魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。
Regularly updated. Splatter and Goo Ball will be your
main damage sources. PP and Cube for utility.
I put an early point in PP because I like movement. T5
Splatter after Ball because it helps with damage output.
Cube second is good too, but you'll hit like a wet noodle.
Order is flexible
I
秘术爆发
Always first unless you NEED a regen item
I
猎怪弹
You can swap for a vitality item, but the lane pressure here is excellent and it helps you farm
II
秘法涌动
Cracked on Viscous. Dash jump before Splatter for lane poke, Cube for more regen, PP for a long range disrupt and always for Goo Ball
II
附魔纹章
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
加强
冷却压缩
Always last in this section. Makes it so Goo Ball is always up for your rotations
At least 1, maybe 2
III
跑酷大师
Don't sleep on Stamina Mastery. With Surge you have 6 stamina for 3 activations, crazy stamina recovery, good mobility and triple jump in Goo Ball
III
坚毅之心
If you're feeling really squishy
III
主动
减益消除
Honestly you could pretty much buy this every game, but it's especially good versus movement lockdown or silences. Seven, Warden, Vindicta come to mind
Usually 1
No order. Buy as needed, especially the T4s
II
加强
余威回荡
Always buy unless you're slot locked (look for a T4 with duration tacked on)
III
余威久久
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
III
重装克星
Basically mandatory to do damage on Viscous late game
IV
主动
敌之灾患
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
IV
主动
幻影突袭
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith
T3s are expensive
III
枪弹不催
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Bullet
III
灵力不催
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Spirit
III
主动
衰变
The damage is really good, but Healbane is much easier to apply AOE. I get this if they only have 1-2 problematic healers
III
主动
天锤压顶
The only situation I would buy this over Phantom Strike is if you NEED it early and saving 6400 is not an option. Could be a second flyer hate item too
IV
元灵燃烧
So good. It does SO MUCH damage and 70% antiheal is insane. If you're ahead and want to snowball you could buy this as your first T4
IV
灵力无边
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
主动
魔毯
I think this item might be slept on. I would buy it more if Phantom Strike wasn't so damn good. The bonus stats are awesome and you can use it for mobility too
II
灵力高涨
I built this in lane for a long time, but I've found that your tower is usually down by 7000 or so souls and in that time I'd rather have Arcane Surge and Enchanter's Emblem
II
主动
冰天雪地
It just feels underwhelming to me most of the time. I'd generally just rather save up and get an early Torment Pulse
III
强效扩张
On paper Ability Range should be really good for Viscous. In practice though it makes Goo Ball basically unusuable in small rooms and it fucks up your Warp Stone distance
1
2
1
1
2
5
5
1
2
5
2
5