Deadlock Coach死锁教练
魔液
恣意翻滚,刀枪不入

魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。

魔液
恣意翻滚,刀枪不入

魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。

Description

Regularly updated. Splatter and Goo Ball will be your
main damage sources. PP and Cube for utility.

I put an early point in PP because I like movement. T5
Splatter after Ball because it helps with damage output.
Cube second is good too, but you'll hit like a wet noodle.

Item Build

Lane

Order is flexible

Early Survivability

Deadlock Item

I

额外生命

Viscous does really well with health thanks to resists. This is more of a future setup item

Deadlock Item

I

加速回血

If you're getting lowish a lot, but you're currently at least half

Deadlock Item

I

主动

治疗仪式

If you're almost dead

Core T3s

Deadlock Item

III

痛苦脉冲

I've been rushing this and it's really nice. Helps you farm faster, and still works before Goo Ball T5

Deadlock Item

III

主动

传送石

If you don't build any extra T1s, you'll get this about 1600 souls after Goo Ball T5

Tech Choice

At least 1, maybe 2

Deadlock Item

III

跑酷大师

Don't sleep on Stamina Mastery. With Surge you have 6 stamina for 3 activations, crazy stamina recovery, good mobility and triple jump in Goo Ball

Deadlock Item

III

坚毅之心

If you're feeling really squishy

Deadlock Item

III

主动

减益消除

Honestly you could pretty much buy this every game, but it's especially good versus movement lockdown or silences. Seven, Warden, Vindicta come to mind

Counter Items

Usually 1

Deadlock Item

II

不治魔咒

Easy to apply with Torment Pulse, and that heal can be relevant. Antiheal still feels mandatory a lot of the time too

Deadlock Item

II

元灵防护

Barrier scales with Goo Ball resists

Deadlock Item

II

主动

回应射击

Return damage calculated before resists, so M1s will take equal damage to you in Goo Ball

Late Game

No order. Buy as needed, especially the T4s

Deadlock Item

II

加强

余威回荡

Always buy unless you're slot locked (look for a T4 with duration tacked on)

Deadlock Item

III

余威久久

I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge

Deadlock Item

III

重装克星

Basically mandatory to do damage on Viscous late game

Deadlock Item

IV

主动

敌之灾患

So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though

Deadlock Item

IV

主动

幻影突袭

Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith

Niche Counter Items

T3s are expensive

Deadlock Item

III

枪弹不催

Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Bullet

Deadlock Item

III

灵力不催

Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Spirit

Deadlock Item

III

主动

衰变

The damage is really good, but Healbane is much easier to apply AOE. I get this if they only have 1-2 problematic healers

Deadlock Item

III

主动

天锤压顶

The only situation I would buy this over Phantom Strike is if you NEED it early and saving 6400 is not an option. Could be a second flyer hate item too

Vitality T4s

Deadlock Item

IV

金刚宝衫

If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded

Deadlock Item

IV

巫师锁甲

Love this item. Great versus Spirit heavy comps (but Scourge first usually)

Deadlock Item

IV

铁板重甲

The classic anti M1 item

Spirit T4s

Deadlock Item

IV

元灵燃烧

So good. It does SO MUCH damage and 70% antiheal is insane. If you're ahead and want to snowball you could buy this as your first T4

Deadlock Item

IV

灵力无边

Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too

Deadlock Item

IV

主动

魔毯

I think this item might be slept on. I would buy it more if Phantom Strike wasn't so damn good. The bonus stats are awesome and you can use it for mobility too

Notable Exclusions

Deadlock Item

II

灵力高涨

I built this in lane for a long time, but I've found that your tower is usually down by 7000 or so souls and in that time I'd rather have Arcane Surge and Enchanter's Emblem

Deadlock Item

II

主动

冰天雪地

It just feels underwhelming to me most of the time. I'd generally just rather save up and get an early Torment Pulse

Deadlock Item

III

强效扩张

On paper Ability Range should be really good for Viscous. In practice though it makes Goo Ball basically unusuable in small rooms and it fucks up your Warp Stone distance

Ability Point Order

爆汁魔球

复原立方

绿水神拳

浓浆滚滚

1

2

1

1

2

5

5

1

2

5

2

5