网罗鬼匠能向战场上布置蜘蛛,在关键地点暗下诅咒。如果放任他行动的话,你走不了几步就会触发某种陷阱。
Eternus 6 Top 10 Abrams NA
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L-R, but buy what you need too. | 7200 Souls
I
加速回血
This item allows you to fight basically forever in lane, gives you the most breathing room an 800 can give Abrams.
I
近战吸血
This item is squarely alright. It builds into Lifestrike which is the important thing, but of note is you will heal the full 100 off a light melee. It does not scale with damage dealt.
III
吸命重击
This, in my opinion, is THE spike Abrams needs to perform in lane. Additionally, its about 20 healing per second if you light melee a neutral off cooldown. This is MORE than healing rite.
II
主动
冰天雪地
This item is slot and stat track inefficient, however its strong enough to ignore both of those things. Significantly more burst and a slow.
II
先发强袭
Do not underestimate this item, for one thing it's overstatted, for another, it consistently increases my burst off charge by a crazy amount.
I
大伤元气
Very skippable but can help if your duo laner is high spirit burst like GT, Viscous or Pocket.
II
加强
冷却压缩
Buy this item whenever you can afford to fight every wave and need Charge to have a 28s cooldown. Otherwise it can be saved for after lane.
I
猎怪弹
This is one of the strongest items in the game. I tend to purchase it when I need to shove waves hard, need the extra regen, and/or need to kill a Guardian or Walker.
I
近战火拼
Melee heavy lane, 20% resist to that for this cheap is not to be overlooked especially when it increases your damage by a decent amount too.
I
主动
治疗仪式
Buy this when you're on <100HP in lane (or whenever you feel appropriate). Just regen will not suffice for keeping you healthy enough for poke, trades, and killing the wave.
I
对等还击
Melee heavy lanes or against Viscous for puddle punch. Buy when you see fit if you can land parries.
L-R, but buy what you need too. | 22800 Souls
II
近战蓄力
This item is ordered such that you will soon after have T2 Shoulder Charge. However, this item also lets you obliterate Walkers early if you know the tech, and as such can be bought sooner to do so.
III
元灵收割
This item is insanely overpowered. It is consistently doing 3k-4k damage a game for me, and the stat STEAL is absurd. It stacks multiple times, always this first.
III
痛苦脉冲
This is a significant amount of my damage in games, around 4k-5k. Superior Cooldown follows soon after to make it tick faster.
III
超速冷却
Helps everything in the build immensely. Makes Tpulse tick faster too.
II
治疗强化
This item is insane value for Siphon Life and Lifestrike. You can sell this later for some other form of survivability, like a Resilience or Plated.
III
主动
传送石
You can choose between this or Phantom Strike (when ahead or vs fliers/gun carries/squishies) as your primary engage option. The edge this item has is its function as an escape tool if you're good.
Probably not these but you could
II
秘术射击
+7 spirit, 1600 weapon item. CAN substitute for Melee Charge in the build at your preference.
II
碎灵子弹
This item can also substitute for Melee Charge at your preference.
III
灵噬之创
Consider this if you build SSB.
III
近身猛击
Good item against a lot of melee characters but otherwise really ehhhhhh on this build.
IV
碎骨重拳
Only consider this if it's late game and you bought Melee Charge.
Once you get to this point of the game you buy whatever is needed. Some of these are situationals to be bought earlier (like Healbane)
III
狂战士
This item is all the Weapon Damage you could ever want with some Bullet Resist on top for pretty cheap.
IV
主动
身躯虚化
Functionally better Counterspell, but more expensive. Consider buying if you have the money for it and need it.
II
主动
疗愈护符
Still a great item, buy whenever you feel it's necessary to.
II
减益缩短
Builds into this thing which you care about more -->
III
主动
减益消除
<-- Builds from this thing, cleanses most things you care about and heals you.
III
枪弹不催
Armor. Generally extremely outclassed by Plated Armor and Juggernaut, whereas Spirit Resilience is at least good.
III
灵力不催
Armour. This is the most spirit resist you'll need unless an enemy team is REALLY spirit heavy. Spirit carries tend to fall off later while gun carries dont.
III
法术反制
Walmart E-Shift for things like Wraith or Shiv or delayed CC like Seven or Warden.
III
坚毅之心
They nerfed your HP pool but moreover this keeps you active on the map.
II
不治魔咒
Anti-heal woohoo. Best option for it on this build.
II
元灵吸血
If you really wanna be a wizard I guess.
II
主动
回应射击
This item is insane for 1600, scales with the enemy gun carries into the late game and makes them afraid to shoot you.
II
疾速不怠
Anti-slows, and helps you rotate faster too. Builds out of sprint boots if you buy that.
IV
制敌凌威
This is outclassed by Plated Armor BUT you will end up buying both against fed gun carries.
IV
破咒护符
Mid item with stats you like.
IV
巫师锁甲
Still good on Abrams as long as you are careful not to use your ult.
IV
铁板重甲
Insane against gun carries, basically always buy late if needed.
IV
治疗律动
This is an item you buy when its lategame and you're rich. Brings Infernal Resilience to 15%.
IV
主动
巨人
Buy this whenever you need both kinds of resists on one slot, or just generally need to be tankier.
IV
主动
势不可挡
Channel your inner gorilla, useful against heavy CC and maybe for stealing mid with warp stone.
IV
主动
幻影突袭
Fliers squishies and gun carries oh my. Buy this when you need to, it's not core.
IV
主动
灵力灌注
If you really wanna be a Wizard I guess.
===== Notable Spikes ===== Lifestrike - 4k/4.8k Max Siphon Life - 8k Tier 2 Charge - 10k Snatch/Torment/Cooldown - 12k/15.2k/18.4k Max Ult - 35k
========= IMPORTANT NOTE ========= Pre 10k souls = Light melee Post 10k souls = Heavy melee
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