#Citadel_HeroBuilds_Early
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability
for jungling if you plan to be great at it
Useful lane and other items
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power


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Size increase for the pulse. Only if you plan to max out size possibility.
Can be good. Ability range+
Core
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.
Get in, Get out. Dash around, waste time to get cooldowns up.


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SKIPPABLE


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GET THIS (You can now kill Heavy Camps with 2 Pulses)
Great but only because of synergy and gun damage increase
Grab one or two
if you want
For that extra Pulse Range and more stamina recovery
Choose your Final Items
You can eventually get all of these items. Choose in any order.


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Lets you move around in combat better. Use Carbine + Espeed + Fleet with this to be gone in a second.
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.
Alternate itemsDox
On its own its good, even better in combo with Mercurial. Gun damage is now really good.
Speed to synergize with Surge of Power + Enduring Speed
Bullet Resist to synergize with Alchemical Fire


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Extra gun damage in combination with SpellSlinger
MeleeDox
If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.
Ambush people for real this time
SurviveDox
Good if you know how to use it.
Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.
Final protection against Bullets
Final protection against Spirit
Alternate ActivatablesDox
If you are steamrolling the enemy, get this to Victorize them.
Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
Dont forget to use pulses on objectives. Does big damage there too.
When placing pulses, use Vortex and/or Swap to keep them in the pulse
Having people in tight quarters, getting chased into one is ideal. Makes you feel like paradox. 2 Pulses + Arctic with a wall in tight quarters is death for them.
2 pulses + AlchFire will ensure you do great big damage. The -bullet resist items can grant you up to like 700 heavy melee damage (350 lights) on top of damage amp.
Fighting walkers is a great specialty since you will be doing damage to the walker and any enemies nearby. 2pulses+AlchFire and Shots. When you need to make an escape, use Carbine charge for fast dashes and move speed, and wall infront of you+Dash through into a funnel like a doorway.
With Stamina mastery, remember you can be speedy with double air-dashes. Carbine charge ground dashes are also quite fast.
MeleeDox - Getting Crushing fists after Alchemical + BR shredder is good, but what if you skip all CORE items and just buy Echo + alchemical, BR shredder and then Crushing Fists? That is at its lowest, 21k Souls doing 600+dmg per Heavy Melee. (Duration Extender on Pulse is also still important)
Carbine increases heavy melee range. Double-jump over an enemy while carbine charge and Hmelee down at them.
Im serious. Carbine charge + Jump Jump is crazy dodgy and still is in range for Hmelee with Crushing Fists.
Changes - 27 jan 2026
Moved Fleetfoot and Bullet Shredder to an Optional box because you dont need them, only for the synergies. This opened up more free-thinking for Alternate Activatables, "Grab one or two" options or something else dynamic. It is also perfectly in slots with Flex (Minus the obvious sellables). This makes the build in general much more clear and open to counter-items.