魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。
Regularly updated. Splatter and Goo Ball will be your
main damage sources. PP and Cube for utility.
I put an early point in PP because I like movement. After
Ball T5 decide if you want to max Splatter or Cube next.
Cube is good for utility tank, Splatter is good for some damage.
Order is flexible
I
秘术爆发
Always first unless you NEED a regen item
I
猎怪弹
You can swap for a survivability item, but the lane pressure here is excellent and it helps you farm
II
秘法涌动
Cracked on Viscous. Dash jump before Splatter for lane poke, Cube for more regen, PP for a long range disrupt and always for Goo Ball
II
附魔纹章
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
加强
冷却压缩
Always last in this section. Makes it so Goo Ball is always up for your rotations
I
疗愈子弹
Probably a little overstated at the moment. If you hit it off CD it's Extra Regen that gives weapon damage
I
额外生命
Viscous does really well with health thanks to resists. This is more of a future setup item
I
加速回血
If you're getting lowish a lot, but you're currently at least half
I
主动
治疗仪式
If you're almost dead
Up to 1
Usually 1
II
不治魔咒
Easy to apply with Torment Pulse, and that heal can be relevant. Antiheal still feels mandatory a lot of the time too
II
元灵防护
Barrier scales with Goo Ball resists
II
主动
回应射击
Return damage calculated before resists, so M1s will take equal damage to you in Goo Ball
II
元灵压制
Raw health and Spirit are great for Viscous. The effect is also really strong, especially after you have Torment Pulse. It falls off late game though
At least 1, maybe 2
No order, buy as needed. The T4s especially can be swapped with below
II
加强
余威回荡
Always buy unless you're slot locked (look for a T4 with duration tacked on)
III
余威久久
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
III
重装克星
Basically mandatory to do damage on Viscous late game
IV
元灵燃烧
So good. It does SO MUCH damage and 70% antiheal is insane. It can be hard to proc if you don't have Splatter T5 though
IV
主动
幻影突袭
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith, Vyper, Warden
IV
主动
敌之灾患
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
T3s are expensive
III
枪弹不催
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Bullet
III
灵力不催
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Spirit
III
主动
衰变
The damage is really good, but Healbane is much easier to apply AOE. I get this if they only have 1-2 problematic healers
III
主动
天锤压顶
The only time I would buy this over Phantom Strike is when you absolutely NEED it early and you can't rush a T4. Could be a second flyer hate item
IV
灵力无边
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
超凡冷却
I don't buy this much. If you have 2-3 actives and a couple items with passive CDs it can be good, but otherwise it just doesn't feel worth it
IV
主动
魔毯
I think this item might be slept on. I would buy it more if Phantom Strike wasn't so damn good. The bonus stats are awesome and you can use it for mobility too
1
2
1
1
2
5
5
1
2
5
2
5