shard for DOUBLE Cube (2)!
III
主动
英雄光环
Useful when your team is gun-oriented!
III
主动
治疗之环
Consider getting Healing Tempo!
IV
主动
敌之灾患
Use on your frontliner, like Abrams, Victor or Shiv! Useful against Spirit oriented enemies.
IV
主动
雷织漩涡
Throw a SQUID from the DEEP. Useful against: Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
IV
加强
主动
回音碎片
You'll be able to use The Cube (2) on the same person twice in a row, or two different allies!
These items are NOT part of the build but can be bought to create a playstyle that suits you more. Consider Healing Tempo if you have Healing Nova!
II
减速弹
Will help your allies with securing kills.
II
头弹弱防
Will help your team deal more gun damage.
II
碎灵子弹
Provides Spirit Lifesteal against them for you and your allies!
II
秘术射击
Useful if you tend to use your Alt-Fire a lot and want more damage.
III
主动
特异供奉
Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.
III
猎人光环
If you tend to be more at the frontline, you'll debuff enemies.
III
元灵撕裂
To lower the enemy's Spirit resistance by a considerable amount.
IV
头弹破防
Very useful to help your team deal more spirit & gun damage.
II
治疗强化
Get it if you plan to get Healing Nova & Healing Tempo. |Upgrade into Healing Tempo|
III
主动
传送石
To either escape or engage. Can be used to redirect Goo Ball (4).
III
主动
铜皮铁骨
Useful especially against Haze, Drifter, Vyper and Wraith.
III
主动
升空飞跃
Useful to save a teammate when paired with Rescue Beam or rotate around the map a lot.
III
跑酷大师
Can be used to TRIPLE jump in Goo Ball (4).
IV
治疗律动
Healing Nova will allows you to give the buff to multiple allies!
I
额外充能
One extra charge of Puddle Punch (3)! |Can be sold for a slot|
I
大伤元气
Lowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|
I
加强
秘术扩张
Increases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|
II
加强
余威回荡
Increases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|
III
火速充能
More charges of Puddle Punch (3) if displacing the enemy is something you tend to be doing a lot!
1
2
1
2
5
1
1
2
5
5
2
5